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KSP2 Release Notes
Everything posted by TheKSPBeginner
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An update of sorts from your forum moderation team.
TheKSPBeginner replied to Vanamonde's topic in Announcements
It's been almost seven years since T2 acquired this IP, and yet even back then there was doubt. If this site ever goes under, let it be known that I had fun. -
Non-Aerodynamic Steel Bore Cap
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5000CalorificValuePleaseGetABetterRadiator
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TheKSPBeginner replied to tony48's topic in KSP1 Mod Releases
Bluedog Design Bureau by @CobaltWolf is kinda big on file size (just over 3/4 GB iirc) but it has plenty of parts for late-1950s-to-mid-2000s American rocketry Also, does anyone have 4k textures for this? The 16k stuff that comes with it is kind of giving my PC a hard time.- 1,932 replies
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Banned for making me run out of memory!
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Banned for insufficient ribbon quantity.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TheKSPBeginner replied to tony48's topic in KSP1 Mod Releases
Tip: If the dark sides of planets are unnaturally illuminated, try turning down the ambient light boost in the game settings. Fixed it for me.- 1,932 replies
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Falsification! @ColdJ
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
TheKSPBeginner replied to tony48's topic in KSP1 Mod Releases
I do believe that the Earth's north pole is supposed to be an ocean, at least for most of the year...- 1,932 replies
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I'm not the best with words, so I'll get straight to my point: I believe that the developers of Kerbal Space Program 2 should have multiplayer functionality as a higher priority than it already is. Even in the game's current state, I believe multiplayer would be highly beneficial to the development team, as it would attract more people into the game's player base, as well as help to keep existing players invested. This means more money in their pockets and more motivation in their heads, making it much more likely that they'll be able to successfully fulfill the goals set in their roadmap, shown below: ^ KSP2's current roadmap ^ As can be seen, multiplayer is currently at the final stage of the roadmap. What do you guys think? Should the developers try to add multiplayer as soon as they can, or should they maintain current course?
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- multiplayer
- longevity
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1/10 I think I've met you before?
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Really Really Really Tall Building
TheKSPBeginner replied to The Jedi Master's topic in Forum Games!
Floor 3553: A perfect replica of conditions at the peak of Olympus Mons, complete with an upside-down Saturn V. -
0/10 Ah, forum games...
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.7.0.0 [2024-08-21]
TheKSPBeginner replied to DocNappers's topic in KSP1 Mod Releases
The targeting pods are broken. It has some sort of ghosting effect which prevents you from zooming in correctly. It zooms in on the fog instead of the actual image. -
Something seems to have screwed up after trying to install an old mod (MNWS) Log file: https://drive.google.com/file/d/1xDn5bwtqnsfNQKHNuh0JOZMV6UepisF7/view?usp=sharing
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- convenience
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Did a water landing in my MiG-31M.
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
TheKSPBeginner replied to Kernowden Kerbin's topic in KSP1 Mod Releases
How come the cockpits' radars can only zoom out to 40 km? -
Made a PSM-capable F-4.
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[1.7.3] Eskandare Aerospace 0.0.5.1 [BETA]
TheKSPBeginner replied to Eskandare's topic in KSP1 Mod Releases
Turns out it's just poor file management. For whatever reason, I thought it was a good idea to separate the Aerospace and Heavy Industries folders.