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[1.2] Kerbal Kommander: a new way to play KSP


gagarinekerman

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I'll try to fix it :wink: thank you for your feedbacks

  On 11/7/2016 at 5:42 PM, TruKaveKi11er said:
  On 11/7/2016 at 4:54 AM, TruKaveKi11er said:

It seems that whenever i try to start a new Kerbal Kommander the game crashes. I don't think its my pc, as its above average. I think that i might be missing a required mod (if there are any) but not sure.

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Never mind, restarted the game and it worked. Still could be something to keep in mind.

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When we create a KK game, the game have to do a lot of things at the same time so some pc (as mac) don't like it. I don't know how I could fix it but in any case, I'll add a pre-build save file in the next update :wink:

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  • 3 weeks later...
  • 3 weeks later...

I love this mod, thanks for making it! I just discovered and sold my first abandoned lab and the whole process was extremely satisfying. Merci! 

 

Edit: I see that selling the labs sorta breaks the balance, so instead I reverted and am using it for science. I figure the 5k for its location is like a rental.

Edited by Tiber9
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  On 11/7/2016 at 6:56 PM, gagarinekerman said:
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I'll try to fix it :wink: thank you for your feedbacks

When we create a KK game, the game have to do a lot of things at the same time so some pc (as mac) don't like it. I don't know how I could fix it but in any case, I'll add a pre-build save file in the next update :wink:

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maybe just tell the game to do it in batches? like, do a part of it, then wait a couple seconds, then start the next part, and so on?
 

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Still could be an interesting path to explore, maybe it would give you idea :)

But it true, the system need more life to it :)


also having you return directly to your ship after designing a ship or looking at the mission, instead of going back with the tracking station, would be usefull :)


used to do some 3d prop for other game, dont know how it work in KSP but if you need help am willing to dust off my old 3dsMax and try again :)

 

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When i try to do an infiltration mission it simply doesn't work...

I know other people have had the same problem but there doesn't seem to be a fix for it.

My ship is 4 tons, my kerbal is currently sitting in the enemy station and nothing is happening

Is there any way to fix this? i want to do the contract properly (not cheating, even if its fair).

Nevermind, it turn out i was at the wrong station.

Edited by TruKaveKi11er
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  On 2/10/2017 at 11:25 AM, Adz said:

Will there be a 1.2.2 update soon???

it look really good and i want to play it

How? i can't seem to fid it

 

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I went to the comments to look for a savefile, and insterted the save file.

The thing that happens is that all the stations are the same style, two rings with a tube, without all the other variety. It would help a lot if gagarinekerman could make a savefile for those with these kinds of problems.

Edited by Nailed it!
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  • 3 weeks later...

I see there are people who still play this (I still hope not abandoned) mod.

I made two station screens for this mod a while ago, if you'd like to give the stations a fancier look, you can use my models:

 

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  On 3/26/2017 at 3:48 PM, Nailed it! said:

For Mac users that need a savefile to use the mod, could someone share a save with all the stations but without beggining to buy? 

It would really help

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This is such a simple thing, why hasn't anyone done it?

Anyways, here: https://mega.nz/#!tVxAQZxY!0lxa9NNHOIP5qEgtitlf1SFxavwiZYzRNoV9k99_jmg

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  On 3/29/2017 at 5:22 AM, stickman939 said:

This is such a simple thing, why hasn't anyone done it?

Anyways, here: https://mega.nz/#!tVxAQZxY!0lxa9NNHOIP5qEgtitlf1SFxavwiZYzRNoV9k99_jmg

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THANK YOU SO MUCH! :D

MAY THE KRAKEN GUARD YOUR KERBALS OF EXPLOSIONS IN YOUR MISSIONS!

Edited by Nailed it!
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