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[1.3.0] Andromeda Visuals: Daydream [0.3.5]


Matchlight

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  On 7/5/2017 at 3:13 AM, ModerndayLink64 said:

If @Matchlight would like, I could make configs for opm that use the textures from andromeda visuals so people don't have to download a separate mod.

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That would be fantastic, but [0.4] uses few of these textures and with it coming soon integration would be pointless. This mod will eventually add support for OPM and RocheWorld.

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Could I see some screenshots of what the planets look like for everyone because I'm not sure if I installed it properly, things look a little off like the mun is bright and the terrain is not very detailed on kerbin and mun. I would appreciate it :D

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  On 7/5/2017 at 6:31 AM, Raxor30 said:

Could I see some screenshots of what the planets look like for everyone because I'm not sure if I installed it properly, things look a little off like the mun is bright and the terrain is not very detailed on kerbin and mun. I would appreciate it :D

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To make it simple, just look at the trailer and pause when you need to.

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My game crashes if I use the BoulderCo folder aswell as the rest. I only dragged the folders from Step 1 and Step 2 to the gamedata folder, as advised in the readme, and found that if I remove only the BorderCo folder, the game runs fine (although the planetary / cloud textures look still vanilla to me).

Here is my crash folder: https://www.dropbox.com/s/mv7rcazitfv3ks3/2017-07-05_211016.zip?dl=0

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  On 7/6/2017 at 2:25 PM, nervv said:

Hi, the clouds look cool and storms are awsome. But why is there never ever a good weather and clear sky at KSC? Or is there?

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There is...

  On 7/5/2017 at 7:31 PM, Hyperion101 said:

My game crashes if I use the BoulderCo folder aswell as the rest. I only dragged the folders from Step 1 and Step 2 to the gamedata folder, as advised in the readme, and found that if I remove only the BorderCo folder, the game runs fine (although the planetary / cloud textures look still vanilla to me).

Here is my crash folder: https://www.dropbox.com/s/mv7rcazitfv3ks3/2017-07-05_211016.zip?dl=0

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3

Well yes, If you remove BoulderCo (Basically the heart of the mod) You're just left with the things that allow it to run. Try going into Extras/Skybox & Reflections/GameData and try dropping TextureReplacer into the mix (along with all folders from Steps 1 and 2) Let me take a look at your log...

  On 7/6/2017 at 8:35 AM, The-Doctor said:

If I decided to play KSP scaled 10x, how do I get this mod to work well with it?

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Well, try it out first! I can pretty much guarantee you will have issues but the mod should run with it, some things just might look a little out of place.

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Andromeda Visuals: Daydream [0.3.4]/[0.4] Progress Update

Features

- Reworked clouds for Eve

- Updated Scatterer

- Tweaks and fixes

 

AVD [0.4] Progress Update

Features

- Volumetric Auroras (Almost Done)

- Rain (Still needs tweaking)

- Snow (Complete)

-  Reworked Clouds (Finished for Kerbin and Duna, almost done with Jool, Eve still needs work)

- City-Lights (Almost done) 

- New dust and sandstorms (Partially done)

- Volumetric Lightning (Partially done)

- Wormhole (Mostly Done)

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  On 7/3/2017 at 5:30 AM, Matchlight said:

Yes, it will but it will look a little different. For example, there won't be a sun flare and the planets won't have a nice glow. But on the other hand, Jool will be more colourful. Yet [0.3.3] fixes the whole 'Tiling issue' as well as reflections so there is no need for getting rid of it unless it's for performance issues.

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Alright, yeah, it's way too laggy for me with scatterer.

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  On 7/8/2017 at 6:07 AM, Alteroz said:

You should make AVD version with glow layers instead of scatterer atmopsheres, like a performance version of AVD.

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Actually, me and Avera9e Joe were discussing creating a pack (don't worry you can help) That is a serious performer, looks great but better performance than EVE.

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Andromeda Visuals: Daydream [0.4] Images

After a progress update yesterday, @Alteroz and I have been very productive in creating sandstorms and surface dust for bodies. There is some Eyecandy below along with possible new terrain. (Unless a miracle occurs, custom surface terrain will not be complete for [0.4] and will be postponed until [0.5] due to time constraints) Anyway, I've come up with the idea of possibly adding Fog as a feature, it wouldn't be too complicated and might add another bit of spice to the weather we have going such as Lightning and Rain.

PtEBARP.png3lSfu5l.png

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  On 7/5/2017 at 7:31 PM, Hyperion101 said:

My game crashes if I use the BoulderCo folder aswell as the rest. I only dragged the folders from Step 1 and Step 2 to the gamedata folder, as advised in the readme, and found that if I remove only the BorderCo folder, the game runs fine (although the planetary / cloud textures look still vanilla to me).

Here is my crash folder: https://www.dropbox.com/s/mv7rcazitfv3ks3/2017-07-05_211016.zip?dl=0

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my problem is as same as his and i cant see the cloud,how to solve it? sry ,my english is not good.

Edited by Britannia
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