Jump to content

Mechanical Mouse Industries - Kethane & Payload Packs Released!!!


Dani-Sang

Recommended Posts

Didn\'t respond \'cause I\'ve read it on a phone, of course I\'m open for teaming up. I\'m actually already in the KOSMOS team but didn\'t do anything yet because I needed to update the plugin and do school crap first.

Why don\'t you make a nosecone that folds out to the side? This way, it could be used as a reentry hull or to catch debris ;D

Link to comment
Share on other sites

Didn\'t respond \'cause I\'ve read it on a phone, of course I\'m open for teaming up. I\'m actually already in the KOSMOS team but didn\'t do anything yet because I needed to update the plugin and do school crap first.

Why don\'t you make a nosecone that folds out to the side? This way, it could be used as a reentry hull or to catch debris ;D

I\'ll consider that idea.

Link to comment
Share on other sites

Energia-2 is a hybrid of Buran shuttle and its Energia rocket. A fully reusable launch vehicle, unlike Enegia-Buran with expendable core stage or Space Shuttle with expendable tank.

Planned payload capacity 35-40 t (depending on modifications of engines and booster recovery systems) with no parts lost! (Note than engine power and fuel amount are similar to Space Shuttle!)

Link to comment
Share on other sites

I\'ve sworn that I won\'t build rockets for now and I will keep it like that for the moment. However I will add this vessel to my imagebank of inspiration because I think it is sexy and a good option for the future.

Link to comment
Share on other sites

You should make the antenna dish a Satellite-Relay compatible piece. Like Alchemist\'s powersat.

I will add a separate antenna module to the next release of PowerTech. With support for deploy animation and an animation of deployed thing (maybe also some smart features). As for compatibility... that\'s my detection technology 8)

Link to comment
Share on other sites

I first want to get a large piece of all the parts out. Here you can see the list I\'m working on:

https://docs.google.com/spreadsheet/ccc?key=0AhceTVoEDTZ3dHhRYThiLTFrN1ZMZVgzOHZGaTRiVWc

I will start making it compatable with other plugins:

- PowerTech Solarpanels

- Improved version of Electrical Energy from Kreuzung

- (cart for Rover)

Then I will look at expanding it to plugins that aren\'t a 'requirement' and you could play without it. But if you have them installed, they will work with it.

Link to comment
Share on other sites

I first want to get a large piece of all the parts out. Here you can see the list I\'m working on:

https://docs.google.com/spreadsheet/ccc?key=0AhceTVoEDTZ3dHhRYThiLTFrN1ZMZVgzOHZGaTRiVWc

I will start making it compatable with other plugins:

- PowerTech Solarpanels

- Improved version of Electrical Energy from Kreuzung

- (cart for Rover)

Then I will look at expanding it to plugins that aren\'t a 'requirement' and you could play without it. But if you have them installed, they will work with it.

I can\'t tell you how exited i am

Link to comment
Share on other sites

GLaDOS would be proud of you... :)

Also, how is the parts development going?

Currently slowly, since I\'m working on a old computer and my computer broke down and is away for repairs. I got also the important image files on there that were going to used for all parts. I\'m now considering waiting or create a new set and replace the 'old'.

Link to comment
Share on other sites

Copy from my Dev-Thread

Re-adjusting the style.

I\'ve been thinking the last couple of days on how to build up my parts on the texture side. The current textures that you see are all nice and all but aren\'t really something I like. Also I\'m afraid it will not fit in along with the stock modules that will come out during 0.16. I really dislike to see parts that don\'t fit in along with the stock modules. So I\'m deciding now that my parts will have the same color scheme as NovaSilisko\'s new stock parts seen in the picture far below.

They look nice and 'cartoony/steampunk'. He doesn\'t want realism because this is a whole other world. I\'m taking the same graycales and yellow tints here and there and use it for my own textures. Also some patterns I will replicate for my own. HOWEVER, I will still add elements myself. Such as the lights on the textures themselves. Currently I have red & blue lights but I will change everything into lightblue/cyan lights. Same reason as I want to keep everything the same style before they grow apart too far.

Also my solar panel texture is going to be redone aswel to move away more from realism to more a clean and less realistic style.

UmYcH.png

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...