Draconiator Posted March 31, 2017 Share Posted March 31, 2017 12 hours ago, DoctorDavinci said: So this issue is caused by a borked save deal ... I have experienced it on a number of occasions and it's cause is currently unknown as there has been yet a concrete means of replicating the bug I personally have a tendency to run a fresh install for pretty much every challenge I partake in or video I post on my YouTube channel .... However, I have noticed this happening with the following conditions in common between all borked installs that include Vessel Mover: 1- More than one user savegame within the KSP install in question 2- Craft copied from one save to another as well as from other KSP installs 3- Multiple quick-saves and named-saves I have an inkling that this is just Krakenbait as this issue is quickly solved with a fresh KSP install and a reloading of your save file, by itself, into the game ... I have tried to replicate this issue and have had limited success .... More investigation is required In addition to this, be advised that the 'spawn vessel' function of Vessel Mover is still considered an experimental feature and as such is a USE AT YOUR OWN RISK sorta deal Feel free to consult the BDAc team at the following thread: Ah....so as far as VM is concerned, it doesn't just look in the save you are using, it looks at all your save files...weird. Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted March 31, 2017 Share Posted March 31, 2017 Just now, Draconiator said: Ah....so as far as VM is concerned, it doesn't just look in the save you are using, it looks at all your save files...weird. Actually no, that is not what I said ... KSP itself will go wonky if there is a corrupted save in the saves directory which messes with the spawn vessel function Quote Link to comment Share on other sites More sharing options...
Draconiator Posted March 31, 2017 Share Posted March 31, 2017 That INDEED was the problem. Apparently KSP wasn't detecting the save I was using...which was corrupted. Solution? Copy the .craft files to a backup directory, delete the save, make a new one, then import the files to the new save. Everything works again...and it was giving me a headache for MONTHS...yeesh Quote Link to comment Share on other sites More sharing options...
Draconiator Posted April 1, 2017 Share Posted April 1, 2017 Another question...is there any way to tweak the Wing Commander module so that it looks as though you're actually a Blue Angel, and not a Kerbal who was just hired? lol. been trying to work on an idea but...these Newbiekerbs are killing me. YES, I'M LOOKING AT YOU DORTFREY, YOU'RE FIRED! Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted April 1, 2017 Share Posted April 1, 2017 8 minutes ago, Draconiator said: Another question...is there any way to tweak the Wing Commander module so that it looks as though you're actually a Blue Angel, and not a Kerbal who was just hired? lol. been trying to work on an idea but...these Newbiekerbs are killing me. YES, I'M LOOKING AT YOU DORTFREY, YOU'RE FIRED! Perhaps taking this to the proper thread is in order as wing commander is a module of BDAc and has nothing to do with vessel mover Quote Link to comment Share on other sites More sharing options...
jjjaaayyy Posted April 7, 2017 Share Posted April 7, 2017 how to install this? Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted April 13, 2017 Share Posted April 13, 2017 On 2017-04-07 at 8:32 AM, jjjaaayyy said: how to install this? To correctly install Vessel Mover, first download the latest release (not the source download) and then extract the VesselMover folder contained within the zip file and place it into your KSP/Gamedata folder ... Do not, I repeat, do not place the Gamedata folder contained within the VesselMover zip into your Gamedata folder as this will cause umpteen million conflicts to arise You can find the latest release at the following link: https://github.com/PapaJoesSoup/VesselMover/releases Quote Link to comment Share on other sites More sharing options...
PeeRSaBBi Posted April 14, 2017 Share Posted April 14, 2017 I'm still facing problems with Vessel mover, any ideas? One pic is of my toolbar, another is of my mod folder Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted April 14, 2017 Share Posted April 14, 2017 1 hour ago, PeeRSaBBi said: I'm still facing problems with Vessel mover, any ideas? One pic is of my toolbar, another is of my mod folder KSP.log please Quote Link to comment Share on other sites More sharing options...
Osib Posted May 15, 2017 Share Posted May 15, 2017 I just need help i try installing it and when i get in game and on the runway there is no icon and if i press alt+p it just has the green circle, why? Quote Link to comment Share on other sites More sharing options...
gomker Posted May 29, 2017 Share Posted May 29, 2017 Test Build for 1.3 can be found here: https://github.com/gomker/VesselMover/releases/tag/1.6.0 Please report any issues here : https://github.com/PapaJoesSoup/VesselMover/issues Quote Link to comment Share on other sites More sharing options...
gomker Posted June 2, 2017 Share Posted June 2, 2017 The Test build is now the release build, no reports of issues. Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted July 2, 2017 Share Posted July 2, 2017 when I attempt to move my vessel it's fine for like 1 second then it explodes when I try to move any distance. Quote Link to comment Share on other sites More sharing options...
Kinzerfest Posted July 4, 2017 Share Posted July 4, 2017 ^Above Is your ship too big? That usually causes exploding for me. I have a feature request (or removal request), but a thing that I find extremely annoying is when I use the Spawn Vessel tool and spawn in anything with a crew cabin, the mod puts a randomly generated Kerbal into the cabin. I can't board one seater planes without throwing the kerbal out and finding some crazy way to sacrifice him to the Kraken. Quote Link to comment Share on other sites More sharing options...
gomker Posted July 4, 2017 Share Posted July 4, 2017 On 7/2/2017 at 6:27 AM, Notsure_jr said: when I attempt to move my vessel it's fine for like 1 second then it explodes when I try to move any distance. Large vessels will need Kerbal Joint Reinforcement mod - Also very large vessels do not play nice with auto struts I can attest with this does work with very large ships like these including Air craft Carrier size vessels 14 hours ago, Kinzerfest said: the mod puts a randomly generated Kerbal into the cabin. There was a similar request here https://github.com/PapaJoesSoup/VesselMover/issues/17 Selection is tricky - but I do like the idea of maybe having a check box [ ] that says "do not spawn crew" Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted July 4, 2017 Share Posted July 4, 2017 (edited) 58 minutes ago, gomker said: Large vessels will need Kerbal Joint Reinforcement mod - Also very large vessels do not play nice with auto struts I can attest with this does work with very large ships like these including Air craft Carrier size vessels There was a similar request here https://github.com/PapaJoesSoup/VesselMover/issues/17 Selection is tricky - but I do like the idea of maybe having a check box [ ] that says "do not spawn crew" http://i.imgur.com/kXWvNCV.mp4 for some reason I can't attach this but this is what happens when I use this. Edited July 4, 2017 by Notsure_jr Quote Link to comment Share on other sites More sharing options...
gomker Posted July 4, 2017 Share Posted July 4, 2017 11 minutes ago, Notsure_jr said: for some reason I can't attach this but this is what happens when I use this. Yeah, that does look odd - ok, lets go through the basics KSP version - this is only on 1.3 now Latest release installed? https://github.com/PapaJoesSoup/VesselMover/releases/tag/1.6.0 - please delete existing and replace Quote Link to comment Share on other sites More sharing options...
gomker Posted July 6, 2017 Share Posted July 6, 2017 https://github.com/PapaJoesSoup/VesselMover/releases/tag/1.6.1 Adding option to not spawn crew. Quote Link to comment Share on other sites More sharing options...
ENOTIK1221 Posted July 23, 2017 Share Posted July 23, 2017 update mod to version 1.3 ksp Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted July 23, 2017 Share Posted July 23, 2017 1 hour ago, ENOTIK1221 said: update mod to version 1.3 ksp ... please. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted July 23, 2017 Share Posted July 23, 2017 1 hour ago, ENOTIK1221 said: update mod to version 1.3 ksp Latest version works flawless in KSP 1.3 Quote Link to comment Share on other sites More sharing options...
AncomStellarEmpire Posted August 4, 2017 Share Posted August 4, 2017 Howdy there, im having bug where the vessel spawner isnt working. is that just me? Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted August 5, 2017 Share Posted August 5, 2017 On 8/3/2017 at 9:09 PM, AncomStellarEmpire said: Howdy there, im having bug where the vessel spawner isnt working. is that just me? Works perfectly for me. Quote Link to comment Share on other sites More sharing options...
Sebastiaz Posted August 23, 2017 Share Posted August 23, 2017 I'm having a really annoying problem, the green circle is all glitched out, and if I move my vessel a small bit, the Vessel Mover freaks out and my vessel explodes. The craft isn't massive, it's a small plane. Any help? Quote Link to comment Share on other sites More sharing options...
gomker Posted August 24, 2017 Share Posted August 24, 2017 On 8/23/2017 at 6:35 AM, Sebastiaz said: I'm having a really annoying problem, the green circle is all glitched out, and if I move my vessel a small bit, the Vessel Mover freaks out and my vessel explodes. The craft isn't massive, it's a small plane. Any help? Is it a super large green circle? What mods to you have installed and are you using any custom parts? Log file will help find the cause. There was a few known issues with parts without meshes that messed up the calculations, could be a similar problem. Try a purely stock craft and let me know if its still occurs. Quote Link to comment Share on other sites More sharing options...
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