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Noob alert: Mission requirements both completed, but mission listed as 'incomplete,' no reward received


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Very sorry for such low-level stuff, but I'm just starting out with career mode. I've completed several of the facile missions successfully, but some of the two-star missions are messing me up. For example, 'Test Lv909 Liquid Fuel Engine Splashed Down at Kerbin.' This mission has two requirements: 'Kerbin' and 'Splashed Down.' Both show green, but the mission won't complete and the game won't pay out. There are others like this, where the requirements register as complete but the mission does not. Help?

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2 hours ago, DethMosqq said:

Very sorry for such low-level stuff, but I'm just starting out with career mode. I've completed several of the facile missions successfully, but some of the two-star missions are messing me up. For example, 'Test Lv909 Liquid Fuel Engine Splashed Down at Kerbin.' This mission has two requirements: 'Kerbin' and 'Splashed Down.' Both show green, but the mission won't complete and the game won't pay out. There are others like this, where the requirements register as complete but the mission does not. Help?

Did you go to the right click menu and click "Test"? Or activate the engine through staging? (While it's splashed down?)

Edited by dafidge9898
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There are two types of these sorts of contracts. One I call a "Haul" contract. That one completes automatically as soon as all the conditions are green.

The other kind is a "test" contract. A test contract (as said above) is ready to test when all the conditions have been met and are green -- but you are required to hit one more button manually to complete the contract.

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Actually the contract requeriments is to do something when all  conditions are meet.  What you are listing as requirement are the conditions.  The action you need to do varies,  it may be 'haul',  'run test' 'activate'. 

If your contract ask for haul you just need to have the part in your vessel when conditions are meet, run test it's a rigth click action  (or console equivalent) and activate  means estage to 'turn on'  the part. 

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This is an opportunity for the devs to modify the contract UI. There should be a circle next to some text: "Test the part in staging or via the part's right-click menu." In general, all contracts should consistently list all requirements, with check marks, every time.

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1 hour ago, 5thHorseman said:

This is an opportunity for the devs to modify the contract UI. There should be a circle next to some text: "Test the part in staging or via the part's right-click menu." In general, all contracts should consistently list all requirements, with check marks, every time.

The issue is that people don't read the contract,  just quickly look at the highlighted parts. 

Certainly there is room for improvement,  and not hiding the exact action required under a collapsed note Is a huge step in the right direction. 

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6 hours ago, DethMosqq said:

Very sorry for such low-level stuff, but I'm just starting out with career mode. I've completed several of the facile missions successfully, but some of the two-star missions are messing me up. For example, 'Test Lv909 Liquid Fuel Engine Splashed Down at Kerbin.' This mission has two requirements: 'Kerbin' and 'Splashed Down.' Both show green, but the mission won't complete and the game won't pay out. There are others like this, where the requirements register as complete but the mission does not. Help?

Did you actually run the test?  Normally, with engines, you have to activate the engines via staging once the location conditions are met.  Used to be engines had a "run test" button on their right-click menu but that went away a few versions ago.  So normally, to test an LV-909 splashed down, you'd build a ship wiht the 909 as the top stage, attached to the command pod and the parachutes.   Under all this you put a small SRB to lob the above assembly out over the water.  Ditch the SRB, open the chutes, and splash down.  Once down, activate the next stage with the 909.  That should do it.

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Just a tip for you all...  If you activate an engine with the right click menu, you can still leave a stage to activate the engine normally.  A common one may be using a large engine in LKO or in suborbital flight - so just use the right click menu to start the engine, then stage when the contract conditions are met.

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