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Ground Weirdness on Vall: could be a memory leak


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ive heard that there are some problems with memoy leaks in 1.2. not sure if this is caused by a mod or just a problem with the stock game

0cRktgD.png

Mod List:

  • B9PartSwitch
  • CommunityResourcePack
  • CryoEngines
  • CryoTanks
  • DeployableEngines
  • DMagicScienceAnimate
  • KAS
  • KerbalAtomics
  • Kerbaltek
  • KIS
  • KWRocketry
  • ModuleManager 2.7.1 dll
  • NavyFish
  • NearFutureProps
  • NearFutureSolar
  • PersistantRotation
  • PreciseNode
  • RCSBuildAid
  • RealPlume
  • RealPlume-Stock
  • ReentryParticleEffect
  • SmokeScreen
  • SpaceY-Expanded
  • SpaceY-Lifters
  • Squad
  • StationPartsExpansion
  • TriggerTech
  • Tweakscale

I just want to know if this is a mod issue or a 1.2 issue.

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4 hours ago, justspace103 said:

 

I just want to know if this is a mod issue or a 1.2 issue.

This is a stock issue.  It looks like they have set the PQS too high but this is not a memory leak

Edited by Galileo
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1 hour ago, justspace103 said:

ive heard that there are some problems with memoy leaks in 1.2. not sure if this is caused by a mod or just a problem with the stock game

0cRktgD.png

Mod List:

  • B9PartSwitch
  • CommunityResourcePack
  • CryoEngines
  • CryoTanks
  • DeployableEngines
  • DMagicScienceAnimate
  • KAS
  • KerbalAtomics
  • Kerbaltek
  • KIS
  • KWRocketry
  • ModuleManager 2.7.1 dll
  • NavyFish
  • NearFutureProps
  • NearFutureSolar
  • PersistantRotation
  • PreciseNode
  • RCSBuildAid
  • RealPlume
  • RealPlume-Stock
  • ReentryParticleEffect
  • SmokeScreen
  • SpaceY-Expanded
  • SpaceY-Lifters
  • Squad
  • StationPartsExpansion
  • TriggerTech
  • Tweakscale

I just want to know if this is a mod issue or a 1.2 issue.

thats a lot of mods O_o

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17 minutes ago, Galileo said:

Actually, you dont happen to have hyperEdit installed do you? or did you use the set orbit cheat in the alt+f12 menu? looking at this closer it looks like the planet was loaded too rapidly

Yeah i did, i was doing some testing for a mission. Ill try reinstalling hyperedit to see if that fixes anything

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6 minutes ago, justspace103 said:

Yeah i did, i was doing some testing for a mission. Ill try reinstalling hyperedit to see if that fixes anything

Its something that the hyperedit dev is looking into. When hyperedit is used, it loads the planet very quickly causing these strange graphical errors. Its almost like the planet never had the chance to load completely. the only way to fix it is to enter the tracking station and the selecting the ship that you just hyperedited-ed-ed

Edited by Galileo
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Normal gameplay does not involve a ship instantly appearing at any given location.

A quick save quickload produces the only circumstance the game engine is (rightfully) designed for.

Hyper edit has done, or rather produced, this for as long as I can remember.  It's not really a bug, it's just something the game engine and code weren't designed to handle.

Now if stock had hyperspace fold or jump drives, then it could be considered a bug.

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