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KSP Death Star Mod


Turtles4Life

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11 hours ago, cubinator said:

I don't think so. The only recent death star mod I know of is the one I made, which isn't designed to be destroyed because I have a little bit of knowledge about Kopernicus, and no knowledge about making parts.

Yeah, I saw yours (looks really nice by the way) but Kopernicus never actually downloads for me anyway lol

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13 minutes ago, Turtles4Life said:

Yeah, I saw yours (looks really nice by the way) but Kopernicus never actually downloads for me anyway lol

Weird. If you did manage to get it to work, you could possibly (if you're into video editing) use a clip of mine, then cut to a random explosion. It wouldn't be quite what you asked for, but it would make it look just like the original. Have you tried CKAN?

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38 minutes ago, cubinator said:

Weird. If you did manage to get it to work, you could possibly (if you're into video editing) use a clip of mine, then cut to a random explosion. It wouldn't be quite what you asked for, but it would make it look just like the original. Have you tried CKAN?

whenever i download a mod with CKAN, it does not actually download either, it says "error" or something like that.

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That's weird. Did you merge the Kopernicus GameData folder with KSP's GameData, then install a planet mod? It should work if you do it like that.

--Edit-- If no Kopernicus folder actually downloads, then I'd suggest talking to the developer.

Edited by cubinator
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21 hours ago, Space Scumbag said:

Here you go:

https://www.dropbox.com/s/tztlqu6mgsaneky/Death Star.craft?dl=0

It's a currently working craft file, 631 parts. You will have to weld it with the welding mod.

Z07KWYB.png

Cool, and i dont even need to use weld mods to make it work in stock game (just use autostrut on a few select parts and its rock solid).  Perhaps the one issue is size (assuming its designed for tweakscale), its a tad small imo right now, my venator semi-replica (part count kinda stopped me from making it 100%) is longer then the thing (and that isnt even close to correct size either).

IxPovDD.png

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1 hour ago, Turtles4Life said:

Oh, one more thing, is it possible to make it bigger than 400%? (sorry if this is bothering you, im kind of a tweakscale cfg noob)

How big do you want this DeathStar to be? ideally, bearing it in mind that the larger is gets the more difficult it is to launch fly etc,and it gets very difficult to make extra large 1 part ships nicely controllable.  I don't think tweakscale naturally goes bigger than 400% as you can start having serious collider issues if you scale too far, it's worth asking in the tweakscale thread though.

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1 hour ago, SpannerMonkey(smce) said:

How big do you want this DeathStar to be? ideally, bearing it in mind that the larger is gets the more difficult it is to launch fly etc,and it gets very difficult to make extra large 1 part ships nicely controllable.  I don't think tweakscale naturally goes bigger than 400% as you can start having serious collider issues if you scale too far, it's worth asking in the tweakscale thread though.

Like, with just enough room to fly through the trench (so like 700%?)

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You can change some velues in the DefaultScales.cfg in the TweakScale folder.

Something like this. I just added some more steps after 400. And you can see the size in the editor. Just scale up until you reached 160km diameter, if you like.

SCALETYPE
{
    name = free
    freeScale = true
    defaultScale = 100
    suffix = %
    scaleFactors   = 10, 50, 100,  200, 400, 500, 1000, 10000, 100000
    incrementSlide =  1,  1,   2,    5,   100,   100,   500,   1000,   10000
}

 

 

 

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5 hours ago, Space Scumbag said:

You can change some velues in the DefaultScales.cfg in the TweakScale folder.

Something like this. I just added some more steps after 400. And you can see the size in the editor. Just scale up until you reached 160km diameter, if you like.

SCALETYPE
{
    name = free
    freeScale = true
    defaultScale = 100
    suffix = %
    scaleFactors   = 10, 50, 100,  200, 400, 500, 1000, 10000, 100000
    incrementSlide =  1,  1,   2,    5,   100,   100,   500,   1000,   10000
}

 

 

 

Okay, thanks so much!

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11 hours ago, Space Scumbag said:

You can change some velues in the DefaultScales.cfg in the TweakScale folder.

Something like this. I just added some more steps after 400. And you can see the size in the editor. Just scale up until you reached 160km diameter, if you like.

SCALETYPE
{
    name = free
    freeScale = true
    defaultScale = 100
    suffix = %
    scaleFactors   = 10, 50, 100,  200, 400, 500, 1000, 10000, 100000
    incrementSlide =  1,  1,   2,    5,   100,   100,   500,   1000,   10000
}

 

 

 

I have a problem, it only goes up to 500%, do you know a fix?

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1 hour ago, Space Scumbag said:

Hmm, can you show me what you changed? And do you use it in 1.1.3? 1.2 is not supported at this point I guess.

Or just add some more scaleFactors and incrementSlide numbers. Should work.

1.1.3, and this is what i have in my defaultscales cfg: 

// ** Example for a discrete scaletype **
// SCALETYPE
//{
//    name = exampleDiscrete
//    freeScale = false
//    defaultScale = 1.25
//    scaleFactors = 0.625, 1.25, 2.5, 3.75, 5.0, 6.25, 7.5
//    scaleNames = 62.5cm, 1.25m, 2.5m, 3.75m, 5m, 6.25m, 7.5m
//}


SCALETYPE
{
    name = stack
    freeScale = true
    defaultScale = 1.25
    suffix = m
    scaleFactors   = 0.1,  0.3,   0.625, 1.25,  2.5,  3.75, 5.0, 7.5, 10, 20
    incrementSlide = 0.01, 0.025, 0.025, 0.025, 0.05, 0.05, 0.1, 0.1, 0.2
}
SCALETYPE
{
    name = stack_square
    freeScale = true
    defaultScale = 1.25
    suffix = m
    scaleFactors   = 0.1,  0.3,   0.625, 1.25,  2.5,  3.75, 5.0, 7.5, 10, 20
    incrementSlide = 0.01, 0.025, 0.025, 0.025, 0.05, 0.05, 0.1, 0.1, 0.2
    TWEAKSCALEEXPONENTS { mass = 2 }
}

SCALETYPE
{
    name = surface
    freeScale = true
    defaultScale = 1
    scaleFactors   = 0.1,  0.5,  1,    2,   4
    incrementSlide = 0.01, 0.01, 0.02, 0.05
    suffix =
}

SCALETYPE
{
    name = free
    freeScale = true
    defaultScale = 100
    suffix = %
    scaleFactors   = 10, 50, 100,  200, 400, 500
    incrementSlide =  1,  1,   2,    5
}
SCALETYPE
{
    name = free_square
    freeScale = true
    defaultScale = 100
    suffix = %
    scaleFactors   = 10, 50, 100,  200, 400, 500
    incrementSlide =  1,  1,   2,    5
    TWEAKSCALEEXPONENTS { mass = 2 }
}


SCALETYPE
{
    name = adapter_2_1
    freeScale = true
    minScale = 0.1
    maxScale = 10
    incrementLarge = 1.25
    incrementSmall = 0.625
    incrementSlide = 0.025
    suffix = m
    defaultScale = 1.25
//    scaleFactors = 1.25,            2.5,           5.0,        7.5
//    scaleNames =   1.25m to 62.5cm, 2.5m to 1.25m, 5m to 2.5m, 7.5m to 3.75m
//    ATTACHNODES
//    {
//        base = 2
//        top = Stack:1
//        bottom = Stack:2
//        bottom01 = Stack:2
//        bottom02 = Stack:2
//    }
}

SCALETYPE
{
    name = adapter_1_2
    freeScale = true
    minScale = 0.1
    maxScale = 10
    defaultScale = 1.25
    incrementLarge = 1.25
    incrementSmall = 0.625
    incrementSlide = 0.025
    suffix = m
//    scaleFactors = 1.25,            2.5,           5.0,        7.5
//    scaleNames =   62.5cm to 1.25m, 1.25m to 2.5m, 2.5m to 5m, 3.75m to 7.5m
//    ATTACHNODES
//    {
//        base = 2
//        top = Stack:2
//        bottom = Stack:1
//        bottom01 = Stack:1
//        bottom02 = Stack:1
//        bottom03 = Stack:1
//        bottom04 = Stack:1
//    }
}

SCALETYPE
{
    name = adapter_4_1
    freeScale = true
    minScale = 0.1
    maxScale = 10
    defaultScale = 2.5
    incrementLarge = 1.25
    incrementSmall = 0.625
    incrementSlide = 0.025
    suffix = m
//    scaleFactors = 2.5,           5.0
//    scaleNames =   2.5m to 62.5cm, 5m to 1.25m
//    ATTACHNODES
//    {
//        base = 4
//        top = Stack:1
//        bottom = Stack:4
//    }
}

SCALETYPE
{
    name = adapter_3_2
    freeScale = true
    minScale = 0.1
    maxScale = 10
    defaultScale = 3.75
    incrementLarge = 1.25
    incrementSmall = 0.625
    incrementSlide = 0.025
    suffix = m
//    scaleFactors = 3.75,          7.5
//    scaleNames =   3.75m to 2.5m, 7.5m to 5m
//    ATTACHNODES
//    {
//        base = 3
//        top = Stack:2
//    SCALETYPE
{
    name = free
    freeScale = true
    defaultScale = 100
    suffix = %
    scaleFactors   = 10, 50, 100,  200, 400, 500, 1000, 10000, 100000
    incrementSlide =  1,  1,   2,    5,   100,   500,   1000,   10000
}    bottom = Stack:3
//    }
}

SCALETYPE
{
    name = adapter_3_1
    freeScale = true
    minScale = 0.1
    maxScale = 10
    defaultScale = 3.75
    incrementLarge = 1.25
    incrementSmall = 0.625
    incrementSlide = 0.025
    suffix = m
//    scaleFactors = 3.75,           7.5
//    scaleNames =   3.75m to 1.25m, 7.5m to 2.5m
//    ATTACHNODES
//    {
//        base = 3
//        top = Stack:1
//        bottom = Stack:3
//    }
}

SCALETYPE
{
    name = adapter_4_3
    freeScale = true
    minScale = 0.1
    maxScale = 10
    defaultScale = 5.0
    incrementLarge = 1.25
    incrementSmall = 0.625
    incrementSlide = 0.025
    suffix = m
//    scaleFactors = 5.0
//    scaleNames =   5m to 3.75m
//    ATTACHNODES
//    {
//        base = 4
//        top = Stack:3
//        bottom = Stack:4
//    }
}
 

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