Regiampiero Posted October 14, 2016 Share Posted October 14, 2016 Does this mod currently work in v1.2? Also is there any mods that compliment it (green house and such) that are also v1.2 ready? Link to comment Share on other sites More sharing options...
JPLRepo Posted October 14, 2016 Share Posted October 14, 2016 23 minutes ago, Regiampiero said: Does this mod currently work in v1.2? Also is there any mods that compliment it (green house and such) that are also v1.2 ready? Link to comment Share on other sites More sharing options...
kerbarara Posted October 28, 2016 Share Posted October 28, 2016 (edited) Nevermind... Edited October 28, 2016 by kerbarara Was wrong. How do I delete? Link to comment Share on other sites More sharing options...
EnigmaG Posted February 26, 2017 Share Posted February 26, 2017 (edited) OOPPS! Hi, supper MOD, have encountered a small bug, for recover mission on celestial body the clock starts immediately (in space it is okay it starts at physics range )and the kerbal suffocates when reach physics range. http://imgur.com/a/JKIov Edited February 26, 2017 by EnigmaG Link to comment Share on other sites More sharing options...
KerikBalm Posted June 3, 2017 Share Posted June 3, 2017 So I updated TAC with 1.1.3, but I'm having a problem with one (maybe more) of my vessels that I launched in 1.1.2. Its a craft on a trajectory to minmus (in a 3x rescale, so the trip takes longer) with 2 gigantors and 1x large battery (4000 EC). They are in a hitchiker pod which doesn't store its own EC. Initially, it showed I had about a day's worth of EC. Then I did other things and it told me that the craft ran out of EC, so I switch to it, and the EC meter begins to go back up, but it stops at about 4 hours... this cycle happened again except it told me that it had 2 hours of EC. I went into the save file and lastOxygen/Food/Water had identical values, but EC didn't. I gave it the same value as the other resources, and it showed I had over a day's worth of EC. It seems anytime I run out of EC, it starts to build up a deficit. Why is the EC draining at all? I have 2 gigantors on the thing, and its not being blocked. Do you have any solution? is it supposed to act like this? I may have to just turn off EC use, because I don't want to store a years supply of EC, and I don't want to check in on every vessel every day. Link to comment Share on other sites More sharing options...
JPLRepo Posted June 3, 2017 Share Posted June 3, 2017 5 hours ago, KerikBalm said: So I updated TAC with 1.1.3, but I'm having a problem with one (maybe more) of my vessels that I launched in 1.1.2. Its a craft on a trajectory to minmus (in a 3x rescale, so the trip takes longer) with 2 gigantors and 1x large battery (4000 EC). They are in a hitchiker pod which doesn't store its own EC. Initially, it showed I had about a day's worth of EC. Then I did other things and it told me that the craft ran out of EC, so I switch to it, and the EC meter begins to go back up, but it stops at about 4 hours... this cycle happened again except it told me that it had 2 hours of EC. I went into the save file and lastOxygen/Food/Water had identical values, but EC didn't. I gave it the same value as the other resources, and it showed I had over a day's worth of EC. It seems anytime I run out of EC, it starts to build up a deficit. Why is the EC draining at all? I have 2 gigantors on the thing, and its not being blocked. Do you have any solution? is it supposed to act like this? I may have to just turn off EC use, because I don't want to store a years supply of EC, and I don't want to check in on every vessel every day. Firstly.You are using KSP 1.1.3? Second, This is an old thread. The new thread is posted above and in my signature. Third. I, and I doubt anyone else, supports versions as old as 1.1.3. Link to comment Share on other sites More sharing options...
danfarnsy Posted June 3, 2017 Author Share Posted June 3, 2017 OP here. Can a moderator please lock this thread as it is no longer maintained? Link to comment Share on other sites More sharing options...
Frybert Posted June 3, 2017 Share Posted June 3, 2017 23 minutes ago, danfarnsy said: OP here. Can a moderator please lock this thread as it is no longer maintained? Sure. Link to comment Share on other sites More sharing options...
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