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Project Intrepid (Chapter 61 - The Sirens Of Moho)


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  On 3/7/2017 at 6:18 AM, rlin said:

Ooh, a flotilla!

"Sparky". Try renaming it.

They didn't taunt it, I hope? And wasn't there a monolith on the original Magic Boulder?

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Well, they didn't taunt it on purpose, at least! :D

Monolith: Yep. Not on this one. But we'll be seeing him soon enough!

Part 37 is long. Really long. But epic. Let's see, one huge story development, two big ones, and one medium sized one. Enjoy!

 

Part 37: Through Fire And Flames

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  On 3/12/2017 at 12:01 AM, rlin said:

I wonder how our space pirates will get ahold of those tubes...

Wow. It survived crashing into Eve.

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Hmm. Well, they could do it the hard way and fly their ship back to the Mun. But they have a Magic Boulder at their disposal... But Tomfurt already has plans for the boulder (spoilers! :D). That brings up the important question: Are Hudson and Tomfurt enemies or allies? *DUN DUN DUN!*

Yeah, I was somewhat worried it wouldn't survive! But, actually I can't even shut the cargo bay now. The Cupola exploded!

 

Also, I completely redid the OP! It now includes this image montage!

5HzeZn2.png

 

Let me know what you think of the new OP!

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  On 3/12/2017 at 10:38 PM, max_creative said:

FOR SCIENCE! FOR DRES! FOR AWESOME MONTAGES! 

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Science: Well, we're in sandbox mode, but, still! Yay for science!

Dres: See part 38.

Awesome Montages: Yeah!

 

Part 38: The Time Traveler

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  • 2 weeks later...

Note: This post was an April Fools prank, as evidenced by the two links.

 

 

 

:mad:

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So, I was playing Project Intrepid earlier today. And I was dealing with more operations around Dres, such as transferring the crew upwards to the Explorer. I was also in the midst of deciding what in the world to do with the second Magic Boulder. Anyway, I got to the Explorer and found that it was around twenty meters offset from the magic boulder (I had moved it back). Strange, as the game considered the two still as one craft. Me being me, I quicksaved and got Tomfurt out on EVA and jetted over to the exposed Klaw, wanting to see what would happen if you had two parts connected to the same Klaw. It was not pretty - First, Tomfurt completely glitched out and went full spaghetti. The ship/asteroid combo began spinning around the center of the camera, super fast. Suddenly every part began overheating and the spaghettification of Tomfurt increased, and suddenly the whole assembly jumped to a ridiculous velocity. Within seconds, I was past the orbit of Eeloo! So, me being me, I decided to time warp a bit. Eventually I got super far from the sun, and I decided to try unklawing Tomfurt. So, I did, and then the game went full black screen Kraken on me. At this point I was getting slightly freaked out and attempted a quickload.

I quicksaved by accident. :mad:

So then I attempted to open my recent quicksaves menu, but it ended up freezing the game when I tried to load it. So, I forcequitted KSP without realizing that I had a virus scan running in the background. It had currently began rescanning KSP at that moment and for some DUMB REASON decided "Oh, look! Changing files! This is obviously a virus!" and flagged my KSP file. Later, after the scan was over, I directed the program to clean up the viruses.

 

BAM! No more Project Intrepid. :mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:

 

All of my save files in that directory are gone now. Including up the game's backup folder. Ugh. I'm submitting a complaint to that antivirus company and never using that antivirus again.

The last save I have is way back from 1.1. I don't even think I had the Eve ships built yet. I don't have the heart to redo everything. Sorry, guys. The Story of Project Intrepid Will Not Continue. Which is a shame, I was almost finished with the "Carl Sagan" class of planetary escape ships, which could hold about 7500 Kerbals each. If you hadn't already guessed, the whole idea of this was to use passenger spaceplanes to go to Minmus, build a base, then from there evacuate all of the Kerbals on Kerbin to Laythe, and build a massive Kraken Drive into the moon to push it onto an escape trajectory. This would have required enslaving the Kraken to create such a device. As an added bonus, the Monolith on Laythe would not need his huge portal to escape the end.

However, the Kraken would have taken over his own drive and dumped all of Kerbalkind into the black hole instead of saving them. The only Kerbals left in the universe at that point would have been Hudson, Fred, and the two robots, floating in hibernation (long story) in the OCTAVIUS, having accidentally used their time travel device to travel into the far future.

I intended the ending to offer a sort of sobering look on the fragility of our species to hopefully spark some interest into actually DOING SOMETHING (Yeah, I know. I was a total idiod to think my tiny mission report could help) to save our planet from future calamities such as asteroid impact, or a big war, or in general anything else. I wanted to include a second big war at around the 50 year mark to show how futile war really is.

But, yeah. It's a shame I wasn't able to write it all out. Project Intrepid would have had 100-150 parts totally finished, and I would have aimed to finish it before 2020.

 

 Here is the rough outline I had of parts 39-100 ish. Also, here is a more in depth explanation of the storyline that would have been. Please read them.

:mad::mad::mad:

 

Yes, I know I'm a few hours early, but I'm going to be really busy tomorrow!

Edited by Ultimate Steve
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  On 4/1/2017 at 4:42 AM, pxi said:

https://www.piriform.com/recuva

Undelete utilities are a thing.

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Good to know! Although this was an April Fools joke in case you didn't catch it...

Now I know what to do if I accidentally delete PI for real!

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  On 4/1/2017 at 4:50 AM, Ultimate Steve said:

Good to know! Although this was an April Fools joke in case you didn't catch it...

Now I know what to do if I accidentally delete PI for real!

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Ah ok so!  Well the more you know and all that :D

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  • 1 month later...
  • 3 months later...
  On 8/19/2017 at 12:01 AM, thekspbegginer said:

Last post was months ago! Revive time!

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Gosh, I knew it had been long, but five months? Yeah, it has been quite a while! I still very much have big plans for Project Intrepid (like redoing the first ten poorly written parts, renaming all parts to chapters, and a BIG finale that will happen around part 100) but IRL has partially taken over (Where in the world did my summer go?) and I'm a bit occupied with Voyage: The Final Warning (which was supposed to run parallel to this, but I got sidetracked). There's also the issue of a very laggy save file (although I'm currently addicted to RO/RP-0 - going back to PI will seem like the game is running fast compared to RO/RP-0).

So, not dead. Just slightly dormant. I will *try* to get a new part out before school starts up for me.

Sorry for the long delay, the story of Project Intrepid will undoubtedly continue! I just can't say how soon!

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  On 8/19/2017 at 12:39 AM, Ultimate Steve said:

Gosh, I knew it had been long, but five months? Yeah, it has been quite a while! I still very much have big plans for Project Intrepid (like redoing the first ten poorly written parts, renaming all parts to chapters, and a BIG finale that will happen around part 100) but IRL has partially taken over (Where in the world did my summer go?) and I'm a bit occupied with Voyage: The Final Warning (which was supposed to run parallel to this, but I got sidetracked). There's also the issue of a very laggy save file (although I'm currently addicted to RO/RP-0 - going back to PI will seem like the game is running fast compared to RO/RP-0).

So, not dead. Just slightly dormant. I will *try* to get a new part out before school starts up for me.

Sorry for the long delay, the story of Project Intrepid will undoubtedly continue! I just can't say how soon!

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I feel for you. My RP-0 install takes an hour to load (actually more than that), and there are lag spikes for me that last minutes at a time. Even my somewhat laggy 1.1.3 install seems fast.

We will wait for more PI!

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  • 2 weeks later...
  On 8/21/2017 at 6:18 AM, rlin said:

I feel for you. My RP-0 install takes an hour to load (actually more than that), and there are lag spikes for me that last minutes at a time. Even my somewhat laggy 1.1.3 install seems fast.

We will wait for more PI!

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Yeah, RP-0 takes quite a while to load! Although, mine certainly takes ten minutes at most... An hour must be torture! My first 0.90 RO installation took 45 minutes usually, though... and crashed after 30 minutes of gameplay... Hooray for 64 bit!

Thank you for waiting patiently!

 

  On 8/31/2017 at 5:45 PM, TheKSPBeginner said:

necr0

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Part 39 will come soon, I promise! I just have to design a 12 person Eve Ascent Vehicle... no biggie!

Currently loading up my 1.2.1 install (the Project Intrepid install) for the first time since forever... Time to work on this!

 

BTW I'm thinking of installing KIS/KAS into PI, just so you all know.

 

Also I just realized that the last words of dialogue spoken in Voyage and PI are the same word: "Please."

EDIT: Eve hates me. I've spent four hours working on an Eve Ascent Vehicle and I'm starting to hate myself.

Edited by Ultimate Steve
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Finally... I'm so sorry that it took so long. Life got crazy.

Note1: "Parts" are now "Chapters."

Chapter Thirty-Nine - Launch Everything

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Edited by Ultimate Steve
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  • 5 months later...

Hopefully, this series will continue!

And I was planning on doing a modded graphic novel like this one. With the whole RIP Kerbol system concept and massive colony ships...

HOW DID YOU GET MY SCRIPT BEFORE I WROTE IT?!?!?! 

Edited by Starslinger999
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  On 2/8/2018 at 4:31 PM, Starslinger999 said:

Hopefully, this series will continue!

And I was planning on doing a modded graphic novel like this one. With the whole RIP Kerbol system concept and massive colony ships...

HOW DID YOU GET MY SCRIPT BEFORE I WROTE IT?!?!?! 

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It's not dead, it's just in a state where it's dormant and I'm always saying it's not dead. :)

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  • 2 weeks later...

Chapter 40 - Untitled Space Chapter

 

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Unfortunately, I had to use ignore max temperature on the Duna entry because of the solar panels... There really should be a shielded variant. I really do try to keep that sort of cheating to a minimum. Sorry. :(

However, except for glitches, I'm pretty sure I never had to use quickload in the making of this chapter. That doesn't happen very often, especially when an untested Duna lander and an untested SSTM are concerned...

I'm going to try and transition to shorter chapters so I don't keep putting them off. Also, if people are interested, I might occasionally stream some of the gameplay if I get into that kind of stuff.

 

 

 

Edited by Ultimate Steve
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  • 3 weeks later...

I feel like I need to say something: the balance between round and flat characters is pretty hard, especially when you have over 100 characters to keep track of. So I'm just going to keep most of the new ones flat except for a few. This chapter reactivates a few medium characters who will hopefully become round soon. During interplanetary journeys (and a year in real life of playing this save) I forgot their personalities (what little they had). I will try to avoid that problem in the future, both by posting more frequent chapters and using faster trajectories. I also took a look at the Eeloo ship... It's going to take a while to arrive and a course correction is too costly, unfortunately... But, guess what? New chapter!

 

 

Chapter 41 - Interplanetary Mountain Climber

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