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What Does This ksp.log Error Mean?


Apollo13

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It's a simple mod (Cargo Bay, with two animated doors).  I've put Mesh Colliders on the main Body and each door; all three pieces have the Mesh Collider convex flag set.

What/Where should I be looking to resolve this err?  Is it an unset flag/value in Unity?  Is it something in my modeling program (Blender)?  Sometimes, this works fine.  Then not.

The part compiled correctly in the Unity Editor without errors.  Imported from Blender to Unity via an FBX file; animation (single) was baked.

Quote

[LOG 15:47:39.829] Load(Model): RocketWorks/CargoBays/Parts/CargoLarge
[LOG 15:47:39.836] CargoBay, , m_Convex, UnityEngine.AnimationCurve
[ERR 15:47:39.839] File error:
(null)
  at (wrapper managed-to-native) UnityEngine.AnimationClip:SetCurve (string,System.Type,string,UnityEngine.AnimationCurve)
  at PartReader.ReadAnimation (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0
  at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0
  at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0
  at PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0
 

 

Edited by Apollo13
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My part.cfg file.  Is this what you're referring to?

Quote

PART
{

// --- general parameters ---
name = cargoLarge
module = Part
author = RocketWorks

// --- asset parameters ---
mesh = CargoLarge.mu
rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size
node_stack_top = 0.0, 3.97, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -3.78, 0.0, 0.0, -1.0, 0.0, 2

// --- FX definitions ---


// --- editor parameters ---
TechRequired = start
entryCost = 3000
cost = 2000
category = Utility
subcategory = 0
title = Cargo Bay, Large
manufacturer = RocketWorks
description = Store stuff

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0

// --- standard part parameters ---
mass = 0.75
dragModelType = default
angularDrag = 3
crashTolerance = 12
maxTemp = 2000 // = 3100
CoMOffset = 0, -0.13, 0.244
bulkheadProfiles = size0

breakingForce = 100
breakingTorque = 50

stageOffset = -1
bodyLiftMultiplier = 0

MODULE
{
   name = ModuleAnimateGeneric
   animationName = Scene
   isOneShot = false
   
 startEventGUIName = Open
 endEventGUIName = Close
 actionGUIName = Toggle Doors
}

}

 

Edited by Apollo13
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thought I found the answer.  Wrong.

Still getting the error.

How can I change the  defined float curves in ModuleAnimateGeneric?

Here is a link to a ZIP file with:  1) BLEND file; 2) FBX file; 3) CFG file; 4) texture PNG file; 5) GameData directory

Project Files

Edited by Apollo13
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