Deusoverkill Posted August 6, 2011 Share Posted August 6, 2011 RocktCo Industries is proud to present.The Hidra Camping Tent ParachuteRocktCo Rockbird Pod Sold Separately, NO Batteries Included, Keep Away From Fire and/or children, Do not point at face, handle with care or dignity, 10 Day Warrantyv1.00DOWNLOAD:http://www./?0j8n0fjrcox8fb8v 1.00 Known issue:as far as i tested it deploys and works perfectly, but when deploys, it goes to full deployment right away without being deflated first, no idea why, but not too much of a problem either. on the other hand i would like to thank NovaSilisko, who offered his help with the export and the .DAE thing, at the end i figured out, but thanks for the offer anyway man :thumbup: comments are soo wellcome, Happy flights!cheers! Link to comment Share on other sites More sharing options...
Psyco359 Posted August 6, 2011 Share Posted August 6, 2011 Looks awesome, trying it out now!Edit: Just tried it, looks great. Link to comment Share on other sites More sharing options...
Deusoverkill Posted August 6, 2011 Author Share Posted August 6, 2011 glad you liked it! thanks for your comment! :thumbup: Link to comment Share on other sites More sharing options...
Itchono Posted August 7, 2011 Share Posted August 7, 2011 ONE WORD: EPICNESS no, actually seven words XD Link to comment Share on other sites More sharing options...
ludongki Posted August 7, 2011 Share Posted August 7, 2011 hahahahaha camping tent chutes.. nice name though.. catchy. Link to comment Share on other sites More sharing options...
semininja Posted August 7, 2011 Share Posted August 7, 2011 I'll see if I can figure out why it goes to full deploy, and I'll get back to you on it.Also, what's the poly count? Just out of curiosity...EDIT: The chute doesn't look deflated, but it does have far less drag until 500m. You might ask Nova or someone else who has done chutes. I don't remember who did the tri-chute, but that would be the first place I would go. Link to comment Share on other sites More sharing options...
Deusoverkill Posted August 8, 2011 Author Share Posted August 8, 2011 Hey there!Itchono, Ludongki: thanks for your comments!Semininja: yeah, the chute does have less drag until 500m and then it slows down fully, like full deployment. appears to be that the canopy scaling isnt happening properly. the polycount is 1438 tris. and the texture res is 2048x2048. maybe someone else knows about this problem. thanks anyway man. Link to comment Share on other sites More sharing options...
Itchono Posted August 8, 2011 Share Posted August 8, 2011 i think this guy called dartstriker did the mk16-3 Link to comment Share on other sites More sharing options...
sirmonkey Posted August 10, 2011 Share Posted August 10, 2011 I'll see if I can figure out why it goes to full deploy, and I'll get back to you on it.Also, what's the poly count? Just out of curiosity...EDIT: The chute doesn't look deflated, but it does have far less drag until 500m. You might ask Nova or someone else who has done chutes. I don't remember who did the tri-chute, but that would be the first place I would go.looking at his part.cfg its identical to the stock part minus 1 line thats slightly different..hydra// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, sizenode_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0stock parachute// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, sizenode_stack_bottom = 0.0, -0.120649, 0.0, 0.0, 1.0, 0.0, 0i have no clue if that has any effect on how it deploy's but thats the only different. the other thing is that there is an extra .mtl file in the stock one thats not in the hydra folder, again i'm not sure if that has any effect. Link to comment Share on other sites More sharing options...
semininja Posted August 10, 2011 Share Posted August 10, 2011 looking at his part.cfg its identical to the stock part minus 1 line thats slightly different..hydra// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, sizenode_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0stock parachute// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, sizenode_stack_bottom = 0.0, -0.120649, 0.0, 0.0, 1.0, 0.0, 0i have no clue if that has any effect on how it deploy's but thats the only different. the other thing is that there is an extra .mtl file in the stock one thats not in the hydra folder, again i'm not sure if that has any effect.That's just the position for the attachment point, I think. Link to comment Share on other sites More sharing options...
Deusoverkill Posted August 10, 2011 Author Share Posted August 10, 2011 Sirmonkey: the .mtl i think is something to do with the material and the .obj format; nothing very important.and the node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, 1.0, 0.0, 0 as Semininja said is the position of the atachment point, mine is at 0,0,0 (origin).thanks anyway man.cheers. Link to comment Share on other sites More sharing options...
sirmonkey Posted August 10, 2011 Share Posted August 10, 2011 That's just the position for the attachment point, I think.yeah whats what i figured.. but its the only thing different between the configs other then that its 100% identical to the stock parachutes.. though i'm wondering if it has something to do with the higher drag that causes it to open instantly even though its not actually making a difference.. hmm.. maybe i'll screw around and change it to the default numbers of the stock chute and see if it does anything.edit i think i figured it out.. testing now..edit2.. nevermind that didn't work..edit3 found something else.. testing now.. grr didn't work either..ok i'm at a loss.. tried everything and it always deploys fully open.. Link to comment Share on other sites More sharing options...
Safer0D Posted August 10, 2011 Share Posted August 10, 2011 Applying EditMesh modifier before exporting may help, I think. Link to comment Share on other sites More sharing options...
Deusoverkill Posted August 10, 2011 Author Share Posted August 10, 2011 Sirmonkey: LOL, same thing with me a few days ago, tried everythin, thanks for trying though. :thumbup:Safer0D: edit mesh: done it, same results. i think its something with the exporter. thanks for your replys Link to comment Share on other sites More sharing options...
Caveman max Posted October 20, 2011 Share Posted October 20, 2011 this might seem silly but i cant git the file to download :\'(could you make a .zip file of your tent i mean Parachute. Link to comment Share on other sites More sharing options...
semininja Posted December 23, 2011 Share Posted December 23, 2011 Could I get this tentparachute packed into the stackable-chute base? and maybe with a lower res texture, but that\'s not imperative. Link to comment Share on other sites More sharing options...
aeronerd Posted August 15, 2013 Share Posted August 15, 2013 From what I know about the way parachutes work in KSP, I think your opening problem resides in the 3d model. the stock chutes have a part model that attaches, a cap that flies off when the parachute is triggered, and then the actual canopy itself.the "ModuleParachute" code lists these part names and animation names: capName = cap canopyName = canopy semiDeployedAnimation = semiDeployLarge fullyDeployedAnimation = fullyDeployLargeit you notice the stock chutes move independently from the attached part. This Hidra parachute is physically locked to the attach point. spin the pod, parachute spins with it. Spin a stock pod+parachute and the parachute stays oriented with the velocity vector, not the capsule. check the 3d model and necessary components for parachutes. Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 15, 2013 Share Posted August 15, 2013 wow necro inb4 lock Link to comment Share on other sites More sharing options...
stupid_chris Posted August 15, 2013 Share Posted August 15, 2013 This has been dead for nearly two years, so yeah, that's one big necro. The mod is dead I believe, better lock this.Have a nice day all Link to comment Share on other sites More sharing options...
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