Jump to content

Top Gun AI Revamped


Recommended Posts

2 hours ago, drtricky said:

Since I'm the kind of guy who works with big, noisy planes, do ECM jammers actually work on smaller, sleeker designs?

Yes, they do work properly in large planes. You just need the right angle. Stealth planes weigh a lot, and most of my designs are just a hair under 20 tons.

Link to comment
Share on other sites

1 minute ago, Alphasus said:

Yes, they do work properly in large planes. You just need the right angle. Stealth planes weigh a lot, and most of my designs are just a hair under 20 tons.

Can you elaborate what "angle" is needed?

Also, what are you adding onto your fighters that make them 20 tons?

Link to comment
Share on other sites

1 hour ago, qzgy said:

Question: What do you mean by dry flighttime?

I believe the F-119 of B9 also has an afterburner, and the DF-307 in B9 does too. 

12 minutes ago, drtricky said:

Can you elaborate what "angle" is needed?

Also, what are you adding onto your fighters that make them 20 tons?

The jammers really care about how much of your plane(called RCS)they can see from the radome's point of view( or the radar's). Therefore, if only the front of your plane is visible from the opponent's angle,you will have a higher chance of radar lock failing or flickering(which stops AMRAAMs a lot and the launch of missiles in general).

What also matters is distance. At above 10KM, jammers are extremely effective as opposed to 5km, where chaff is a better option. I may be using competition mode at 20 KM to prepare the aircraft or I may randomize that number anywhere between 3km and 20km for competition mode distance.

 

So, to make a maneuverable plane for these original tournaments, my target was about 10 tons. Missiles were externally mounted and so on.

But now, I use Mk.2 parts, which are inherently heavier. The 30 mins of fuel for dual F119s means about 1200 units of fuel, and that weighs quite a bit. As opposed to about 400 units of fuel and 2 engines on earlier craft, this has 3 times the fuel and the same engine count.

Now add extra aerodynamics, large intakes, and all needed to keep engines fed and the plane turning well, and you can easily hit 20 tons with weapons, which are heavier because AMRAAMs are better at longer ranges.

Edited by Alphasus
Link to comment
Share on other sites

I have a question: So, if the missiles are mounted internally, does the AI know that? If so, would it open the cargo bay and thus fire the missile?

Link to comment
Share on other sites

24 minutes ago, qzgy said:

I have a question: So, if the missiles are mounted internally, does the AI know that? If so, would it open the cargo bay and thus fire the missile?

The missiles have a right-click setting that tells them whether they're inside a cargo bay or not.

Edited by drtricky
Link to comment
Share on other sites

Just now, drtricky said:

The missiles have a right-click setting that tells them whether they're inside a cargo bay or not.

Yeah... So what does that mean?

Link to comment
Share on other sites

12 minutes ago, qzgy said:

Yeah... So what does that mean?

It means that the cargo bay doors open as the AI preps the missile for launch, then launches the missile when it has the opportunity. The AI will also close the bay doors if needed.
Also the right-click menu has adjustments for drop speed and drop time before the missile ignites it's engine and tracks the enemy. Adjust these with some care. You want the missiles to be well clear of your plane before they arm themselves and ignite their motors.

Edited by GDJ
Link to comment
Share on other sites

4 minutes ago, GDJ said:

It means that the cargo bay doors open as the AI preps the missile for launch, then launches the missile when it has the opportunity. The AI will also close the bay doors if needed.
Also the right-click menu has adjustments for drop speed and drop time before the missile ignites it's engine and tracks the enemy. Adjust these with some care. You want the missiles to be well clear of your plane before they arm themselves and ignite their motors.

Ok, If my missils are instead not in a cargo bay, but a bay formed by control surfaces, I assume there is no way to tell the AI to deploy the control surfaces, correct?

Link to comment
Share on other sites

37 minutes ago, qzgy said:

Ok, If my missils are instead not in a cargo bay, but a bay formed by control surfaces, I assume there is no way to tell the AI to deploy the control surfaces, correct?

I'm thinking they would not work, but I admit I have never tried this method. Give it a try. I may be wrong.

Link to comment
Share on other sites

57 minutes ago, qzgy said:

Ok, If my missils are instead not in a cargo bay, but a bay formed by control surfaces, I assume there is no way to tell the AI to deploy the control surfaces, correct?

No, you can't. That would require config editing, which won't work because my config is stock anyways. I won't manually deploy the surfaces anyways, but a player can.

1 hour ago, Combatsmithen said:

I also have a question. How long do we have to build?

August 15th is your deadline. 2 planes a person at most.

Edited by Alphasus
Link to comment
Share on other sites

Should I restrict the missiles/target number? Countermeasures sort of don't matter with that number being >2, because too many missiles are present. Also, should I retroactively say no airbrakes? The concept is basically a massive protrusion from a plane, that would ruin the radar signature.

Edited by Alphasus
Link to comment
Share on other sites

I have another question. Can you let us set our own AI settings like in the last top gun AI tournament? Because otherwise my plane wont be able to take advantage of its supermaneuverability. Not to give too much away, but its very very good.

Link to comment
Share on other sites

1 hour ago, Combatsmithen said:

I have another question. Can you let us set our own AI settings like in the last top gun AI tournament? Because otherwise my plane wont be able to take advantage of its supermaneuverability. Not to give too much away, but its very very good.

Do you need altitude settings and speed settings? I may allow changes to speed settings, but altitude settings are the way they are to allow for confrontation.

Edited by Alphasus
Link to comment
Share on other sites

1 hour ago, Alphasus said:

Do you need altitude settings and speed settings? I may allow changes to speed settings, but altitude settings are the way they are to allow for confrontation.

I just need to change Max G and angle of attack settings to max. My plane can basically go straight up on dry mode and perform insane acrobatic maneuvers. Speed and altitude can stay the same. 

Link to comment
Share on other sites

14 minutes ago, Combatsmithen said:

I just need to change Max G and angle of attack settings to max. My plane can basically go straight up on dry mode and perform insane acrobatic maneuvers. Speed and altitude can stay the same. 

Then you can control those. Anyone can use those actually. Speed and altitude are restricted.

Link to comment
Share on other sites

Ok. Thanks! I was in the finals of the last top gun AI tournament. Not sure if I would have won though since the guy who was doing it ragequitted because the post he worked on for 4 hours got eaten by the forums lol. I'm going to be submitting the Raptor 2, based off my original Raptor but improved

Edited by Combatsmithen
Link to comment
Share on other sites

2 hours ago, Combatsmithen said:

Ok. Thanks! I was in the finals of the last top gun AI tournament. Not sure if I would have won though since the guy who was doing it ragequitted because the post he worked on for 4 hours got eaten by the forums lol. I'm going to be submitting the Raptor 2, based off my original Raptor but improved

Does it follow the guidelines on external weaponry and the new points system?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...