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Different launch sites


Launch Sites?  

33 members have voted

  1. 1. Launch Sites yes or no?

    • I'm in!
      30
    • Mmmmm nah
      3


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I think this is in the minds of the KSP devs, I just think its low priority for now. If and when they get to adding cities to Kerbin's surface, then they might add airports and different launch sites.

For now, just use Kerbin-side, it does the job well and allows the devs to work on some more needed features.

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The problem is they would probably need ab artist who would create these new KSC/runways, because the only one I can think of is RoverDude. And he's busy right now. Would be amazing if they hired bac9 again, because his work is amazing.

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Yes this will be really helpful.

10 hours ago, Jonfliesgoats said:

What about options to purchase and develop other launch sites?

Option for purchasing runways and launch sites across kerbin will be a good addition for career mode and make it more interseting. Also it will be easy to explore kerbin with more runways because right now its really difficult to get around kerbin.

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On 26.10.2016 at 9:23 PM, KayBee said:

Option for purchasing runways and launch sites across kerbin will be a good addition for career mode and make it more interseting. Also it will be easy to explore kerbin with more runways because right now its really difficult to get around kerbin.

Getting around Kerbin is one thing, but getting around the solar system is an order of magnitude more difficult.

Say that you, for instance, build a rocket-powered snowmobile, that you want to take across the poles of Duna for some low-gravity, icy hilarity. Or test your boat designs on the seas of Eve or Laythe. Unless you want to cheat or HyperEdit your craft there, you have to build a huge rocket with your little craft on top, spend several minutes going into Kerbin orbit, timewarp for several in-game months while the planets align, execute a transfer burn for several more minutes, then timewarp for in-game months or years until your craft arrives, perform a landing that might also be very difficult, and finally decouple your little craft and do your thing. That's a lot of work, and an hour or so of gameplay, for some minutes of fun activity. Even in sandbox mode, the other planets are woefully far away.

But if you could build and launch your craft out of your Duna Polar Base, or your Jebediah Cove Laythe Station, or some purple beach hut on Eve, your wacky hijinks would only need minutes to preparation. The initial set-up - actually establishing the bases - would take hours of gameplay, but it would be a worthwhile gameplay goal. Something to strive for. It would make the rest of the Kerbol system a lot more accessible, encourage interplanetary exploration, and establish a permanent Kerbal presence on ever planet of their system. Truly something to aspire for, for a species so eager to explore space.

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Why would anyone not use a launch site located at the equator? At the equator is the only place where you can directly launch with any inclination; any other place would have less inclination possiblities. (IE: at the poles only an inclination of +/- 90 degrees is possible).

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1 hour ago, paul23 said:

Why would anyone not use a launch site located at the equator? At the equator is the only place where you can directly launch with any inclination; any other place would have less inclination possiblities. (IE: at the poles only an inclination of +/- 90 degrees is possible).

Well, we don't have to worry about territorial issues, or worry about where our boosters come down, so an equatorial launch site is always feasible in the game.  Some people, however, like to add extra challenge or roleplay to the game.

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2 hours ago, paul23 said:

Why would anyone not use a launch site located at the equator? 

You're right in the respect of space-launches.  I think that the idea is more for runways/terrestrial flight;  giving planes a purpose beyond waiting for SSTO tech.
That said, a polar launch would be useful for certain satellite contracts.

Edited by Jimbabble
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How so: each polar orbit can just as well be reached by an equatorial launch - you just rotate north/southways.

 

If this would be applied they should add more constraints/options and remove the easy-equatorial ksp. Instead they should have different regions at different latitudes: each with a different zone in which you can fly (flying outside would make your ship go "poof"), to "simulate" not allowing to fly over populated regions.

Edited by paul23
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