JadeOfMaar Posted January 19 Share Posted January 19 SXT doesn't need a batch file. It needs a restockwhitelist file. Mk2 Expansion has one. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 19 Share Posted January 19 7 hours ago, JadeOfMaar said: SXT doesn't need a batch file it does, because it's pulling textures and stuff out of the zDeprecated folder in /Squad that ReStock can't (or doesn't) touch Quote Link to comment Share on other sites More sharing options...
Squirrel Slapper Posted Monday at 04:57 PM Share Posted Monday at 04:57 PM On 1/19/2025 at 6:07 AM, evileye.x said: I have both Restock and SXT working without problems, have you tried to use Windows_CopyTextures.bat located in \GameData\SXT ? Yeah I can see it, how does one "use" it? Do I just need to move it into \GameData\SXT\Patches ? Quote Link to comment Share on other sites More sharing options...
evileye.x Posted Tuesday at 08:46 AM Share Posted Tuesday at 08:46 AM 15 hours ago, Squirrel Slapper said: Yeah I can see it, how does one "use" it? Do I just need to move it into \GameData\SXT\Patches ? Just run it once. It will create copies of SQUAD textures, required for SXT to work properly. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted Tuesday at 02:13 PM Author Share Posted Tuesday at 02:13 PM On 1/19/2025 at 7:27 AM, JadeOfMaar said: SXT doesn't need a batch file. It needs a restockwhitelist file. Mk2 Expansion has one. Sadly, the way Squad updated the parts with new models/textures broke several mods by putting the textures into a directory which isn't loaded at all. This requires copying the textures (by hand) from the depreciated directory to a new location and then patching the parts to use the new location. Among them: BetterScienceLabsContinued FlexoDocking Kerbonov KSP_Flexible_Docking NecroBones Fuel Tanks Plus I have patches for all of the above. In all cases, the fix is to copy the missing textures and patch the parts to point to the new locations of the copied textures Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted Tuesday at 09:50 PM Share Posted Tuesday at 09:50 PM 7 hours ago, linuxgurugamer said: putting the textures into a directory which isn't loaded at all. Ohhh. I vaguely remembered that this was a thing. Sorry about that. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted Tuesday at 10:24 PM Author Share Posted Tuesday at 10:24 PM 33 minutes ago, JadeOfMaar said: Ohhh. I vaguely remembered that this was a thing. Sorry about that. Yes, it's a pain. If we were allowed to include their texture files in our mods, I'd be able to eliminate that step. Quote Link to comment Share on other sites More sharing options...
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