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KSP 1.2.1 Performance


Nansuchao

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In my opinion KSP 1.2.1 is the most stable release we had in a long time, maybe the best one. No CTD, also in heavy modded installs, but...

I had a save, ragequitted a couple of days ago, that worked very well until I unlocked most of the tech tree and something like 50 ships (no debris) in space, then it began to go really slow and had the tendency to freeze after a couple of vessel switches.

Does anyone feels that the game still suffer having a lot of ships in space?

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The issue with the crafts bogging down the game isnt new, but i do believe it has been exasperated by the resources and heat code which if i am not mistaken performa some calculations on vessels that arent actively loaded.  Now in terms of resources this is a good thing as we dont have to babysit every single refinery, but everything else i think should only be considered when a vessel is actively controlled to save on resources.

Still, my limit in a game is around 30 actual flights that arent debris, its enough that i can do large scale stuff and offers fairly ok performance wise provided half of those dont exceed 500 parts.  But yeah, it is worth mentioning that excessive flighst does cause a considerable loss to performance so avoid it if possible and id also set the debris slider to ~100 max unless your gameplay revolves around collecting stuff from debris or whatnot.  100 is fine for me as it lets me salvage wrecks from battles, but doesnt make the game lag to death either.

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I approached an asteroid with some stuff clamped onto it and a few stages floating around in the vicinity.  The Kraken grabbed my asteroid facility and started spinning it faster... and faster.  Regrettably, I didn't react at all; I just watched in horrified fascination as docking clamps let go one by one and stuff was flung all over high Kerbin orbit.

When I finally had the presence of mind to act, I turned timewarp on and turned it right back off, and the rotating stopped.  But I had spent long enough building that asteroid facility that I ragequit.  I was ready to return to it a few days later (as in a couple of weeks ago), but the promised 1.2.2 has made me hesitate.

(I also haven't managed to get my "Kuiper Belt" by parking a Sentinel inside the orbit of Eeloo, for some reason.  Maybe I just haven't waited enough time.)

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