SpannerMonkey(smce) Posted June 26, 2016 Share Posted June 26, 2016 (edited) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx NOTE TO ALL USERS OF SM MARINE There are issues in KSP 1.6.x with certain parts containing multiple animations . These issues display as broken information in the PAW (right click menu) and the animations being inoperative . The fix is fairly simple but time consuming to do and will be dealt with in a small update shortly. This and the broken IR aside all parts appear to be working well and fully functional in 1.6.x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx SM Industries Presents v0.9.9.3 SM Marine KSP 1.4.X BDA 1.2.X OnlyUse SM Industries Included SM Marine NEEDS the SM_Industries plugin and localisation dictionary in order to function correctly It is important to have the version that matches the release, mismatched versions will result In Autloc text being displayed and parts may not appear SM_Industries for a latest releases can be found at the link belowhttps://github.com/SpannerMonkey/SMIndustries/releases What is SM Marine? primarily its is a selection of parts and equipment to make your ships look more like ships, including better looking bridges with limited IVA, working radars, propeller drive systems, masts and antennas, I even found the time to add a few one part hulls As you may know I've been developing weapon mods forever and even as long ago as 0.16 I had working boats and submarines. upon my return I noticed a proliferation of boat mods and thought cool I like boats and ships a lot, i tried them and non of them fitted what I wanted, they were either too big, too complex or just not Spanner. So i started making a small selection of parts to make them more to my taste, along the way i dipped into my many years of experience in the marine industry and way too many hours spent on sea trials and made some hulls, that according to those who have tested them are some of the best behaved hulls in the game, naturally I'm biased. None of the parts are huge but they are all tweakscale prepared, so should you desire they can be huge . Typhoon and main cmd center IVA And its not all military Changelog Spoiler Version 0.9.9.3 KSP 14 Fix Sub part texture switch Fix string error on certain part names Fix missing texture patch on TB1 Reposition srf attach nodes on CK upper works To prevent confusion , SM Industries is included and must also be installed for full function of all SM mods Version v0.9.7.5 Adding Rib Rigid Inflatable Boat Waterjet for RIB Torpedo enhancements details Version v0.9.7.4 Added Type 45 destroyer FASV Fleet auxiliary service vessel Go fast , high performance patrol bot LS1 multipart landing ship Hovercraft parts Dallesque submarine modular hull parts . This sub parts addition includes 30 plus parts including experimental counter measures,sonar, periscope, various arrangements of launch and torpedo tubes Omahesque submarine modular hull parts see note 1 above Minisub small well equipped exploration submersible Ship launched torpedoes Torpedo and missile launch tubes and turrets for surface vessels Aster1530 High speed radar guided missiles , Use in type 45 VLS MBDA Meteor High speed radar guided missiles Use in type 45 VLS Many decorative Greeble items functional lifeboat Marine Robotics, including A frame, robotic arm. and robotic lifeboat davits MK48 Torpedo sized for Dallesque subs BAE Spearfish ship launched torpedo MK99 ship launched torpedo Miscellaneous submarine launched torpedoes EN_US Localisation //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// v0.9.6.0 CeKay Cruiser kit complete ship kit Bridge units with wing extensions as requested v0.9.5.1 Version bump for 1.2.2 no changes v0.9.5.0 parts to build 2 complete new craft Tug boat and Riverine patrol boat 5 new hulls many new structural parts rails stairs etc Recolour all parts to match LBP colour Retune drive units to sensible maximum speeds. no more sci fi speeds makes for safer ships ALL Ballast resource and storage changed to BallastWater All hulls prepped for hull Breach Spoiler CONTENTS 4x structural panels 1x1 2x2 3x3 4x4 Air Intake Mast AnchorIV , attach to kas winch, also works with HL airships AirAnchorKAS Anchorz, attach to kas winch Large deployable antenna Deck Bollards, just deco Bridge type1 Bridge type4 Bridge type3 Bridge type5 Coms Mast with nav lights Extending radar/camera unit BDA plugin required 7 hulls in various sizes with various features Deck parts for the flare bow hull Large Radome , BDA plugin required Light Weight antenna Marine sensor package Marine trim plane / Rudder Microwave high power antenna Nav mast with nav lights Emissive Nav lights, these are emissive only and as such will not provide illumination Nav Mast bare Nav mast type six Radar bar type scanner BDA plugin required Radome radar unit small BDA plugin required Raked nav mast Raked nav mast with nav lights Small reverser motor Sooper sinker ballast device SooperSinker Radial ballast device Sterngear Type 1 Propellor, shaft and A brkt and sterntube Warship Bridge type 4 Z drive nozzles , Transom Z drive and leg type And more in several cases items share a common folder and texture Notes on functionality All radar units included in this mod require BD Armory in order to function. ALL drive units require a recent copy of the Firespitter DLL to be installed, without firespitter there will be no engine sounds. Would very much like a standalone version of the engine sounds functionality Propeller effects are provided by stock modules as is engine reversing. Extending Radar and small Radome the unit is telescopic and also includes a targeting camera, The fwd or neutral position is marked on the shell by use of a yellow line There are 3 types of anchor included all types work as anchors when attached to a KAS winch mount, in addition anchor 4 will activate the AirAnchor functionality of the HL airships airpark modules ( working on a standalone version for this mod) All structural parts will and should sink, please let me know if you find something floaty that should not be. Drive Units and rudders have 0 buoyancy. Each hull carries a small amount of ballast space, each Bridge unit has a pump for filling and emptying the ballast space. The drive units power scales with size so it is possible to overpower all the hulls should an overly large drive size be chosen, for best results keep scales in parity. The Rudder. do not be tempted to add several rudders in order to quicken steering, due to lift in certain circumstances now providing speed it is possible with multiple rudders to induce uncontrollable handling characteristics. The hulls steer at an acceptable rate for the size and mass All of the hulls has RCS thrusters acting as fine position and maneuvering thrusters, these are powered from ballast stored in the onboard tanks, To activate RCS you will need to pump some ballast into the tanks then activate RCS as normal, no ballast = no thrust All drives are intended to run on Intake Air and liquid fuel, the included intake mast will provide enough air for fairly large scales of engine, this part is also scale able For ease and simplicity of use the bridge units carry small generators for LF IA and EC And as a bonus all parts work well with other ship mods especially the Large Boat Parts pack that i am now maintaining while Laythe is otherwise occupied The new small hulls are not currently balanced for HullBreach, they are a lot more delicate than the LBP parts and balancing is a time consuming process, As soon as the balancing is properly achieved the cfg's wil be added to HullBreach. The larger hulls are almost there and will sink with cfg's included in HullBreach The Tug can attach to any other vessel using the included grab parts, styled as a push bar and truck tire these function exactly the same way as the stock Klaw. To use mount the chosen type on your craft, once launched, select arm, this will raise the visible contact pads. To attach to another vessel approach should be around 1m/s any slower and it will not trigger, any faster and you may bounce off before the module can grab the other vessel. To release select release from the gui. Most ships in LBP can be moved by two tugs 1 at the stern of the vessel to be moved and one attached via the Truck Tire klaw to the side of the vessel to be moved just forward of midpoint. this forward tug provides steerage Craft Files Basic Builds Spoiler CeeKay cruiser kit Basic https://www.dropbox.com/s/rbg4kcfdmmfx4a1/CeeKay Basic 143 2018-1.craft?dl=0 Type 45 Basic (kerbalsize) https://www.dropbox.com/s/01v3k8hjzifpirl/Type45 SS Basic.craft?dl=0 Jclass basic with tanks https://www.dropbox.com/s/3edxclxwlkhez05/Jclass_Bare_Hull_with_Tanks.craft?dl=0 Tugboat ready to go, needs tweakscale, full size https://www.dropbox.com/s/wbhu6vecn49cad9/Tug 1 large scaled.craft?dl=0 Landing ship basic with decks https://www.dropbox.com/s/4zzcxp26lx6ozvv/Basic_LS_Hull_with_decks.craft?dl=0 Dallesque basic Omahaesque basic Typhoon basic MultipurposeVessel Basic https://www.dropbox.com/s/i19gyspyn4pibtz/MPV Basic.craft?dl=0 Kraken class corvette basic https://www.dropbox.com/s/p48r9vcuvduca0y/Kraken Class Basic.craft?dl=0 Fleet Support Craft Basic https://www.dropbox.com/s/aze3zq4u5bc9q9k/Fleet Support Craft Basic.craft?dl=0 Floating Dry Dock Alpha 3 section https://www.dropbox.com/s/20wr66zuqzdcryv/Floating Dry Dock Alpha 3 section.craft?dl=0 Hull 7 Decks fitted https://www.dropbox.com/s/dhpjhmpfa48wae4/Hull 7 Decks fitted.craft?dl=0 Special thanks go to @gomker @XOC2008 @V8jester without whom the mod would not be as neat as it is , and thanks to all the others who've presented ideas, random thoughts which have become a reality Download from SpaceDock other downloads available shortly GitHub Requires SM_Industries Dictionary assembled and created by @gomker SM_Industries EN US Localisation Dictionary Now available stand alone airpark works with the NEW ship main anchor Mods that are considered essential in order to fully use every item in this mod and Other Ship and Boat related useful mods and addons see below Spoiler Kerbal Konstructs water spawn point, several points for ship spawn around the coast. Unzip and place in GameData, load game. view available launch points via KK launch window This version contains 4 water launch points, 1 just off the coast of KSC, 1 In the bay at KSC island, and 2 on of all places Laythe (well there is water there ) SM Statics Harbors pier and marine installations You can now get the Harbor parts and piers and all the other items that go to make KSP a more interesting less barren place that many of you have asked for . You will of course need to have Kerbal Konstructs installed. There are several locations with prebuilt harbors around Kerbin and 1 on Laythe. There's lots of stuff in the pack so if you don't want it all just delete it, that said I've used most parts for the harbors. so if you do delete the parts you will have much less interesting or picturesque places to visit. SM Statics Harbors piers and marine facilities Note this pack also includes the water spawn buoy, currently it is zipped up, if you have already used the standalone water spawn, you can simply delete the existing version , unzip the one in the pack and all the water spawn points will be available ( the standalone version is actually the same part simply removed from the pack) or leave the one in the pack zipped and use the standalone, your choice Other changes to previous versions, removed some junk, files are now grouped by type. This should make it easier to simply remove those items you have no use for in bulk --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Airpark continued by gomker includes several features specifically incorporated for Ships and Boats ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Large Boat Parts mod, features an ever expanding range of ship hull parts for modern and WW2 ships from 500mtr long carriers to dinky little WW2 destroyers. Created by Laythe and now being maintained and overhauled by yours truly, SM Marine is the perfect partner mod for LBP as all the parts in SMM and LBP are designed together, so everything looks like it belongs. Contrary to the post title the mod is fully update to 1.2.1 and very actively maintained ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi all A Note concerning issues. There is now a git repository for SMM in order to access and provide a hard record of any issues that occur, as the mod list grows the more i find I'm forgetting and things that should be dealt with are slipping between the cracks. Therefore it makes sense to do something properly for a change . You can find the issues reporting page at this link https://github.com/SpannerMonkey/SM-Marine/issues NOTICE SM Marine is published under license type All Rights Reserved please do not relist or distribute this mod in any form, via any medium or service without my express permission. Hi all yes the button is new, i don't ever expect anyone to bother, you are certainly not obliged in any way, I was asked by several people this week, if there was a donation button in order to show their appreciation, the wife saw the requests, and after a some discussion i have given in and added a donation facility Edited January 11, 2019 by SpannerMonkey(smce) 14X v0.9.9.3 Link to comment Share on other sites More sharing options...
Favilin Posted June 27, 2016 Share Posted June 27, 2016 Best mod of the genre , I have a question or is it bug? Build a light destroyer and I equipped with its engine "stern gear type 1 " and it just consumes no liquid fuel , is to fix ? Sorry my english via google translator .... Hugs and continue with the mod best I have installed on my game Link to comment Share on other sites More sharing options...
Jackeled Posted June 27, 2016 Share Posted June 27, 2016 Really beautiful part pack @SpannerMonkey(smce) However, will you be making carriar parts with working lifts and docking ports(pardon me for using the wrong term) any time soon?? Something like infiniteDice boat parts for the carrier. And is there any plans to make hulls that are compatible with malfunc VLS parts. Link to comment Share on other sites More sharing options...
AlbertKermin Posted June 27, 2016 Share Posted June 27, 2016 Just had a few seconds to mess around with these (curse you, real life!) but they seem to be pretty great- I really like the fact they have wells for missile storage! However, it does seem to me that the scale for some of the masts-particularly the air intake one- is a little smaller than it should be- is this a bug, or am I just using the wrong size mast? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted June 27, 2016 Author Share Posted June 27, 2016 11 hours ago, Favilin said: Best mod of the genre , I have a question or is it bug? Build a light destroyer and I equipped with its engine "stern gear type 1 " and it just consumes no liquid fuel , is to fix ? Sorry my english via google translator .... Hugs and continue with the mod best I have installed on my game I'll check it out thanks for the report. Do note that the fuel generator included in the Bridge units is rated to keep a balanced fuel level, this prevents issues with the vessels trim changing over time, especially on longer runs 7 hours ago, Jackeled said: Really beautiful part pack @SpannerMonkey(smce) However, will you be making carriar parts with working lifts and docking ports(pardon me for using the wrong term) any time soon?? Something like infiniteDice boat parts for the carrier. And is there any plans to make hulls that are compatible with malfunc VLS parts. I'm really reluctant to make hulls anything larger due to the issues with water and physics, admittedly it does seem a lot better in 1.1.3 than 1.1.2 but i know from the works on the LBP that the issue is still lurking around the corner. I'd very much like to keep the hulls the size they are. As for compatibility with Malfunc I'll look into it but if it requires a larger hull size I'd have some reservations. For larger parts with VLS tubes already in place take a look at the update i released for the Large Boat Parts pack 4 hours ago, AlbertKermin said: Just had a few seconds to mess around with these (curse you, real life!) but they seem to be pretty great- I really like the fact they have wells for missile storage! However, it does seem to me that the scale for some of the masts-particularly the air intake one- is a little smaller than it should be- is this a bug, or am I just using the wrong size mast? Tweakscale is your friend here, the parts are sized admittedly for smaller craft but a little bit of added scale makes all the difference Link to comment Share on other sites More sharing options...
AlbertKermin Posted June 27, 2016 Share Posted June 27, 2016 6 hours ago, SpannerMonkey(smce) said: Tweakscale is your friend here, the parts are sized admittedly for smaller craft but a little bit of added scale makes all the difference Tweakscale hates me Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted June 27, 2016 Author Share Posted June 27, 2016 9 minutes ago, AlbertKermin said: Tweakscale hates me Yeah i appreciate the difficulty , it's only recently that me and it have been able to get along, I'll throw a double sized one (ventmast) in the next little update which is due next couple of days, just small items and tweaks nothing major. Link to comment Share on other sites More sharing options...
njmksr Posted July 4, 2016 Share Posted July 4, 2016 I haven't used the latest release, but are the missile bays sized to accept stock BD cruise missiles? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted July 4, 2016 Author Share Posted July 4, 2016 1 minute ago, njmksr said: I haven't used the latest release, but are the missile bays sized to accept stock BD cruise missiles? Hi the hulls in this mod are not deep enough to accept larger missiles, in fact although it's functional as a vls, the amount of missiles available that fit (hardly any) render it a bit useless, if you want larger vls i've just made and released some via the LBP Link to comment Share on other sites More sharing options...
Wrench Head Posted July 4, 2016 Share Posted July 4, 2016 VERY NICE! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted July 4, 2016 Author Share Posted July 4, 2016 1 hour ago, BlackHoleSun said: VERY NICE! Thanks, and your vid reminds me that I have a fixed version of those rotors somewhere Another new modular deck amphibious hull has just come off the slip, along with the requested larger air Intake mast and a couple of smaller deco parts Link to comment Share on other sites More sharing options...
Wrench Head Posted July 5, 2016 Share Posted July 5, 2016 Where to get D/L? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted July 5, 2016 Author Share Posted July 5, 2016 10 hours ago, BlackHoleSun said: Where to get D/L? An updated download will be available soon, just want to add a couple more deco Items. The Dock parts you asked about in my profile are part of a largish collection of marine and static parts that I've been slowly adding to for a while. they've never been made available for download. I could i suppose make them available via SpaceDock but that would ideally need another thread to provide support( not that they need any) Spoiler Link to comment Share on other sites More sharing options...
SGTSLADAK Posted July 6, 2016 Share Posted July 6, 2016 SM this mod is gold! Thank you!!!! Little fuss no muss....K.sea P is underway...just like my new navy!!! Thanks again for your brilliance... you rock!!! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted July 9, 2016 Author Share Posted July 9, 2016 On 06/07/2016 at 5:01 AM, SGTSLADAK said: SM this mod is gold! Thank you!!!! Little fuss no muss....K.sea P is underway...just like my new navy!!! Thanks again for your brilliance... you rock!!! Coo thanks, glad you're enjoying it. More stuff incoming Update today! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted July 9, 2016 Author Share Posted July 9, 2016 Update New Amphibious operations hull with modular decks Experimental crew quarters and IVA EVA explore able cabin Spray brake Large intake mast Large Ships Anchor KAS and AirPark functionality included And more I've probably forgotten about The experimental crew quarters included consists of 3 normal pod like cabins and one cabin that can be entered when on EVA, there are some small details to work out but I feel it's stable enough for a testing Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted July 10, 2016 Author Share Posted July 10, 2016 Anyone for some hull numbers? (tedious mod of the year) Link to comment Share on other sites More sharing options...
TMasterson5 Posted July 12, 2016 Share Posted July 12, 2016 On 7/10/2016 at 9:32 PM, SpannerMonkey(smce) said: Anyone for some hull numbers? (tedious mod of the year) I made hull numbers for BHI a few weeks ago. It was the most tedious and painful modelling I have ever done..... I feel your pain here man Link to comment Share on other sites More sharing options...
Jeb-head-mug kerman Posted July 16, 2016 Share Posted July 16, 2016 this is the best boat mod! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted July 16, 2016 Author Share Posted July 16, 2016 34 minutes ago, Jeb-head-mug kerman said: this is the best boat mod! Thanks. much appreciated. it would be nice to know which parts in particular you like or don't. Open to requests (not for larger hulls or carriers though) Link to comment Share on other sites More sharing options...
Jackeled Posted July 16, 2016 Share Posted July 16, 2016 Will this and LBP and boomstick work with 1.05??. I can't get bda to work with 1.1 pre release. So 1.05 is my only hope to have some fun with BDA Link to comment Share on other sites More sharing options...
Hellbrand Posted July 16, 2016 Share Posted July 16, 2016 (edited) My only concern is how do we move these things to the water? like... that's my only question really. we can build the big boats, but how do we get them to the shoreline? Edited July 16, 2016 by Hellbrand Link to comment Share on other sites More sharing options...
Jeb-head-mug kerman Posted July 16, 2016 Share Posted July 16, 2016 use hyper edit/Vessel mover. Link to comment Share on other sites More sharing options...
Hellbrand Posted July 17, 2016 Share Posted July 17, 2016 vesselmover works not for 1.1.3 last i checked. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted July 17, 2016 Author Share Posted July 17, 2016 12 hours ago, Hellbrand said: vesselmover works not for 1.1.3 last i checked. Check out the closed vessel mover thread , I have placed a link to an unofficial recompile for 1.1.3 there. 21 hours ago, Hellbrand said: My only concern is how do we move these things to the water? like... that's my only question really. we can build the big boats, but how do we get them to the shoreline? Hi if you use kerbal konstructs I can supply spawn points for KSC harbor, 200mtrs off ksc beach and KSC island spawn which spawns round the back of the island both these spawn points can launch the biggest things you can practically build. Spoiler KSC harbor spawn point On 16/07/2016 at 10:42 AM, Jackeled said: Will this and LBP and boomstick work with 1.05??. I can't get bda to work with 1.1 pre release. So 1.05 is my only hope to have some fun with BDA Hi, although i can't guarantee it will be trouble free both mods should work, pretty sure there are no particular 1.1.3 features in the parts, I'd say give it a go and see what happens. I can probably offer simple solutions for any issues you have. (as an aside, what exactly are your problems with BDA? although I'm actually running a recompiled for 1.1.3 version i know that the still 1.1 version will work pretty much without issue) Link to comment Share on other sites More sharing options...
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