Jump to content

fix the runway please!


Recommended Posts

1 hour ago, brusura said:

runway is made of segments, where those segments come in contact there is a bump , also at the end of railroad to rocket launcher, even more noticeable

Dunno why it is not a single mesh

It was a single block, and planes used to roll down it due to gravity.

I don't think making it a single mesh that was still "curved" to fit the curvature of Kerbin would fix the problem. It's not that there are multiple items, it's that there are multiple flat segments that are angled relative to each other.

I didn't even really think the original runway was a problem. Once I knew why it was that way I was fine with it. Starting planes with their brakes on would have been a fine "fix" for the problem.

Link to comment
Share on other sites

1 hour ago, brusura said:

runway is made of segments, where those segments come in contact there is a bump , also at the end of railroad to rocket launcher, even more noticeable

Dunno why it is not a single mesh

(Crawlerway)

Because upgradable and destructible buildings.

Link to comment
Share on other sites

45 minutes ago, 5thHorseman said:

It was a single block, and planes used to roll down it due to gravity.

I don't think making it a single mesh that was still "curved" to fit the curvature of Kerbin would fix the problem. It's not that there are multiple items, it's that there are multiple flat segments that are angled relative to each other.

I didn't even really think the original runway was a problem. Once I knew why it was that way I was fine with it. Starting planes with their brakes on would have been a fine "fix" for the problem.

I don't think that's why it is segmented, it was segmented for destructible buildings.  The problem is the mesh isn't aligning right.  SVT fixes the problem.

Link to comment
Share on other sites

4 hours ago, Alshain said:

I don't think that's why it is segmented, it was segmented for destructible buildings.  The problem is the mesh isn't aligning right.  SVT fixes the problem.

Oh nice! I thought this mod was only for texture , do you mean this, right?

  • Now using built-in meshes and textures for scatter objects (better performance)

Added in the last change log I see....gonna try now, thanks

Link to comment
Share on other sites

7 hours ago, Alshain said:

I don't think that's why it is segmented, it was segmented for destructible buildings.  The problem is the mesh isn't aligning right.  SVT fixes the problem.

I need to play more before I comment, obviously, and I have no plans on launching any planes any time soon. I realize also that the segmentation part isn't even new in 1.2 as you could blow up just part of the runway before.

(bowing out)

Link to comment
Share on other sites

6 hours ago, brusura said:

Oh nice! I thought this mod was only for texture , do you mean this, right?

  • Now using built-in meshes and textures for scatter objects (better performance)

Added in the last change log I see....gonna try now, thanks

Well, it is really only for the texture but a side effect is that it unintentionally fixes this bug.

Link to comment
Share on other sites

8 minutes ago, brusura said:

Have you seen my video? It is with that mod installed, not fixed

Well, it's fixed for me.  You can see the divisions pretty clearly at the right time of day but there is no bump.  It's hard to tell but your grass doesn't look right (SVT shores grass is a lot darker).  Are you sure you installed correctly? Given the apparent position of the sun in your video, this screenshot was taken at approximately the same time of day.

79F492520A144092C73C7F56A816F0969857D5C1

Link to comment
Share on other sites

25 minutes ago, Alshain said:

Well, it's fixed for me.  You can see the divisions pretty clearly at the right time of day but there is no bump.  It's hard to tell but your grass doesn't look right (SVT shores grass is a lot darker).  Are you sure you installed correctly? Given the apparent position of the sun in your video, this screenshot was taken at approximately the same time of day.

79F492520A144092C73C7F56A816F0969857D5C1

I think yes, I installed correctly, but we are trying different wheels ...need to check witch stock

Link to comment
Share on other sites

3 hours ago, brusura said:

I think yes, I installed correctly, but we are trying different wheels ...need to check witch stock

I don't think the wheels change the runway.  I just loaded a stock craft.

Edited by Alshain
Link to comment
Share on other sites

  • 2 weeks later...
On 29/10/2016 at 3:04 AM, EpicSpaceTroll139 said:

Like @Jonfliesgoats Expecting the plane to go dead straight all the way down the runway would be kind of like me taking my hands off the steering wheel of my car and expecting it to stay in the lane (forget about self driving cars). Even on a straight road, as would be the assumption, it's just not going to happen. 

which is a perfectly wrong statement as cars WILL keep straight tracks what more in elevated bends with the right speed they will perfectly follow the bend... the steering of planes is so wrong once it started to go off the straight line you will never direct it back... i dont know if you have ever seen a plane taking off wildly swerving like cyclists around potholes...

Link to comment
Share on other sites

16 hours ago, ErgionThorn said:

which is a perfectly wrong statement as cars WILL keep straight tracks what more in elevated bends with the right speed they will perfectly follow the bend... the steering of planes is so wrong once it started to go off the straight line you will never direct it back... i dont know if you have ever seen a plane taking off wildly swerving like cyclists around potholes...

 Umm... don't know what planet you're from that a car will stay in its own lane without assistance... sure in a perfect world a perfect car will go straight as an arrow on the middle of a road... but we're not in a perfect world. Even assuming the road was perfectly flat (which it's not, it's sloped ever so slightly to the sides to allow runoff), there's wind, there's inexact wheel alignment, imperfectly matched friction, wind, etc. And what does an elevated turn and going at the right speed have to do with this?

And what is this about not being able to direct it back? Even the most squirrely planes I've had I was able to get it pointing back down the runway, assuming my gear was aligned properly. With canted or otherwise misaligned gear there's no guarantees that a plane will be controllable.

As for wild planes, actually, yes. I have seen a plane or two do crazy swerving. Don't know about seeing one manage to take off doing that though.

(ooh I didn't know it inserted them like that :))

Tail draggers are vulnerable to this due to their main wheels (and with them brakes) being ahead of the center of mass. If the main wheels have some problem (ex: are out of alignment), or the brakes get put on, inertia means the COM is going to want to get in front of them, making it unstable.

Nose wheel planes can do weird stuff like that if the nose gear has enough braking force too. On takeoff you can get problems if the main gear start to get lifted from the runway (not even visibly, necessarily), as this turns the plane into a "wheelbarrow" of sorts, balancing it on its nose wheel. Obviously not a very stable condition, because as soon as the plane gets misaligned by the player or even a ghust of wind, it's going to try to roll a bit in the other direction, or at the least the low friction of the main gear, which now are partially off the ground, will make it hard to control.

Of course, the small retractable wheels are perhaps a bit more slippery than they should be when low weight is on them (they acted like they were made of Teflon on a couple of my <3t planes until I learned how to work with them), but (assuming gear placement is reasonable) it's generally easy to fix by fiddling with the friction slider.

 

 

 

Anyways, sorry to drag this thread off topic.

I the runway segment ridges do need to be fixed. I've recently discovered that they indeed can jolt light aircraft. Haven't had any damage caused by it, but it's a bit silly the way it can sort of bounce a small plane 1/2 a meter into the air.

Edited by EpicSpaceTroll139
Details
Link to comment
Share on other sites

On 10/30/2016 at 6:18 PM, 5thHorseman said:

It was a single block, and planes used to roll down it due to gravity.

 

It's multiple blocks now, and planes still roll down it due to gravity. =/

Edited by Jarin
Link to comment
Share on other sites

  • 2 weeks later...
On 14/11/2016 at 2:51 AM, EpicSpaceTroll139 said:

there's wind, there's inexact wheel alignment, imperfectly matched friction, wind,

which all doesn't matter as the car wheels are fitted behind the suspension joint that creates a self-aligning force that is so much stronger than all the imperfections of the roads (of course im talking about well maintained roads not some quarry roads) that it will keep the car going straight. if your car cant keep the track it has VERY badly worn tyres or awful misalignment and you should visit a service because that car isnt fit to be used on public roads and its dangerous. I can drive on our motorways miles without even touching the steering wheel. now, airport runways should be like motorways and not like quarry roads and planes should be able to take off without rolling off the runway...

Edited by ErgionThorn
Link to comment
Share on other sites

  • 1 month later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...