Novak Posted July 10, 2017 Share Posted July 10, 2017 9 hours ago, RoverDude said: @Kobymaru - Here's a link to two WIP DLLs... drop these in, let me know if the problem vanishes. USI Tools: https://www.dropbox.com/s/cdcyx75xzq1fux9/USITools.dll?dl=0 Kolonization: https://www.dropbox.com/s/w64zls80iqcitgv/KolonyTools.dll?dl=0 Thx Roverdude ! Quote Link to comment Share on other sites More sharing options...
Ivan Cheung Posted July 11, 2017 Share Posted July 11, 2017 @RoverDude The crash only occurs when USI Mods are installed Quote Link to comment Share on other sites More sharing options...
RoverDude Posted July 11, 2017 Author Share Posted July 11, 2017 1 hour ago, Ivan Cheung said: @RoverDude The crash only occurs when USI Mods are installed This is insufficient information. What KSP version? What MKS version? Quote Link to comment Share on other sites More sharing options...
Kool Kerbal2116 Posted July 11, 2017 Share Posted July 11, 2017 Whenever I try to inflate some of the modules, they do so in the VAB. However when I launch my craft, it doesn't give me the option to inflate them. I can't find the problem, any help?? Quote Link to comment Share on other sites More sharing options...
Terwin Posted July 11, 2017 Share Posted July 11, 2017 16 minutes ago, Kool Kerbal2116 said: Whenever I try to inflate some of the modules, they do so in the VAB. However when I launch my craft, it doesn't give me the option to inflate them. I can't find the problem, any help?? Several modules require material kits to inflate, those need to be inflated by a kerbal on EVA. examples: Ranger workshop, inflatable hab-ring Inflatable without material kits(can be done from within the vessel): Ranger storage module, inflatable 'hut' (forget the name) Quote Link to comment Share on other sites More sharing options...
Kyle Worden Posted July 11, 2017 Share Posted July 11, 2017 Thanks for the mods @RoverDude I love the feel of the parts, and they blend very well with stock. Now just to spend 10 hours trying to figure all this out! Quote Link to comment Share on other sites More sharing options...
Alshain Posted July 11, 2017 Share Posted July 11, 2017 Welp, it seems to be working. I kinda copied and adapted voicey99's design, I just included panels in case I wanted to shut everything down I didn't need to leave the reactor running (I play with RemoteTech, it burns through batteries). I do have another question about logistics. As I understand it, they pull from the local & planetary automatically as needed, correct? That's fine for most everything I would imagine.. except fuel. Is there a way to directly transfer it if I need to refuel a lander? I can always use a Karibou and a couple of KAS fuel pipe connectors but I was just wondering if MKS Logistics had a way to do that directly. Quote Link to comment Share on other sites More sharing options...
DJK Posted July 11, 2017 Share Posted July 11, 2017 Hi, how does one disable the kerbal hiring part bundled with MKS? I want to have the default game astronaut complex. Quote Link to comment Share on other sites More sharing options...
notthebobo Posted July 11, 2017 Share Posted July 11, 2017 (edited) 1 hour ago, Alshain said: Welp, it seems to be working. I kinda copied and adapted voicey99's design, I just included panels in case I wanted to shut everything down I didn't need to leave the reactor running (I play with RemoteTech, it burns through batteries). I do have another question about logistics. As I understand it, they pull from the local & planetary automatically as needed, correct? That's fine for most everything I would imagine.. except fuel. Is there a way to directly transfer it if I need to refuel a lander? I can always use a Karibou and a couple of KAS fuel pipe connectors but I was just wondering if MKS Logistics had a way to do that directly. Use the local logistics interface to move resources manually. It looks like a globe with a flag. You specify the from vehicle and to vehicles, then click the arrows to move resources between them. No pipes required. Edited July 11, 2017 by notthebobo Quote Link to comment Share on other sites More sharing options...
notthebobo Posted July 12, 2017 Share Posted July 12, 2017 1 hour ago, DJK said: Hi, how does one disable the kerbal hiring part bundled with MKS? I want to have the default game astronaut complex. Its part of the mod now, there's no way to disable it. Quote Link to comment Share on other sites More sharing options...
Nergal8617 Posted July 12, 2017 Share Posted July 12, 2017 20 minutes ago, notthebobo said: Use the local logistics interface to move resources manually. It looks like a globe with a flag. You specify the from vehicle and to vehicles, then click the arrows to move resources between them. No pipes required. Does Local Logistics work with fuel? I can't recall ever having tried. Quote Link to comment Share on other sites More sharing options...
notthebobo Posted July 12, 2017 Share Posted July 12, 2017 26 minutes ago, Nergal8617 said: Does Local Logistics work with fuel? I can't recall ever having tried. Not in the sense that fuel tanks automatically pull fuel. But the Local Logistics menu in the Kolonization Dashboard allows you to move fuel from one vehicle to another if they're within range Quote Link to comment Share on other sites More sharing options...
Nergal8617 Posted July 12, 2017 Share Posted July 12, 2017 Just now, notthebobo said: Not in the sense that fuel tanks automatically pull fuel. But the Local Logistics menu in the Kolonization Dashboard allows you to move fuel from one vehicle to another if they're within range That is good to know. I knew about the interface, I've just never tried to use it to transfer fuel. Quote Link to comment Share on other sites More sharing options...
Alshain Posted July 12, 2017 Share Posted July 12, 2017 Yep, certainly good to know. Thanks! Though I do kind of like the idea of a refueling Karibou with KAS pipes too lol. We'll see if I use it or not lol. Quote Link to comment Share on other sites More sharing options...
Alshain Posted July 12, 2017 Share Posted July 12, 2017 (edited) 1 hour ago, notthebobo said: Its part of the mod now, there's no way to disable it. There should be. It's not like the extra classes are required. EDIT: Actually @DJK There appears to be such an option in the Game Difficulty Settings under Kolonization (Escape -> Settings -> Difficulty Options). You can change it on an already running game. Edited July 12, 2017 by Alshain Quote Link to comment Share on other sites More sharing options...
DJK Posted July 12, 2017 Share Posted July 12, 2017 21 minutes ago, Alshain said: There should be. It's not like the extra classes are required. EDIT: Actually @DJK There appears to be such an option in the Game Difficulty Settings under Kolonization (Escape -> Settings -> Difficulty Options). You can change it on an already running game. Sadly, the difficulty options under Kolonization only disable the sliders for courage & stupidity and the ability to select MKS specific kerbals like biologist and so on.. There is no way to get rid of the UI changes and get the random kerbal list back apparently.. which kinda sucks tbh. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted July 12, 2017 Share Posted July 12, 2017 6 minutes ago, DJK said: Sadly, the difficulty options under Kolonization only disable the sliders for courage & stupidity and the ability to select MKS specific kerbals like biologist and so on.. There is no way to get rid of the UI changes and get the random kerbal list back apparently.. which kinda sucks tbh. It's also not the end of the world luckily. Quote Link to comment Share on other sites More sharing options...
Kerbinchaser Posted July 12, 2017 Share Posted July 12, 2017 This doesn't work with the mod "Snacks," does it? Quote Link to comment Share on other sites More sharing options...
Alshain Posted July 12, 2017 Share Posted July 12, 2017 (edited) 3 minutes ago, Lo Var Lachland said: This doesn't work with the mod "Snacks," does it? It likely works with all defined resources. (so yes, probably) Edited July 12, 2017 by Alshain Quote Link to comment Share on other sites More sharing options...
Kerbinchaser Posted July 12, 2017 Share Posted July 12, 2017 Download didn't work. Idk if I did it wrong, but I put the "gamedata" folder into my KSP "Gamedata" folder. Quote Link to comment Share on other sites More sharing options...
Alshain Posted July 12, 2017 Share Posted July 12, 2017 1 minute ago, Lo Var Lachland said: Download didn't work. Idk if I did it wrong, but I put the "gamedata" folder into my KSP "Gamedata" folder. Put the gamedata folder into your Kerbal Space Program folder (or the contents of Gamedata into your gamedata folder) Quote Link to comment Share on other sites More sharing options...
Kerbinchaser Posted July 12, 2017 Share Posted July 12, 2017 (edited) 3 minutes ago, Alshain said: Put the gamedata folder into your Kerbal Space Program folder (or the contents of Gamedata into your gamedata folder) Hold on, what? You mean... Each item in the Mod's gamedata goes in separately? Edited July 12, 2017 by Lo Var Lachland Quote Link to comment Share on other sites More sharing options...
Alshain Posted July 12, 2017 Share Posted July 12, 2017 (edited) 2 minutes ago, Lo Var Lachland said: Hold on, what? Screenshot coming. You said you put GameData in the GameData folder so you have KerbalSpaceProgram/GameData/GameData/UmbraSpaceIndustries That isn't right, it should be KerbalSpaceProgram/GameData/UmbraSpaceIndustries Edited July 12, 2017 by Alshain Quote Link to comment Share on other sites More sharing options...
Kerbinchaser Posted July 12, 2017 Share Posted July 12, 2017 1 minute ago, Alshain said: You said you put GameData in the GameData folder so you have KerbalSpaceProgram/GameData/GameData/UmbraSpaceIndustries That isn't right, it should be KerbalSpaceProgram/GameData/UmbraSpaceIndustries So all the plugins stay out? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted July 12, 2017 Share Posted July 12, 2017 Just now, Lo Var Lachland said: So all the plugins stay out? Nothing stays "out", not that the statement really makes any sense. You just should never have nested gamedata folders, aka gamedata\gamedata Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.