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FStextureSwitch2 not working


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Hey,
I'm using @Snjo FStextureSwitch2 module for my SpaceX pack, and it's great and works great. Now, I got the problem, that when I have a part with multiple meshes (say the landing gear, which has for one the leg itself, the 5 different pistons and the anchor) firespitter will not switch the textures at all. When I right click the leg, it says "Current Texture:                  ", as if it wouldn't even find the texture root folder. I am 100% sure that the folder is correctly specified in the module. Here's how it looks like:

    MODULE
    {
        moduleID = 0
        name = FStextureSwitch2
        textureRootFolder = Launchers Pack/Rockets/SpaceX/KK_F9FT_landingLeg
        textureNames = KK_landingLeg;KK_landingLeg_black;KK_landingLeg_used
        objectNames = landingLeg_Mount;landingLeg_piston1;landingLeg_piston2;landingLeg_piston3;landingLeg_piston4;landingLeg_piston5;landingLeg_rotationMount
        textureDisplayNames = White;Black;Used
        nextButtonText = Next Paint
        switchableInFlight = true
    }

 

So the only thing I see is the default texture, I can't switch to other textures, since it doesn't even seem to find the texture folder, even though it's correctly in the module.

Could I have some guidance here?

 

 

Edited by Kartoffelkuchen
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  • 3 weeks later...

 

On 22/08/2016 at 1:34 PM, Kartoffelkuchen said:

So the only thing I see is the default texture, I can't switch to other textures, since it doesn't even seem to find the texture folder, even though it's correctly in the module.

Hi have you had any luck getting this working? I saw your post the other day in the FS thread. When i read the post and the subsequent comment by snjo , i thought that it was odd, couldn't put my finger on what, so I went and had a look at some of my texture switching parts,  and saw that not one of them had a texture root folder entry..  so I chose 1 set and added the cfg line. with the correct path, fired up the game, and nothing all the options I'd had before were gone, and the gui displayed exactly as yours does, Quit the game, remove the entry clear the MM cache and restart, and lo there was color changing back again.

SO although counter intuitive, try removing the texture root name entry, especially if the part textures share the folder, have no clue what to do if they aren't folder sharing.

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On 13.9.2016 at 0:36 AM, SpannerMonkey(smce) said:

 

Hi have you had any luck getting this working? I saw your post the other day in the FS thread. When i read the post and the subsequent comment by snjo , i thought that it was odd, couldn't put my finger on what, so I went and had a look at some of my texture switching parts,  and saw that not one of them had a texture root folder entry..  so I chose 1 set and added the cfg line. with the correct path, fired up the game, and nothing all the options I'd had before were gone, and the gui displayed exactly as yours does, Quit the game, remove the entry clear the MM cache and restart, and lo there was color changing back again.

SO although counter intuitive, try removing the texture root name entry, especially if the part textures share the folder, have no clue what to do if they aren't folder sharing.

Thank you for your reply! I pretty much figured out what's wrong the time you wrote this.

It's really embarrassing, but I just forgot a "/" at the end...I never would have realized that.

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