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TheKSPBeginner

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Everything posted by TheKSPBeginner

  1. It's been almost seven years since T2 acquired this IP, and yet even back then there was doubt. If this site ever goes under, let it be known that I had fun.
  2. 5000CalorificValuePleaseGetABetterRadiator
  3. Bluedog Design Bureau by @CobaltWolf is kinda big on file size (just over 3/4 GB iirc) but it has plenty of parts for late-1950s-to-mid-2000s American rocketry Also, does anyone have 4k textures for this? The 16k stuff that comes with it is kind of giving my PC a hard time.
  4. Banned for making me run out of memory!
  5. Probably should've mentioned this earlier--I use CKAN. I can understand if pushing updates to there isn't 100% a top priority.
  6. Banned for insufficient ribbon quantity.
  7. Noticed an entry appeared in the wiki for Surveyor recently. Is that in the dev branch, or did I just miss it?
  8. Tip: If the dark sides of planets are unnaturally illuminated, try turning down the ambient light boost in the game settings. Fixed it for me.
  9. I do believe that the Earth's north pole is supposed to be an ocean, at least for most of the year...
  10. I'm not the best with words, so I'll get straight to my point: I believe that the developers of Kerbal Space Program 2 should have multiplayer functionality as a higher priority than it already is. Even in the game's current state, I believe multiplayer would be highly beneficial to the development team, as it would attract more people into the game's player base, as well as help to keep existing players invested. This means more money in their pockets and more motivation in their heads, making it much more likely that they'll be able to successfully fulfill the goals set in their roadmap, shown below: ^ KSP2's current roadmap ^ As can be seen, multiplayer is currently at the final stage of the roadmap. What do you guys think? Should the developers try to add multiplayer as soon as they can, or should they maintain current course?
  11. 1/10 I think I've met you before?
  12. Floor 3553: A perfect replica of conditions at the peak of Olympus Mons, complete with an upside-down Saturn V.
  13. The targeting pods are broken. It has some sort of ghosting effect which prevents you from zooming in correctly. It zooms in on the fog instead of the actual image.
  14. I don't know what, but something seems to have broken since last version. Log: https://drive.google.com/drive/folders/1fxVzz0yXvo_dzl9Q0O6k2klkxdcpqM_b?usp=sharing
  15. Something seems to have screwed up after trying to install an old mod (MNWS) Log file: https://drive.google.com/file/d/1xDn5bwtqnsfNQKHNuh0JOZMV6UepisF7/view?usp=sharing
  16. How come the cockpits' radars can only zoom out to 40 km?
  17. Turns out it's just poor file management. For whatever reason, I thought it was a good idea to separate the Aerospace and Heavy Industries folders.
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