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[SOLVED] Help newbie pls. Some polygons are not textured


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Hi.

I'm trying to make my first part - it is supposed to be a Fowler flap. I've made a model in Blender, UV-mapped it with textures, imported into Unity editor and it seems more or less reasonable there. The way it is textured is far from perfect but I'd rather leave it for later. But when I attach this part in SPH editor, it looks weird - lower part of flap has texture only when looked from below. Sides and upper surface are transparent. I tried to recreate faces and re-texture them and it has no effect. What am I doing wrong?

 

Unity render:

BAVPRYw.png

 

KSP render:

8SUxPwS.png

Edited by whale_2
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Hi your problem is that you have either inverted faces or inverted UV's can't tell you which you have but it's one of those, and as you've noticed it only shows in game not in unity.  The only way to fix it is to do so at blender level, Not a blender user but I'd presume that if you select the whole object the flipped faces will highlight in a slightly different shade than properly facing normals/faces

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Thanks for the hint, I will definitely check this. But if the face is inverted shouldn't it be seen from inside? This is not the case either. I know about flipped faces and they are being highlighted like that that has correct texture, but what is flipped UV? 

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