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Xt007

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Everything posted by Xt007

  1. Try Skyhawk kerbalism. I'd recommend one of the updated forks.
  2. Did a fresh install of everything and that fixed it! False alarm
  3. https://pastebin.com/GWzAms3z Loads of B9P partswitch errors after update.
  4. Bonus! I've tested this at 10x with Realism Overhaul and everything works well and looks amazing!
  5. For anyone wanting to slap Simple Construction into their RP-1 playthrough, it works well out of the box. Here's a quick and dirty mm patch to add Metal and RocketParts to procedural tank @TANK_DEFINITION:HAS[#addLead[true]]:FIRST { %TANK[Metal] {} %TANK[RocketParts] {} }
  6. Thank you @zer0Kerbal this mod integrates itself easily into RP-1 Here's a quick and dirty MM patch to add Metal and RocketParts to the procedural tanks @TANK_DEFINITION:HAS[#addLead[true]]:FIRST { %TANK[Metal] {} %TANK[RocketParts] {} }
  7. Mixing fuel changing mods is never a good idea, but a solution if you want to do this is to go into the fuel switch mod you want to take control and add :Final to its MM patches. Do note this may still result in weird behavior so good knowledge of MM is recommended. Also, any changes that are hard coded in a dll can not be changed with MM
  8. I'd grab whatever parts of the spectra suite from ckan you like. Personally I grab everything but 64k clouds since I just don't spend enough time in kerbin orbit to really get a benefit out of the eye candy.
  9. Depends on your rig and personal preference. OPM has a parallax configuration, both astronomers and spectra configs are compatible with OPM. I find spectra easier on the rig and less "cluttered" imo. Astronomers is really about the eye candy above everything. I'd suggest downloading the whole Spectra suite except 64k clouds, and parallax for opm.
  10. I play with kerbalism and often times real fuels. Rational Resources is great for both. As far as what/where water on the Polar caps of moons makes sense. Metallic ore could be evenly distributed like stock ore for using extraplanetary launchpads. Oxygen actually makes up 45% of the moons surface bound to regolith.
  11. Doable with mm patches but not easy since for each part you'd have to remove the kerbalism repair module and replace it with stock. Even then, I haven't checked but part of the kerbalism repair system may be hard coded so you'd have to rebuild the dll Easier solution would be to turn off the kerbalism repair system and use something like kaboom if you want a stock repair system.
  12. Not a valid solution for everyone and the upcoming release of bdb may break more of these configuration, but real fuels stock config is nice for ksrss. https://github.com/tinygrox/RealFuels-Stock
  13. Really enjoying this pack. Just tested with FAR, SOCK, and a real fuels config I use for JNSQ. Everything seems well balanced and and controllable. Challenge level feels like an RSS version of JNSQ and I love the fact I have another planet I can colonize!
  14. Ahhh, looks like I forgot to install Kronometer since I'm showing a rotation period of almost 1 day 6 hours. Thank you for the correct orbit!
  15. Stationary orbit around Revan is about 23,700 km and takes a rocket with about 10.5k delta v to put three satellites up for a comm network
  16. If you're looking for curated and less buggy legs sticking with the RO suite of mods will give you plenty of legs for your landing missions.
  17. Love the idea, but this decision is in the hands of people who have never played this game...so let's keep supporting it but expect that it will never happen.
  18. Your heatshield is setup as a heatsink not a heatshield
  19. Best stock scale Planet Pack! NF Shuttle capable of sending 30 tons to orbit of scar
  20. Not sure if this stock bug has been addressed in this, but if not it may effect this addon. Without this addon installed and with the music volume set to 0 when switching from a vessel in orbit to the space center via the menu I could here for a split second the stock orbit music. Not a big deal, just something I thought worth mentioning as when I have had this installed I do get the split second garbled music when switching scenes.
  21. Are you using Paralax 2.0? Switch to the last version rss doesn't support it yet.
  22. Agreed, mechjeb also does 50/50 burn start time. Simple explanation without going into vectors is you need to start the burn halfway before the total length of the burn to balance out your change in direction with your change in speed to end the burn at the right direction and speed.
  23. Aerobee had a solid first stage derived from wac corporal. If you're recreating this make sure to ignite the second stage before the solid stage burns out (tank ulage)
  24. Looks great! Only suggestion I have is to include procedural parts and fairings. The simplicity of design and lower part count for tanks is something you don't appreciate until you go back to a game without them.
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