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Ability to Eva from any available hatch.


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So I don't beleive this would be too difficult, but I would like to basically be able to EVA from any hatch in the vessel from any capsule. This would be good in getting out of planes the normal way, from near the cockpit.

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So you'd click a hatch and get a list of all kerbals in the vessel, instead of all kerbals in that part? 

How would you deal with having docked two ships and you want to transfer everyone from one into the other? How would you deal with a kerbal trying to get back into a full pod but there's space in another one?

(It's not a bad idea, I'm just playing devil's advocate.)

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On 9/20/2016 at 4:50 PM, 322997am said:

So I don't beleive this would be too difficult, but I would like to basically be able to EVA from any hatch in the vessel from any capsule. This would be good in getting out of planes the normal way, from near the cockpit.

yes I had almost the exact same idea last time there was a thread here complaining about the mk1 cabin

On 9/21/2016 at 6:16 AM, eddiew said:

So you'd click a hatch and get a list of all kerbals in the vessel, instead of all kerbals in that part? 

How would you deal with having docked two ships and you want to transfer everyone from one into the other? How would you deal with a kerbal trying to get back into a full pod but there's space in another one?

(It's not a bad idea, I'm just playing devil's advocate.)

we figured this out last time when a kerbal boards an occupied pod the system can auto transfer them in the following order. pilots to the command parts, scientists to the labs, engineers to the cabins, if no cabins send to command parts, if no command parts send to cabins, if no command parts or cabins send to labs, and if no labs send to cabins so on and so forth... you get the idea.

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Good idea! it stands to reason that if a Kerbal can tranfer from a cockpit in one craft to a cockpit in another craft through a docking port, they should be able to exit a craft via a docking port that has no craft attached to it.

One way to implement this in-game would be to change the definition of the ports to make the standard and senior ports crew spaces, with a capacity of one. (we would have to presume that some kind of airlock space exists in whatever part the port is attached to, sort of the same way we presume that there are tunnels running through the fuel tanks etc. that make the crew transfer function possible) The outward-facing side of the port would of course be the EVA spawn location.

Then, to use the airlock you'd transfer crew from the cockpit to an available port and EVA the kerbal. The kerbal's view when in the airlock should be just the blank port wall, or maybe that's another good use for the old Mk1 cockpit interior :) 

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I was actually complaining about how a mk1 6 passenger plane required you to EVA the pilot for the passengers to exit as the Mk1 cockpit is the only available door on the craft. In reality you should be able to just walk past the pilot and not sit down.

On 9/21/2016 at 8:16 AM, eddiew said:

So you'd click a hatch and get a list of all kerbals in the vessel, instead of all kerbals in that part? 

How would you deal with having docked two ships and you want to transfer everyone from one into the other? How would you deal with a kerbal trying to get back into a full pod but there's space in another one?

(It's not a bad idea, I'm just playing devil's advocate.)

It would need to be regulated, like only list the kerbals in that "docking sector" or "vessel".

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