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12 hours ago, EliasDanger said:

I don't....know what....I am.....supposed to.....do.......so I'm just.....going to.....type very.....slowly.....and......hope.....nobody.....

.....

.....

notices....

We notice. :mad:

 

In 1923, the Yankees moved to their new home, Yankee Stadium. It was the first triple-deck venue in baseball and seated an astounding 58,000 people. In the first game at Yankee Stadium, Babe Ruth hit a home run, which was fitting as his home runs and drawing power paid for the stadium, giving it its nickname of "The House That Ruth Built." At the end of the year, the Yankees faced the Giants for the third straight year in the World Series, and finally triumphed for their first championship. Prior to that point, the Giants had been the city's icon and dominant team. From 1923 onward, the Yankees would assume that role, and the Giants would eventually leave the city for San Francisco.

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In the year that the big group of lands in the cold corner of the world got together, a really big ball game team got a new place to play their game. It was nice because it had three floors and had room for over half of ten hundred hundred people to sit. In the first ball game there, a really good ball game player hit the ball so hard that the other ball game team couldn't get it and hit him back with it before he ran to all four spots on the ball game field, which was good because doing that was how his ball game team paid for the big new place. Later that year, the big ball game team played a ball game against another big ball game team that usually beat them at the biggest ball game, but this time the first big ball game team beat the other one instead. This was such a big deal that the second ball game team got mad and left the town, and the first ball game team became the best ball game team in town.

In electromagnetism, when charges move along electric field lines work is done on them, whether it involves storing potential energy (negative work) or increasing kinetic energy (positive work).

When net positive work is applied to a charge q1, it gains speed and momentum. The net work on q1 thereby generates a magnetic field whose strength (in units of magnetic flux density (1 tesla = 1 volt-second per square meter)) is proportional to the speed increase of q1. This magnetic field can interact with a neighboring charge q2, passing on this momentum to it, and in return, q1 loses momentum.

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  • 2 weeks later...
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In a pushing and pulling act of several things with too much or little of a stuff that powers your phone, when that things-with-too-much-or-little-of-that-stuff moves along the field with that stuff work is done on them, whether it has to do with storing hidden power times time (less than before-one work) or adding how fast it goes (more than before-one work).

When a more-than-before-one work is put into a thing-with-too-much-or-little-of-that-stuff, it gets more faster. The more-than-before-one work on that thing makes a field that does a pushing and pulling act of the stuff-that-powers-your-phone with how-strong-it-pulls-or-pushes (in numbers named after a person who found a way to carry stuff-that-powers-your-phone very far away) is same to a how-fast-it-goes of that thing-with-too-much-or-little-of-that-stuff-that-powers-your-phone. This field with that stuff-that-powers-your-phone can push or pull another thing-with-too-much-or-little-of-that-stuff-that-powers-your-phone, passing the how-fast-it-goes to it, and in return, the first thing-with-too-much-or-little-of-that-stuff-that-powers-your-phone loses the how-fast-it-goes.

Force is mass times acceleration.

Edited by Anbang11
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Force is how much stuff something is times how fast something becomes faster.

The goal that many new players first set themselves in Kerbal Space Program is getting a craft, often crewed, into orbit. Usually there are many failures before success, and the learning curve is extremely steep. However, the feeling of accomplishment when a new player's periapsis finally gets above 70 kilometers is quite satisfying. 

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Let me try this out.

Here goes:

The thing that many new people first set themselves in green guy space computer thing is getting a thing, often with people in it, into a large round thing around a huge rock. Usually there are many frowns before smiles, and the thing of the game is high. However, the feeling of happy when a new person's closest to the huge rock finally gets above 70 really long things is quite smiling.

It's a LOT harder than it looks.

 

Next one: Describe what the Large Hadron Collider does, and why it's important.

 

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Talk about what the Big Tiny Thing Hitter does, and why it is special.

Another point that is highly situation dependent.  Most times if you are maneuvering your tanks and come under anti-tank gun fire you might not even know where the fire is coming from.  In these cases I would suggest you pop smoke (if available) and withdraw.  Then scout the area where you suspect the fire came from in order to identify where it originated.  Once you have that information you can area fire to suppress the gun and then attack it.
If the anti tank gun's location is known then by all means area fire around the gun and assault it using the Fire and Movement technique.
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18 hours ago, Dman979 said:
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Talk about what the Big Tiny Thing Hitter does, and why it is special.

Another point that is highly situation dependent.  Most times if you are maneuvering your tanks and come under anti-tank gun fire you might not even know where the fire is coming from.  In these cases I would suggest you pop smoke (if available) and withdraw.  Then scout the area where you suspect the fire came from in order to identify where it originated.  Once you have that information you can area fire to suppress the gun and then attack it.
If the anti tank gun's location is known then by all means area fire around the gun and assault it using the Fire and Movement technique.

 

uhh YOU have to describe it, not copy that :P

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5 minutes ago, Draconiator said:

 

uhh YOU have to describe it, not copy that :P

No....

2. You need to take their post and re-word it using this tool (it lets you type what you want, and draws a red line under any "forbidden" words)...

I did what the OP said. Next person has to do:

Another point that is highly situation dependent.  Most times if you are maneuvering your tanks and come under anti-tank gun fire you might not even know where the fire is coming from.  In these cases I would suggest you pop smoke (if available) and withdraw.  Then scout the area where you suspect the fire came from in order to identify where it originated.  Once you have that information you can area fire to suppress the gun and then attack it.
If the anti tank gun's location is known then by all means area fire around the gun and assault it using the Fire and Movement technique.
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Another thing that is for only a few situations. Most times if you are moving your big gun cars and someone tries to hit them with big guns you might not even know where the guns are. In these cases I would suggest you make smoke and disappear in it. Then search the area where you think the gun is in order to find it. Once you know that you can area fire to stop the gun and then attack it.If the gun's spot is known then by all means area fire around the gun and attack it using the Fire and Moving way.

Dry copper has amazing antimicrobial properties-- Because cell membranes have an electric charge, conductive copper can tear apart their membranes and DNA, killing almost all bacteria within minutes of contact. Copper was used in ancient times for surgical equipment, and up to the 20th century, but after the advent of the vaccine it's powerful medicinal properties were largely forgotten.

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  • 1 month later...
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The metal used for carrying power is also really good at killing the tiny things that make you sick. Because power-carrying metal is so good at carrying power, it tries to carry the little bits of power stuck to the sick-causing things, which makes them fall into even smaller pieces and stop being able to make you sick. In the old days, they used to make the machines for helping people stop being sick out of power-carrying metal, but then later someone made some new stuff that fights sick-causing things way better, so we don't need to do that anymore.

By the way: the word-checker linked in the OP is missing some words used in Thing Explainer/Up Goer Five, (namely "metal") - If you haven't already, switching to http://xkcd.com/simplewriter/ for the purposes of canonicalness might be a good idea.

 

While the avalanche recovery circuit is quenching the avalanche and restoring bias, the single-photon avalanche diode (SPAD) cannot detect photons. Any photons that reach the detector during this brief period are not counted. As the number of photons increases such that the (statistical) time interval between photons gets within a factor of ten or so of the avalanche recovery time, missing counts become statistically significant and the count rate begins to depart from a linear relationship with detected light level. At this point the SPAD begins to saturate. If the light level were to increase further, ultimately to the point where the SPAD immediately avalanches the moment the avalanche recovery circuit restores bias, the count rate reaches a maximum defined purely by the avalanche recovery time (hundred million counts per second or more). This can be harmful to the SPAD as it will be experiencing avalanche current nearly continuously.

 

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1 minute ago, GreeningGalaxy said:
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The metal used for carrying power is also really good at killing the tiny things that make you sick. Because power-carrying metal is so good at carrying power, it tries to carry the little bits of power stuck to the sick-causing things, which makes them fall into even smaller pieces and stop being able to make you sick. In the old days, they used to make the machines for helping people stop being sick out of power-carrying metal, but then later someone made some new stuff that fights sick-causing things way better, so we don't need to do that anymore.

... as it will be experiencing avalanche current nearly continuously.

 

all the fun i guess .§.

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  • 1 month later...
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all the fun i guess .§.

Gasoline, as used worldwide in the vast number of internal combustion engines used in transport and industry, has a significant impact on the environment, both in local effects (e.g., smog) and in global effects (e.g., effect on the climate). Gasoline may also enter the environment uncombusted, as liquid and as vapors, from leakage and handling during production, transport and delivery, from storage tanks, from spills, etc. As an example of efforts to control such leakage, many (underground) storage tanks are required to have extensive measures in place to detect and prevent such leaks. Gasoline contains benzene and other known carcinogens.Gasoline inhalation can produce an intense high, however the practice is thought to cause severe organ damage, including mental retardation

http://xkcd.com/simplewriter/

 

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The burning water, as used all over the world in the huge number of inside fire engines used in getting around and doing hard work easier, has a rather large hit on the world's well being, both in local problems (such as close to the ground smoke clouds) and in all over the world problems (such as changing the how warm the world is). Burning Water may also find it's way into the world, much like water and also like air, by finding holes while being made, and also from people doing 'Whoops' while making, carrying and giving it to the people who want it.  The Burning Water might also fall out of the keeping thing in if it is opened wrong or from other people going 'Whoops'. One way people stop the Burning Water falling out is by making the keeping thing more hard and using systems that can tell if the Burning Water comes out of the keeping thing too early.  Burning Water has many bad things inside which make people not good for a long time.  Breathing in Burning Water air can make people feel very strange (but some people think this feels good), but doing this is thought to make the small inside bits of people break, and can cause people to not think very well.

Mountaineering is often called Alpinism, especially in European languages, which implies climbing with difficulty such high and often snow and ice-covered mountains as the Alps. A mountaineer with such great skill is called an Alpinist. The word alpinism was born in the 19th century to refer to climbing for the purpose of enjoying climbing itself as a sport or recreation, distinct from merely climbing while hunting or as a religious pilgrimage that had been done generally at that time

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Climbing is often called good climbing in other large rocks talking because climbing is hard on really big, large rocks covered with hard and soft water. A rock person that is good is called a good climbing man. The word good climbing man was made a long time ago to show about people who climb big rocks for fun, which is different from climbing big rocks because you have to climb the big rock.

 

The player controls the flow of space program operated by Kerbals, a race of small green humanoids, who have constructed a fully furnished and functional spaceport (known as the Kerbal Space Center, or KSC) on their homeworld Kerbin, which is modelled after Earth. Despite being shown as funny cartoon-like little green men, sometimes lacking common sense,[5]they have shown themselves to be able to construct complex spacecraft parts and perform experiments.

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You are the boss of a bunch of green minions that you send to the sky from a big city much like a smaller version of ours. These minions are actually nerds, being able to make things that do stuff that help them do more stuff. As well as making fancy metal things that help them go to the sky.

Interplanetary spacecraft often are delayed commands and communications due to the often very long distances, lack of relays, as well as unfortunate alignments of planets blocking the already slow signals.

 

I think this thread should be re-titled to:

 

"Explain OUR normal things to the far inferior average human being, who find our average ramblings to be impossible to decipher."

Edited by Spacetraindriver
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8 minutes ago, Benjamin Kerman said:

I think the point is to respond to the previous persons post with the simplified text of whatever they posted, and then post your own complex text. (See previous few posts)

Oh...

:blush:

I'll just edit mines...

 

Edited by Spacetraindriver
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Space cars often take a long time to do things they are told to do because they are far away, do not have other space cars to help tell them things, and big rocks sometimes block them.

 
I think this computer talking place should be called instead:
 
"Explain OUR normal things to stupid people, who do not know what we are saying

In mathematics, the Riemann hypothesis is a conjecture that the Riemann zeta function has its zeros only at the negative even integers and complex numbers with real part 1/2. It was proposed by Bernhard Riemann, after whom it is named. The name is also used for some closely related analogues, such as the Riemann hypothesis for curves over finite fields.

The Riemann hypothesis implies results about the distribution of prime numbers. Along with suitable generalizations, some mathematicians consider it the most important unresolved problem in pure mathematics. The Riemann hypothesis, along with Goldbach's conjecture, is part of Hilbert's eighth problem in David Hilbert's list of 23 unsolved problems

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In math there's a way of doing things named after the guy that made it. It says another way of doing things the same guy made up has its 0s at less than 0 amounts. It talks about the spreading out numbers that can only be broken apart by itself and 1. Even math nerds think it's one of the most impossible math problems. It is in a list of other impossible problems made by another, more important, nerd.

Steam locomotives use a basic concept of propulsion, built upon with other features. The basic structure comprises of a firebox, boiler, and cylinders. Fire is built up in the firebox, where the heat is transferred through the boiler via many pipes. The heat heats up the water which becomes steam. The steam goes through another pipe to a dome which regulates steam flow, which controls the steam. It goes to the cylinders which pushes on pistons, which are connected to driver wheels, which moves the locomotive and what it's pulling. One of the most often used additions are pilot wheels, unpowered bogies which help guide the powered drivers. Another are rear bogies which support the cab and firebox if the need to arise. Yet another are tenders which are permanently coupled cars which carry water and coal, or anything else that could produce heat. More variations include mallets (2 sets of drivers), Garrets (Same concept, 2 boilers) and more.

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Hot water trains use an easy idea for going forward, and have other good ideas on them. The idea has a box with fire, a box of water getting hot from the fire, and round things that can move up and down. Fire is made in the box of fire, where the fire is moved to the box of water. The fire makes the water hot, turning it into hot water. This hot water goes to a big round thing which controls how the hot water moves. Then the hot water goes to the round things that make more round things move up and down. These things that move up and down make the things that touch the ground on the outside of the train move. These also make the train and the other trains it is pulling move. The other ideas which the train uses are things that touch the ground not powered by the hot water that help the powered things that touch the ground stay where they are supposed to be. There are also things that touch the ground in the back of the train to hold up the place where the people sit and the box of fire. Another good idea was trains that held water, or things to make the water hot. There are also ideas where they have two trains pulling the big train for more power, one very strong train with two boxes of fire, and more.

RP-1 (alternately, Rocket Propellant-1 or Refined Petroleum-1) is a highly refined form of kerosene outwardly similar to jet fuel, used as rocket fuel. RP-1 has a lower specific impulse than liquid hydrogen (LH2), but it is cheaper, stable at room temperature, far less of an explosion hazard, and far denser. RP-1 is significantly more powerful than LH2 by volume. RP-1 also has a fraction of the toxicity and carcinogenic hazards of hydrazine, another room-temperature liquid fuel. Thus, kerosene fuels are more practical for many uses.

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Fire Boat Pushing Water-1 (or Very Good Fire Water-1) is a kind of fire water with a lot of extra stuff taken out of it which is a lot like the fire water used to push big sky boats. Instead of normal sky boat, though, Fire Boat Pushing Water-1 is used used in big tall space boats that burn it very fast to go to space. Fire Boat Pushing Water-1 doesn't burn as fast as Very Light Loud Air (the same kind that once made a big flying sky bag burn up), but you don't need as much money to get it, it doesn't need to be kept very cold all the time, it doesn't make big sky bags burn up quite so fast, and it's a lot heavier, which is actually a good thing for big space fire cars. Fire Boat Pushing Water-1 also has way more power in it than Very Light Loud Air, if you figure by how much space each kind of stuff takes up. Fire Boat Pushing Water-1 is also doesn't make you sick as fast as Angry Burning Air-Water (another kind of fire water for space boats that doesn't need to be kept very cold). This makes Fire Boat Pushing Water-1 very good for pushing lots of different kinds of fire boats, fire cars, and space boats.

Now then, I'm just going to post this one until someone answers it.

While the avalanche recovery circuit is quenching the avalanche and restoring bias, the single-photon avalanche diode (SPAD) cannot detect photons. Any photons that reach the detector during this brief period are not counted. As the number of photons increases such that the (statistical) time interval between photons gets within a factor of ten or so of the avalanche recovery time, missing counts become statistically significant and the count rate begins to depart from a linear relationship with detected light level. At this point the SPAD begins to saturate. If the light level were to increase further, ultimately to the point where the SPAD immediately avalanches the moment the avalanche recovery circuit restores bias, the count rate reaches a maximum defined purely by the avalanche recovery time (hundred million counts per second or more). This can be harmful to the SPAD as it will be experiencing avalanche current nearly continuously.

Edited by GreeningGalaxy
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