Thomas P. Posted August 6, 2016 Author Share Posted August 6, 2016 37 minutes ago, kingy4500 said: Ok so got it working, but it only worked when I installed modular flight integrator/community resource pack and environmental visual enhancements. Not sure which of these is the dependency, and I have found 0 information about such either. Im having problems creating a body, I hit the initi... wte button and it says created body number so and so. But the problem im having is the body will not show up. Can you tell me which of the above mentioned mods is the dependency so I can remove everything else, as I think its bugging the kittopia mod, and leading me to have such problems. Thanks. You need Kopernicus and its dependencies. Kopernicus dependencies are: ModularFlightIntegrator Link to comment Share on other sites More sharing options...
Kepler68 Posted August 7, 2016 Share Posted August 7, 2016 (edited) 22 hours ago, kingy4500 said: Ok so got it working, but it only worked when I installed modular flight integrator/community resource pack and environmental visual enhancements. Not sure which of these is the dependency, and I have found 0 information about such either. Im having problems creating a body, I hit the initi... wte button and it says created body number so and so. But the problem im having is the body will not show up. Can you tell me which of the above mentioned mods is the dependency so I can remove everything else, as I think its bugging the kittopia mod, and leading me to have such problems. Thanks. You need modular flight integrator. its frustrating seeing that no one installs it despite the fact it is in the download folder with Kopernicus. also kittopia is buggy right now because it isn't up to date yet. It still works, but you will need to fight with it EDIT: just saw Thomas beat me to it XD Edited August 7, 2016 by Kepler68 Link to comment Share on other sites More sharing options...
Thomas P. Posted August 7, 2016 Author Share Posted August 7, 2016 Btw, I like the fact that almost everyone claims that Kittopia would be buggy but absolutrely noone has submitted anything even closely related to a bugreport yet. Well, you need to use it, not I. Link to comment Share on other sites More sharing options...
MorePortal Posted August 8, 2016 Share Posted August 8, 2016 @kingy4500 I have the same problem Link to comment Share on other sites More sharing options...
Galileo Posted August 8, 2016 Share Posted August 8, 2016 7 minutes ago, MorePortal said: @kingy4500 I have the same problem You have to install ModularFlightIntegrator. Its included in the kopernicus dl. The mod works perfectly. Please read all comments on the last page. Every "problem" brought up seems to be due to people not installing everything correctly. Even kingy4500 figured out his issue Link to comment Share on other sites More sharing options...
RA3236 Posted August 13, 2016 Share Posted August 13, 2016 On 7 August 2016 at 1:31 AM, Thomas P. said: You need Kopernicus and its dependencies. Kopernicus dependencies are: ModularFlightIntegrator On 7 August 2016 at 11:56 PM, Thomas P. said: Btw, I like the fact that almost everyone claims that Kittopia would be buggy but absolutrely noone has submitted anything even closely related to a bugreport yet. Well, you need to use it, not I. On 9 August 2016 at 4:39 AM, Galileo said: You have to install ModularFlightIntegrator. Its included in the kopernicus dl. The mod works perfectly. Please read all comments on the last page. Every "problem" brought up seems to be due to people not installing everything correctly. Even kingy4500 figured out his issue Well if I'd known it needed MFI than I would have entered the KCM. I havent touched KSP for two months now, so hopefully my install is all right. Link to comment Share on other sites More sharing options...
Tynton Posted August 20, 2016 Share Posted August 20, 2016 I've been having trouble with KittopiaTech on version 1.1.3 of KSP. When I try to export any planets with any changes, it will hang and not complete exporting. I have installed ModularFlightIntegrator as recommended. I'm currently running KSP only using Kopernicus and ModularFlightIntegrator installed, without any other mods. Any thoughts? Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted August 27, 2016 Share Posted August 27, 2016 On August 20, 2016 at 0:48 PM, Tynton said: I've been having trouble with KittopiaTech on version 1.1.3 of KSP. When I try to export any planets with any changes, it will hang and not complete exporting. I have installed ModularFlightIntegrator as recommended. I'm currently running KSP only using Kopernicus and ModularFlightIntegrator installed, without any other mods. Any thoughts? This has happened to me multiple times. There a few ways to solve this: 1.) Tab to a bunch of celestial bodies until the export percentage value starts going up again. 2.) If tabbing fails at first, wait a few seconds. 3.) If that also fails, exit to Space Center, return to Tracking Station, and try to export again. Do not close out Kittopia window or change anything in there during this process. Link to comment Share on other sites More sharing options...
TheJangleMan Posted September 3, 2016 Share Posted September 3, 2016 Hey, I'd like the feature to be able to change the object the planet is orbiting ! and plus, the altitude shown is wrong, it always shows one number! so this happens! http://prntscr.com/cditur Link to comment Share on other sites More sharing options...
Andem Posted September 16, 2016 Share Posted September 16, 2016 Any idea why on some days this will crash KSP and on others I'll be able to pump out 6 iterations of a planet idea? It get's kind of frustrating. Link to comment Share on other sites More sharing options...
Thomas P. Posted September 16, 2016 Author Share Posted September 16, 2016 Just now, Andem said: Any idea why on some days this will crash KSP and on others I'll be able to pump out 6 iterations of a planet idea? It get's kind of frustrating. Because the PQS is not threadsafe Link to comment Share on other sites More sharing options...
Andem Posted September 16, 2016 Share Posted September 16, 2016 2 minutes ago, Thomas P. said: Because the PQS is not threadsafe Oh. Damn. Well, thanks for the quick reply. Link to comment Share on other sites More sharing options...
Johnion Posted October 4, 2016 Share Posted October 4, 2016 Is 1.1.3 support or 1.2 support planned? Link to comment Share on other sites More sharing options...
Galileo Posted October 4, 2016 Share Posted October 4, 2016 (edited) @Johnion it works in 1.1.3 and there is no need to "update" to it when its about to be obsolete..... as for 1.2, its not released yet so let it, and its dependencies get updated before you start asking this question. Kopernicus and Module Manager must be updated first. Edited October 4, 2016 by Galileo Link to comment Share on other sites More sharing options...
Johnion Posted October 4, 2016 Share Posted October 4, 2016 25 minutes ago, Galileo said: @Johnion it works in 1.1.3 and there is no need to "update" to it when its about to be obsolete..... as for 1.2, its not released yet so let it, and its dependencies get updated before you start asking this question. Kopernicus and Module Manager must be updated first. It does not work in 1.1.3 for me, I'm putting the kittopiatech folder in game data, what am I doing wrong? Link to comment Share on other sites More sharing options...
Galileo Posted October 4, 2016 Share Posted October 4, 2016 6 minutes ago, Johnion said: It does not work in 1.1.3 for me, I'm putting the kittopiatech folder in game data, what am I doing wrong? I don't know. A bit of info would be good. Add your logs and maybe a screenshot of your gamedata folder. @Thomas P. Don't play with out the logs though. Link to comment Share on other sites More sharing options...
Johnion Posted October 4, 2016 Share Posted October 4, 2016 2 minutes ago, Galileo said: I don't know. A bit of info would be good. Add your logs and maybe a screenshot of your gamedata folder. @Thomas P. Don't play with out the logs though. Nevermind, I'm good... I didn't take the time to figure out I did't put it in the gamedata, just in the directory. Also, are there any tutorials on how to use this mod? Thanks Link to comment Share on other sites More sharing options...
Thomas P. Posted October 23, 2016 Author Share Posted October 23, 2016 I released KittopiaTech 0.5. https://github.com/Kopernicus/KittopiaTech/releases/tag/alpha-0-5 It fixes an issue with caching, the texture exporter, and represents the Update to KSP 1.2. It relies on Kopernicus 1.2.0-2 and its MFI version. Link to comment Share on other sites More sharing options...
CaptRobau Posted October 23, 2016 Share Posted October 23, 2016 Awesome! Was just about to tell you it didn't work in 1.2 Link to comment Share on other sites More sharing options...
[The]KLARKEN Posted October 24, 2016 Share Posted October 24, 2016 You, sir, are a miracle worker! I joined the forums just to say thanks for the work of my favorite modders! So, thanks!! Link to comment Share on other sites More sharing options...
Galileo Posted October 25, 2016 Share Posted October 25, 2016 I already asked this question on the kopernicus thread but I'm still mightily stumped. Is it not possible to change the longitude and latitude of the CommNetDish? I can do it with kittopiatech but there is no way to make the change persistent as far as I can tell. What I was told was that you can't move PQSCity around. This confuses me because I can move KSC around and isn't it a PQSCity mod? I just feel like there has got to be a way Link to comment Share on other sites More sharing options...
Thomas P. Posted October 25, 2016 Author Share Posted October 25, 2016 2 minutes ago, Galileo said: I already asked this question on the kopernicus thread but I'm still mightily stumped. Is it not possible to change the longitude and latitude of the CommNetDish? I can do it with kittopiatech but there is no way to make the change persistent as far as I can tell. What I was told was that you can't move PQSCity around. This confuses me because I can move KSC around and isn't it a PQSCity mod? I just feel like there has got to be a way KSC has special support for being moved Link to comment Share on other sites More sharing options...
Galileo Posted October 25, 2016 Share Posted October 25, 2016 Just now, Thomas P. said: KSC has special support for being moved Ah. Well dang. Is there a way to remove them? Removing PQSCity or PQSCity2 [CommNetDish] in the Kerbin template doesn't seem to work Link to comment Share on other sites More sharing options...
Galileo Posted October 27, 2016 Share Posted October 27, 2016 (edited) I think the latest Kopernicus update causes some issue with kittopia tech. When trying to save a body, I get this error Spoiler KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[Kopernicus.UI.IWindow,UnityEngine.Rect].get_Item (IWindow key) [0x00000] in <filename unknown>:0 at Kopernicus.UI.Window`1[T].get_position () [0x00000] in <filename unknown>:0 at Kopernicus.UI.Window`1[T].BeginScrollView (Int32 viewHeight, Int32 maxHeight, Nullable`1 offset) [0x00000] in <filename unknown>:0 at Kopernicus.UI.SelectorWindow.Render (Int32 id) [0x00000] in <filename unknown>:0 at Kopernicus.UI.Window`1[T].Kopernicus.UI.IWindow.Render (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 This happens with any celestial body and any change that is trying to be saved. output.log Edited October 27, 2016 by Galileo Link to comment Share on other sites More sharing options...
Thomas P. Posted October 27, 2016 Author Share Posted October 27, 2016 1 hour ago, Galileo said: I think the latest Kopernicus update causes some issue with kittopia tech. When trying to save a body, I get this error Hide contents KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[Kopernicus.UI.IWindow,UnityEngine.Rect].get_Item (IWindow key) [0x00000] in <filename unknown>:0 at Kopernicus.UI.Window`1[T].get_position () [0x00000] in <filename unknown>:0 at Kopernicus.UI.Window`1[T].BeginScrollView (Int32 viewHeight, Int32 maxHeight, Nullable`1 offset) [0x00000] in <filename unknown>:0 at Kopernicus.UI.SelectorWindow.Render (Int32 id) [0x00000] in <filename unknown>:0 at Kopernicus.UI.Window`1[T].Kopernicus.UI.IWindow.Render (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 This happens with any celestial body and any change that is trying to be saved. output.log Thats an error in the UI. Nothing related to the config saver. The other issues in the log seem to be related to oceans. I fixed them and updated the .zip on Github Link to comment Share on other sites More sharing options...
Recommended Posts