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Kerbal Space Program 1.2.1 is live!


UomoCapra

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Hello everyone!

Kerbal Space Program 1.2.1 is live! 

Here's the changelog for this patch:

=================================== v1.2.1 ============================================================
+++ Bug Fixes
* Fix Maneuver Nodes not showing dV when target changes.
* Fix highlighter chewing memory every frame.
* Fix CBs being in different places in 1.2 by adjusting GeeASL.
* Fix engine glow not originating from engine thrust location.
* Fix for non-resettable experiments listing a reset cost.
* Fix KSPedia inaccuracy about reentry friction.
* Fix for drills shutting down when you approach.
* Fix "Mammoth" collider pushing away parts on stage.
* Fix for MysteryGoo container having collider too large.
* Fix for ModuleRCSFX KSPField.
* Fix for contract weights getting messed up in save files.
* Fix for Gas bursts on decouplers being in the wrong place.
* Fix for EVA orientation on lab hatches.
* Removed duplicate "Lowlands" biomes from Mun.
* Fix for revert deleting Messages.
* Removed writing from Mk3->Mk2 adapter.
* Fix for text overflow, etc for flag plaque.
* Miscellaneous KSPedia text tweaks.
* Fix for Subassembly DropZone tooltip not closing.
* Fix for StackGraph not following links across decouplers if one of the decouplers is a root part (Fuel crossfeed issue).
* Fix for ladder slide on Mk1 Inline.
* Fix for ScientistBonus in ModuleScienceConverter being broken.
* Fix loop using wrong iterator in GetModulesImplementingInterface.

+++UI Fixes
* Fix UI Flickering in Editor when lots of parts loaded.
* Fix UI Flickering in MC when lots of Contracts listed.
* Fix for Mapnode text not updating when controls locked.
* Fix for UIScaling applying incorrectly to the AppLancher and apps.
* Fix for asteroid KB Info text wrapping.
* Fix for text missing against some Action Menu items for wheel actions.

+++Miscellaneous Stuff
* Update to Biome Maps for Bop, Gilly and Pol.
* Adjust minimum FoV for enhanced mode on Roverbody and NDS to allow more zoom when landed.
* Add Reset All Settings option to settings.
* Add customizable binding for Editor Scroll Modifier for Zoom - default to left-command for OSX instead of left-shift.
* Add new default binding for precision control of "Return" for OSX instead of capslock.
* Change default camera reset binding to not clash with Abort Action group.
* Change default eva light binding to not clash with translate left.
* Allow mods to circumvent contract weight limits

 

Cheers!

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13 minutes ago, UomoCapra said:

* Fix UI Flickering in Editor when lots of parts loaded.
* Fix UI Flickering in MC when lots of Contracts listed.

 

THANK. GOD.

 

Can't wait for CKAN/KSPAVC to complain about incompatible mods. :D

Edited by Noname115
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13 minutes ago, UomoCapra said:

* Fix UI Flickering in Editor when lots of parts loaded. 
* Fix UI Flickering in MC when lots of Contracts listed.

 

@TheReadPanda will be happy.

14 minutes ago, UomoCapra said:

Add customizable binding for Editor Scroll Modifier for Zoom - default to left-command for OSX instead of left-shift.

 

Yay!  I reported that one a while ago, so I'm glad to see that finally fixed.

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Thanks Squad!

19 minutes ago, UomoCapra said:

Fix highlighter chewing memory every frame.
Fix UI Flickering in Editor when lots of parts loaded.

These two are the ones I'm most interested in, first one in particular as apparently it's been a (further) cause of excessive garbage collecting -> stuttering. So I really hope that makes a difference now. 

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I am SOOOO Happy! The UI flicker was just enough to trigger massive migraines for me, and so I could not play with large  numbers of mod parts. Now I should be able to! Here I come long term KSP Career mode!

 

YAYAYAYAAY!!!!

 

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1 minute ago, FellipeC said:

The "Kurvy!" one?  Oh :(

I had the same thought. A little cutesy personal touch killed. Oh well.

Yet meanwhile, much more annoying and outright confusing/unhelpful texture errors remain (like the Mk1-2/Mk2 Inline/Mk3 cockpit asymmetric fake RCS ports, misaligned arrows on decouplers, 90 degree misaligned texture on the Mk0 LF tank, etc). You'd think those would've merited an edit by now more urgently than a touch of humour.

 

Anyway. At least they finally did something about the Mammoth collider. Yay!

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7 minutes ago, Kerbart said:

Damn! Just when all my mods were working... Back to square 0?

Most mods wont even need an update it should only take a rebuild at most the mods should be updated fast

Edited by 731destroyer
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15 minutes ago, Neroziat said:

i was forced the update by steam and cant go back to 1.2.0 now my mods are mega broken. what can i do to revert so i can play the game

I always copy the game out of steam before installing mods, and then play in this copy outside of steam.  That way any updates won't affect my current game.

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Good job.

Is it possible to fix the head movement restrictions when in first person?

I use track IR and it feels like my head is in a vice.

Elite Dangerous made the same mistake by locking how far one can turn their view while in first person. They have since corrected this in recent patches. It would be great if KSP fixed it as well.

 

*oh it would also be nice if the kerbals head was hidden while in first person...

Edited by AgentMOO
big fat heads
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