linuxgurugamer Posted December 29, 2024 Author Share Posted December 29, 2024 (edited) On 7/29/2024 at 3:34 PM, Xt007 said: @linuxgurugamer Playing with this plus probe control room and ksa iva. The external view from the camera I'm using had a black dot in the middle, did some digging and found the camera translations from the part configs to the rpm patch in the MM scripts folder don't match. Matching them solved the issue. RPM.cfg @PART[hc_kazzelblad]:NEEDS[RasterPropMonitor]:AFTER[RasterPropMonitor] { %MODULE[JSIExternalCameraSelector] { %name = JSIExternalCameraSelector %cameraContainer = Cylinder %rotateCamera = 0,0,0 %translateCamera = 0,0,0 %cameraIDPrefix = ExtCam } } hc_Kazzelblad part config // MODULE // { // name = HullCamera // //cameraName = SciCam // cameraName = KazzelBlad // cameraForward = 0, 1, 0 // cameraUp = 0, 0, -1 // cameraPosition = 0.0, 0.25, 0.0 // cameraFoVMax = 20 // cameraFoVMin = 4 I'll merge these in during my next update, soon If you are still around @Xt007could you specify what changes are needed? You just showed the current configs above Edited December 29, 2024 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Xt007 Posted December 30, 2024 Share Posted December 30, 2024 @linuxgurugamer Basically what I noticed in the earlier release was that between the mm config patch for this part in the mm scripts folder and the config in the part folder had different values for the camerPosition. I don't see that difference in the current release so looks to be good! Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 5 Share Posted January 5 (edited) On 12/17/2024 at 12:40 PM, Kamori said: Is there a way to remove the Docking Crosshairs from the cameras that aren't docking port cameras? Like using the MunCam without the crosshair but with the TV Film filter on. Edited January 5 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.