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Implement ALL of Hyperedit


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I know there is a basic orbit editor in the 1.2 prereleases, but it's absolutely horrible.

I did some testing, and in the Kerbaltek folder (which is the folder that goes in GameData for installing Hyperedit), there are a few things,

5 flags, super easy to add to stock,

A .dll, also super easy to add to stock,

2 .cfg files which are generated while the player is playing KSP, they go into a folder in the Kerbaltek folder called HyperEdit, although it could be reconfigured to put them in another folder,

And a file in the HyperEdit folder which looks like it's just a version info file, unnecessary to add to stock,

 

I copied the contents of the Kerbaltek folder and put them in the Squad folder, then deleted the Kerbaltek folder, after loading the game, HyperEdit works fine, with all it's features.

Basically, HyperEdit would be really easy to put in stock, the same thing would probably work for KER and KAC, both mods that need to be added.

If implemented, this would be THE easiest to add major feature in KSP history, no new code, no new textures and no new models, just copy-pasting.

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It's not just a case of whether said mods 'work' if you just copy them in.

Then, even if they appear to work fine, they may still cause odd behaviour in areas that may not appear related.  All that needs to be thoroughly checked and debugged before releasing as a stock feature and Squad takes on the blame for resulting bugs.

Apart from all that there are BIG licencing issues that could make integration of any particular mod impossible regardless of how well it works code wise.

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3 minutes ago, Alshain said:

They don't own HyperEdit and it is licensed under GPL.  Under the terms of GPL, anything that includes a GPL work must also be GPL.  So they would have to license KSP under GPL and that isn't happening.

Oh, ;.;

Well KAC is licenced under a MIT licence and the dev is a SQUAD staff

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My guess in cases like that is that we will probably see 'at some point' a stock version of the mod(s) in question that has tweaks etc to remove stuff not considered relevant to the stock game and that adds other functions/optimisations that may not have been possible in a modded form.

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The stock method isn't horrible, it's just intended for one singular purpose.

 

As for KAC, we may see a similar functionality yet now that TriggerAu is on the team, but he just got hired not long ago and it will take time.  I doubt it will be a verbatim copy just because addons like that really do not match the game UI.  You will likely see something a little more integrated.

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Im actually against implenting Hedit as stock, too many features of that mod that can both break the game completely (ability to mess with planet orbits comes to mind), and the mod is a tad feature heavy which is just unnecessary...

As for adding some of what Hedit can do to teh stock cheat menu, id like to see the ability to edit a particular ship's orbit manually (change the values of all the parameters to alter say inclination, location, eccentiricity, ect), and id also like the ability to alter fuel levels, and possibly the ability to land a vessel at a given coordinate (or the current coordinate location).  Otherwise, the whole edit planets should go (this is bad as it can cause game breaking bugs to occur and there is no reason a player should be able to make duna orbit around gilly as hilarious as it is)...

Not against adding more features to stock, but porting hedit, despite obvious liscense violations (not that i give a damn about such things myself), isnt a good idea and id rather the devs focus their efforts in dealing with more pressing matters...

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2 hours ago, Choctofliatrio2.0 said:

What exactly is wrong with the stock orbit editor? I've been out of the loop, what's the problem with it? 

Nothing's wrong with it per se, but HyperEdit does more.

EDIT: Which is exactly the problem with calling the stock version absolutely horrible when in fact it's perfectly fine.

Edited by 5thHorseman
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