Jump to content

Will there be a 1.1.2 ?


NateDaBeast

Recommended Posts

5 minutes ago, Jacke said:

Less cultishly, does it act as if the ship is under thrust, not allowing you to switch away from it?

It's not enough accel to count as thrust apparently.  I'm able to switch/return to KSC without any issues (and also go into on-rails warp).  I'm also able to do the same though with the engines on at low power (but not at high power - station's TWR is kinda low heh)

 

Link to comment
Share on other sites

1 minute ago, Arsonide said:

Can you elaborate?

It's pillow soft and the damper is, at best, slow.  Those little LY-01 and LY-05 gear should really have no suspension at all but when the physics kick in they bounce on the runway a few times before they settle in with the wheel clipping through the top of the fairing on the first few low ends.  Because of this, a plane that worked in 1.1 will begin swaying around 30m/s before stopping the swaying at some 50m/s; if you've built right you won't lose a wing but good luck going straight down the runway.

This is right after the physics kick in.  Look how low that suspension dips; it should never do that.

iElLhWU.png

1 minute ago, Arsonide said:

In 1.1 they were bucking into the air, and jittering.

I experienced nothing of the sort when the wheels were attached to a central, unflexing part of the aircraft.

The suspension on the LY-01 and LY-5 was pretty much perfect in 1.1, and I imagine the "phantom strut" fix that was implemented would handle the issues with attaching wheels to flexing parts.

1 minute ago, Arsonide said:

We've diverted some of those forces, but that undermines friction a bit.

Friction isn't my worry, it's the sloppy suspension.

Link to comment
Share on other sites

4 minutes ago, Renegrade said:

It's not enough accel to count as thrust apparently.  I'm able to switch/return to KSC without any issues (and also go into on-rails warp).  I'm also able to do the same though with the engines on at low power (but not at high power - station's TWR is kinda low heh)

:0.0: You can switch to KSC with the engines on at low power ?!?  As in non-zero throttle ?!?  Thought that wasn't possible?  Part of the bug?

Edited by Jacke
Link to comment
Share on other sites

The suspension has to be soft to address the jittering, which is, unfortunately, still present. It was readily visible if you attached four fixed gears directly to a single 1.25m fuel tank, which is not a flexing part. It would buck around and eventually destroy itself and possibly the runway, or drive off into the sunset of its own accord. That was fairly easy to reproduce, and we had many reports for it. The parts initially did not really have suspension, as you say, and that was actually what was causing this issue.

Link to comment
Share on other sites

Just now, Arsonide said:

The suspension has to be soft to address the jittering, which is, unfortunately, still present. It was readily visible if you attached four fixed gears directly to a single 1.25m fuel tank, which is not a flexing part. It would buck around and eventually destroy itself and possibly the runway, or drive off into the sunset of its own accord. That was fairly easy to reproduce, and we had many reports for it. The parts initially did not really have suspension, as you say, and that was actually what was causing this issue.

So basically we're stuck with a spring for suspension?  Great, looking forward to driving my old Volvo again.  And again.  And again.

Link to comment
Share on other sites

2 minutes ago, Jacke said:

:0.0: You can switch to KSC with the engines on at low power ?!?  As in non-zero throttle ?!?  Thought that wasn't possible?  Part of the bug?

Yep.  There's probably some cutoff - I believe a ship's acceleration is never actually zero in a "a == 0.0" sort of way (actually I'd go ahead and lay real money on it NEVER being exactly equal to zero after  even a single physics iteration for any ship with more than one real part), so they'd have to allow smallish values.

Link to comment
Share on other sites

3 hours ago, NateDaBeast said:

I'm still having issues after 1.1.1 makes me mad that I can't play KSP without crashing or building in the VAB and freezing up when removing or placing parts :(

I run a lot less mods than I did in 1.0.5 and now with 1.1 & 1.1.1 it's become worse. One thing I noticed is that when running KSP my RAM usage goes to 6.7GB/16GB when just in the VAB...

Same thing happens to me, ive also found a bug in the SPH hangar where the editor tools in the top left don't work as they should. I'm not really looking forward to a 1.1.2 update until they iron out all of the existing bugs.

Link to comment
Share on other sites

39 minutes ago, Arsonide said:

Yes. Unless you want this back. :P

This is a clearly a craft-by-craft issue.  I can reproduce the jittering tank with four fixed gears but my tripod planes all work quite well with the older settings.  Conversely, my tripod planes roll down the runway like drunken idiots on the new settings but the silly little fuel tank thing acts normally.

springRatio, damperRatio, and possibly even suspensionDistance should be tweakable.

Link to comment
Share on other sites

Wait, 1.1.1 is out? And nothing announced in the forum? I already found it ridiculous that I found out that 1.1 is out only because the prerelease forum was locked, and now 1.1.1 by this thread... or I am completely blind

Link to comment
Share on other sites

5 hours ago, Auriga_Nexus said:

Says you. I gave up after a CTD on a tiny launch vehicle, not even 20 parts, on a completely fresh and un-modded install.

Also, while I would love to actually submit a bug report to the bug tracker... where the bloody @#$% is it?

http://lmgtfy.com/?q=ksp+bug+tracker

click on that and go to the top link

1 hour ago, nanobot said:

Wait, 1.1.1 is out? And nothing announced in the forum? I already found it ridiculous that I found out that 1.1 is out only because the prerelease forum was locked, and now 1.1.1 by this thread... or I am completely blind

 

I would advise checking the front page of the forum more regularly. On the top right there is a section called Devblogs which should contain what you need.

Edited by John FX
Link to comment
Share on other sites

6 hours ago, Arsonide said:

The suspension has to be soft to address the jittering, which is, unfortunately, still present. It was readily visible if you attached four fixed gears directly to a single 1.25m fuel tank, which is not a flexing part. It would buck around and eventually destroy itself and possibly the runway, or drive off into the sunset of its own accord. That was fairly easy to reproduce, and we had many reports for it. The parts initially did not really have suspension, as you say, and that was actually what was causing this issue.

Arsonide,

 Yeah, I explained all this to him. He didn't listen then, either.

6 hours ago, regex said:

I experienced nothing of the sort when the wheels were attached to a central, unflexing part of the aircraft.

The suspension on the LY-01 and LY-5 was pretty much perfect in 1.1, and I imagine the "phantom strut" fix that was implemented would handle the issues with attaching wheels to flexing parts.

regex,

 You have the 1.1 .cfg files for these parts. It's a very simple matter to revert to those suspension settings.

 

 

-Slashy

Link to comment
Share on other sites

8 hours ago, Alshain said:

According to one of the Squad employees, bug reports on the forums pretty much get ignored.

And that is a crying shame. From what I hear (right here in these forums), bug reports on the bug tracker also tend to get ignored.

Link to comment
Share on other sites

8 hours ago, Arsonide said:

Can you elaborate? Really it's a choice between them being slippery or unstable right now. In 1.1 they were bucking into the air, and jittering. They were quite unstable. We've diverted some of those forces, but that undermines friction a bit.

Sorry, but they are more unstable now than they were in 1.1.  It's incredibly difficult to get off the ground now without hitting a wing on the pavement.  This is a video of 1.1, that effect is now significantly worse, and the work around we had in 1.1 cause the plane to veer off the runway in 1.1.1 before it even comes close to flight speed.  They were pretty unstable before now they are completely unusable.

 

Link to comment
Share on other sites

2 hours ago, GoSlash27 said:

 You have the 1.1 .cfg files for these parts. It's a very simple matter to revert to those suspension settings.

 Complaining that I'm not reading while not reading yourself, classy.

Listen, this is a "craft-by-craft" issue.  On some craft the suspension is way too sloppy and on others it's vital to not have it flip out and break into a dance routine.  Clearly, adding some tweakables would allow the user to tailor the suspension to the craft.

Link to comment
Share on other sites

19 minutes ago, regex said:

 Complaining that I'm not reading while not reading yourself, classy.

Listen, this is a "craft-by-craft" issue.  On some craft the suspension is way too sloppy and on others it's vital to not have it flip out and break into a dance routine.  Clearly, adding some tweakables would allow the user to tailor the suspension to the craft.

I'd settle for being able to just disable the suspension.  There is a button there, it just doesn't have any effect.

As it is now, I'm scrapping all plane designs that used those wheels.  Planes won't be possible till tier 5.  Hopefully BahamutoD can get his working soon.

Edited by Alshain
Link to comment
Share on other sites

No, maybe not.

They might fool with us and go straight to 1.1.7 :)

 

1.1.1 working nicely on my win 10 power rig, I play stock.

As to my pitiful laptop though, I cant say the same, but it's the laptop's specs most likely ...

Edited by RW-1
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...