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[0.16.0] Challenge: Build an SSTO Craft in .16!


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Did this three days ago: can get into an ~100 km circular orbit with oodles of propellant to spare. Pretty simple design with a bunch of ladders for Jeb to climb all over.

Images

On the pad:

zG4Oz.png

In orbit.

Ajvtk.png

lJ4ge.png

TUGTc.jpg

aIQ7F.png

It uses the new launch clamps. It can take off from the runway, but the launch clamps are so f\'ing cool. 8)

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Did this three days ago: can get into an ~100 km circular orbit with oodles of propellant to spare. Pretty simple design with a bunch of ladders for Jeb to climb all over.

This is very neat. There must be something I\'m missing though in the flight instructions; I can\'t get it to pitch up once I ignite the Toroidal rocket. At best it stays level, but still loses altitude. When I launch this thing, am I supposed to keep it completely vertical the whole time or something?

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Define 'in-atmo' flight? Does it require jet engines, or just enough wings to glide around, or zip around on rocket engines for a minute or two if you don\'t feel like going to orbit?

If the latter, I\'ve been working on a minimal spaceplane:

Here it is in the hanger. Given the very low mass and lack of ASAS, not mounting a vertical stabilizer makes sense. GLOW is 6.62 tonnes. (8.12 if you count the landing gear, but since the physics engine seems to ignore their mass...)

SPMin0160A_Hanger.png

In the required 100 km x 100 km orbit:

SPMinTest016A0.png

This feels wrong. I have no idea how I\'m getting to orbit on only 3081 m/s of ?V. (Total craft ?V is 3546 m/s)

SPMinTest016A1.png

Deorbit burn done. It turned out to be overkill, but this thing glides like a brick.

SPMinTest016A2.png

Looking west over the mountains. That dot in the background is Minmus.

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KSC: So close and yet so far. (The distance is from another craft on the launchpad)

SPMinTest016A5.png

Out of altitude -- gear down.

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Whee?

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Enjoying the scenery.

SPMinTest016A8.png

SPMinTest016A9.png

By waiting and doing a silly-long rolling stop, I got much closer to KSC. Deorbit burns are still somewhat unforgiving, though.

SPMinTest016A10.png

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I think mine is free from that, as I almost never had occasion to use low throttle.

As for flight instructions...

1. Switch on the jet engines

2. Wait until they are at full power

3. Release the Hawk!

4. Pitch up until you are vertical. This is one of the reasons it has only minimal wings--so it doesn\'t flip.

5. Start pitchover at ~10000 m.

6. At around 15 km, ignite the aerospike engine

7. At 20 km, turn off the jet engines

8. keep pitching over until apoapsis is at ~100 km.

9. circularize, deorbit, whatever.

A few pics of deorbit and reentry, since i missed taking pics before. I mistimed the deorbit and had to use my jet engines to keep going, but i had plenty of fuel to compensate for errors. This could glide back if you wanted it to.

On a deorbit trajectory:

LzNRy.png

In upper atmo

SYWPA.jpg

Falling short, so engines ignited

xdU0e.jpg

Gliding once more

MxrFX.jpg

Aerospike burns out; only jet engines remain:

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Front view

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Gear deployed: coming in for a landing

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Gliding in

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Any landing you can walk away from...

9K463.png

I came in with a bit of roll and knocked off a wing. Still, it came to a stop on the runway and Jeb lived.

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I give you: The USS Awesome.

It combines the most efficient and lightest weight engines, with the lightest capsule in terms of crew-to-weight ratio, to achieve SSTO status with 3 crew, while also landing back at the space center with fuel to spare. Deploy the chutes to stay upright during landing, and use SAS to keep yourself from rocking in the wind. Apply rockets liberally to slow the final ascent.

VoUC6.jpg

QEJby.jpg

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