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[Strawpoll] What visuals do you think needs the MOST improvement in KSP?


HafCoJoe

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Frankly i think a planet surface/texture overhaul is the best idea, with parts being second runner up.  The reason i didnt put cloud mods in despite being an avid user of my custom EVE configs (in my sig if you are interested, very good performance) is that the one and only reason i use cloud mods is because of customizeability.  Granted, i think its more then possible for the stock game to provide customization for cloud textures and colors and stuff like that, i think its fairly unlikely for it to be implemented with more settings then just on/off and perhaps a few texture resolution options.  Id much rather have the laggy thing that is EVE and be able to actually customize my own universe then be stuck with a higher performance (and its also doubtful that it can be done in a way that is considerably less laggy then EVE) stock cloud mod that doesnt let me change the cloud layers if i feel that there are too many or too few of them or i just dont like the textures for whatever reason (or as my mod does, make the game look like something out of a sci-fi movie).

Planet textures/terrain overhaul is one thing that i think most of us can universally agree to.  The stock textures are utterly crap (obviously repeating square tiles for kilometers on end), and while some find it adequate, even the stock terrain is a little lacking of the finer details like caves, super thin valleys (yes i really want to do trench runs with my starfighters), ect you would expect in reality (or any sci-fi movie that involves landing on a planet).  Oceans have notorious tile syndrome more so then the land, but given that only 3 planets have them, land is a priority (and only laythe's ocean is absolutely unbearable to look at since its tiling is atrociously obvious).  I kinda wish that @SQUAD would pull the textures out of those bloody sharedassets##.assets and put em in a folder structure like everything else so we can (just as we can and do with the parts by editing their respective .dds textures) edit them and replace them with textures we prefer.  That would be a good start, but ideally id love to see more variety, less tiling issues, and overall more fine level detail.  That and PLEASE fix the bloody texture seam bug, its been around since 1.2 beta came out and its seriously driving me up the wall with rovers being sent into orbit or just exploding after driving over em...

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As for part packs, while i really like the new (yeah i know we will never get em stock) porkjet rocket parts mod they released a while back, its not like the current rocket parts (besides some absolutely horrific and broken colliders) are not exactly functional.  Yeah they clash art wise with the plane parts, but at least they dont look that terrible if you actually like the concept of "found lying by the side of the road" junkyard rocket parts.  At least they are consistent in that regard and do technically function, but ill say i definitely would support a parts overhaul as well.

That and KSP has gotten to the point that a few minor (and major like those nasty texture seams that showed up in 1.2) bugs are all that is really left that i care about besides the visual aspect.  I know there are plenty of features they can focus on, but personally, there is just none that id probably end up caring for or even using (life support seems to be quite popular, and most likely will never be turned on for me period as i gave LS a thorough shot and found every version of it i tried tedious and not fun to deal with).

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Ground is my main, use the procedural terrain from Mun on other bodies, suitable adjusted for body and biomes. 
Perhaps use it to add interesting features, not artifacts but a few sinkholes, cliffs and similar interesting terrain features. 
 

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Planetary terrain and textures. Please. Please, Squad.

This has been on my mind a lot lately. I'm not the first or last person to say it, but I still think it bears being repeated: As much as I love them, the planets in KSP are just so disappointing to land and rove on for more than a few minutes after arrival. They look like they were designed in the assumption that nobody would actually go there to see them. If there was some real geological variety, visually distinct biomes, and unique surface features, and places to GO, it would add HUNDREDS of hours of surface gameplay in my book. I would spend as much time EVA on the surface as I do gathering orbital science, and might have a career save that lasts longer than "landed once on most planets."

I believe that all of our complaints about the science system, pointless EVAs (I just got into KIS/KAS, so I look forward to that adventure), and lack of planetary variety would be solved if the planets were just more intriguing, visually diverse and appealing, and offered a visceral reason for going--the same reason we feel like we could spend days on lunar EVA when we look at Apollo footage. Our Moon was described as "magnificent desolation" by one of the first people to see it, and it inspires awe and intrigue and the drive to go there just by being there. Our Mun, however, is just "desolation." And so is Duna, and Moho, and Dres, and Tylo, and... the list goes on. At least Eve is purple desolation. Hahaha. 

 On a more positive and remedial note, has anyone had any luck with stable terrain enhancement mods on 1.2? I'm open to solutions, limited only by my good-but-not-gaming computer.

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