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What will you do first in .16


aceassasin

What will you do when .16 comes out  

  1. 1. What will you do when .16 comes out

    • Munwalk
    • Spacewalk
    • Play With New Parts
    • Ram a Rocket Into the Ground to Test Explosion Logic
    • Purposely Screw up a mission just to rescue it now that its possible
    • Rendevouz in orbit and swap crews
    • Other


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Me, Honestly..

1st - Refit my Double lander with new parts..

- Land on Minimus, Leave Bob there..

- Land on Mun, Leave Bill there..

- Bring Jeb back.. In one piece..

Film the whole process.. :P

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What I\'m gonna do? Well first get to know the release a bit, features, parts, blablablah...

And then....

KILL, KILL THEM ALL AND LEAVE NO SURVIVOR.

But of course, I\'ll accidentally strand a rocket or two in space and make rescue missions, if some command pods or new passenger crew modules are implemented ;)

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Well I\'m assuming that .16 will break persistence files (need a fresh one anyway) so:

0: Blow up rockets made of new parts until I get a decent craft for satellite deployment.

1: Wait for mod compatability (mechjeb, satrelay, powertech, electrical energy I\'m lookin\' at you).

2: Re-build satellite network for the 5th time.

3: Rescue any failed missions - no more 'end flight' :D

Mostly I\'m looking forward to the new parts and the way they stick together the most, at the moment all my spaceplanes stick to the runway and then flip off the end... That being said EVA\'s will be super cool.

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I have a KSP Hall of Fame text document, listing the first Kerbals to do things. That said, a random Kerbal will be the first to do an EVA in orbit around Kerbin, and Jeb will be the first to walk on the Mun. If the persistent file is intact, he\'ll do so at the wreck of the first craft to land (badly) on the Mun, a mission in which he participated.

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1. Purposely fudge a Mun landing.

2. Send a rescue mission, lander with a passenger module.

3. Bring them home! :D

After that, I will probably make a mun base and EVA all of my Kerbals and have a Kerman family reunion.

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1) Spend two hours building the largest rocket possible to test all the new parts.

2) Watch it collapse on the pad.

3) Build something boring so I can see kerbals EVAing. Maybe kick one out the airlock while still suborbital and see what happens.

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Harvest confirmed they do not.

I\'m to lazy to search that several dozen page .16 discussion thread - do the spacesuit-RCS-jet-pack-thingies have an unlimited amount of fuel?

Yaknow there will be a mod for that before 24 hours is up.

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