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[1.1] Kopernicus Planet Creation - Science Values


WolfyDoo

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So I'm making a planet pack, but I don't understand how to use the values of "ScienceValues". When adding a "4" to "landedDataValue" for example, what does that do? What is the amount of science you actually get? I want to edit the sciencevalues for the mun for example. How to do that? Just really explain all about the ScienceValues, if possible? :)

 

Thanks

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ScienceValues are multipliers applied for collected science data during different situations.

Possible ingame situations are: landed, splashed, flyingLow, flyingHigh, inSpaceLow, inSpaceHigh. flyingLow and flyingHigh only make sence if body has atmospere, splashed only makes sense if body have oceans (bodies of liquid).

There is also a multiplier called "recovery", it is applied only after successful return and recovery of your craft on Kerbin.

Example:

Maximum science value for experiment "surfaceSample" is 40 science points.

For Kerbin sceince multiplier for situation "landed" is 0.3, for Duna - 4.

So, if you taking a surface sample while landed anywhere on Kerbin, you can get maximum 0.3x40 = 12 science points, and doing the same on Duna you can get as much as 4x40 = 160 science points.

 

You can read about how it works here: http://wiki.kerbalspaceprogram.com/wiki/Science

There are also a table of all Science Multipliers for stock KSP bodies.

Edited by Judicator81
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Huh, but as I can see the multiplier for the Mun landed is: 3.5. And the maximum value for a crew report is 5. If you do 3.5 x 5 you get 17.5. But when I go collect science in-game, I get 20 science, which is 2.5 science more, when I do a crew report when landed.. So am I doing something wrong or what is this?

And what's the difference between "maximum value" and "base value"?

+ nothing works? I get 25 science from a crew report when landed. If I do landed multiplier(3) times the max. value of a crew report you get 3 x 5 is 15. But I got 25 science when landed, not 15?

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The actual landed multiplier seems to be 4. 5x4 is 20.The science page on the wiki seems to be inaccurate.

https://github.com/Sigma88/Sigma-Dimensions/blob/master/GameData/Sigma/Dimensions/Configs/Bodies/KittopiaExports/Mun.cfg

Annotated version of Kerbin's ScienceValues, explaining all the variables. Hope it helps.

			ScienceValues
			{
				landedDataValue = 0.3 // multiplier for landed science experiments
				splashedDataValue = 0.4 // multiplier for science done while in water (if no water, just set to 1)
				flyingLowDataValue = 0.7 // multiplier for science performed while flying low in the atmosphere (if no atmosphere, just set to 1)
				flyingHighDataValue = 0.9 // multiplier for science performed while flying high in the atmosphere (if no atmosphere, set to 1)
				inSpaceLowDataValue = 1 // multiplier for science done in low orbit 
				inSpaceHighDataValue = 1.5 // multiplier for science done in high orbit 
				recoveryValue = 1 // multiplier for recovery, explained here: http://wiki.kerbalspaceprogram.com/wiki/Science#Craft_recovery 
				flyingAltitudeThreshold = 18000 // the height in meters where in the atmosphere of this body, flying low science becomes flying high science
				spaceAltitudeThreshold = 250000 // the height in meters where the orbit around this body starts giving high orbit science instead of low orbit 
			}

 

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