Terwin Posted November 9, 2017 Share Posted November 9, 2017 15 minutes ago, Jivaii said: @RoverDude I just reinstalled it all within the last 48 hours though. I see the newest version of USI tools, but MKS is completely missing for me I think this is due to the dependency on GC Core which I have not yet seen on CKAN, but if you install manually, it includes a working GC core for 1.3.1. Quote Link to comment Share on other sites More sharing options...
Jivaii Posted November 9, 2017 Share Posted November 9, 2017 24 minutes ago, Terwin said: I think this is due to the dependency on GC Core which I have not yet seen on CKAN, but if you install manually, it includes a working GC core for 1.3.1. I did end up installing manually, also had to install Konstruction, Karbonite, and USI Tools manually Quote Link to comment Share on other sites More sharing options...
aviatorEngineer Posted November 10, 2017 Share Posted November 10, 2017 Hypothetically speaking, would this work at all with TAC-LS? Already been using that for a while so I'm not too sure I'd be able to easily swap it out for USI's life support system. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted November 10, 2017 Share Posted November 10, 2017 I am having issues with mks. Non of the main parts appear. This is with a clean install 40 minutes ago, aviatorEngineer said: Hypothetically speaking, would this work at all with TAC-LS? Already been using that for a while so I'm not too sure I'd be able to easily swap it out for USI's life support system. Glad to see a fellow Halo fan Quote Link to comment Share on other sites More sharing options...
voicey99 Posted November 10, 2017 Share Posted November 10, 2017 42 minutes ago, aviatorEngineer said: Hypothetically speaking, would this work at all with TAC-LS? Already been using that for a while so I'm not too sure I'd be able to easily swap it out for USI's life support system. Read back just one page to find your answer. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted November 10, 2017 Share Posted November 10, 2017 I too am not seeing it on ckan and I have the latest version of ckan and mks Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted November 10, 2017 Share Posted November 10, 2017 1 hour ago, The-Doctor said: I too am not seeing it on ckan and I have the latest version of ckan and mks @RoverDudehas already commented that his metadata should be up to date. Go bug the ckan people Quote Link to comment Share on other sites More sharing options...
aviatorEngineer Posted November 10, 2017 Share Posted November 10, 2017 2 hours ago, voicey99 said: Read back just one page to find your answer. Ah, neat. Thanks. Might just make the switch to USI's life support anyway, definitely gonna try it out. Quote Link to comment Share on other sites More sharing options...
voicey99 Posted November 10, 2017 Share Posted November 10, 2017 1 hour ago, aviatorEngineer said: Ah, neat. Thanks. Might just make the switch to USI's life support anyway, definitely gonna try it out. I don't know whether USI or TAC is harder - USI has only one resource, but the habitation time requirement means you often have to add large amounts of ancillary superstructure to your ships, greatly increasing the dry mass and requiring some hefty rockets (hint for future: pilots and scouts get infinite habtime if they have over 1yr, everyone else over 50yrs (1yr if the kolonisation rating is over 500%)). Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 10, 2017 Share Posted November 10, 2017 25 minutes ago, voicey99 said: I don't know whether USI or TAC is harder - USI has only one resource, but the habitation time requirement means you often have to add large amounts of ancillary superstructure to your ships, greatly increasing the dry mass and requiring some hefty rockets (hint for future: pilots and scouts get infinite habtime if they have over 1yr, everyone else over 50yrs (1yr if the kolonisation rating is over 500%)). USI is harder or easier than TAC because you can control: EC consumption rates LS consumption rates Starvation grace period length Punishments for running out of anything The altitude on Kerbin where crew recover from homesickness Possibly more stuff. Quote Link to comment Share on other sites More sharing options...
techgamer16 Posted November 10, 2017 Share Posted November 10, 2017 (This could be a stock game issue, but I dont know as I never play KSP stock.) Anyway, has anyone noticed that the resource drills are extremely laggy to place and deploy in the VAB/SPH? It seems to be more of an issue the larger the size, and they take a few seconds of freezing to actually allow me to place them and move them around. Its rather annoying when setting out a base design in the SPH, and moving things around. Just wondered if this was a known issue or not. Quote Link to comment Share on other sites More sharing options...
voicey99 Posted November 11, 2017 Share Posted November 11, 2017 12 hours ago, techgamer16 said: (This could be a stock game issue, but I dont know as I never play KSP stock.) Anyway, has anyone noticed that the resource drills are extremely laggy to place and deploy in the VAB/SPH? It seems to be more of an issue the larger the size, and they take a few seconds of freezing to actually allow me to place them and move them around. Its rather annoying when setting out a base design in the SPH, and moving things around. Just wondered if this was a known issue or not. Not heard of this bug. Do stock drills or any other parts cause freezing and stuttering? Quote Link to comment Share on other sites More sharing options...
Warro Posted November 11, 2017 Share Posted November 11, 2017 @RoverDude - Is it possible to keep stock hiring list AND that TRP-alike implimentation at the same time? I'd prefer kerbal hire customisation as an option, maybe even with delay, so you will have an option between "choose from avaliable " or "post vacancy with special requirements and wait for your perfect_fit volunteer". Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 11, 2017 Author Share Posted November 11, 2017 1 minute ago, Warro said: @RoverDude - Is it possible to keep stock hiring list AND that TRP-alike implimentation at the same time? I'd prefer kerbal hire customisation as an option, maybe even with delay, so you will have an option between "choose from avaliable " or "post vacancy with special requirements and wait for your perfect_fit volunteer". The AC options are fully configurable. Quote Link to comment Share on other sites More sharing options...
Warro Posted November 11, 2017 Share Posted November 11, 2017 3 minutes ago, RoverDude said: The AC options are fully configurable. I'm still using 1.3 KSP with MKS 52.2, but can't find combination of options to keep stock list, only TRP with MKS classes/TRP with stock classes (plus cost control) Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 11, 2017 Author Share Posted November 11, 2017 There's not an option for the stock list - just turn off custom kerbals and hire the classes you want. You're going to end up in exactly the same place minus getting a preview of the names Quote Link to comment Share on other sites More sharing options...
Warro Posted November 11, 2017 Share Posted November 11, 2017 1 minute ago, RoverDude said: There's not an option for the stock list - just turn off custom kerbals and hire the classes you want. You're going to end up in exactly the same place minus getting a preview of the names But the list is the missing option, classes/costs are manageble as is. Without random list it looks more like interface to cheat-menu "spawn kerbal" function in-game. It breaks career-feeling a bit... Is list management too hard to implement with all class/cost options? While lookind through one of saves I've seen that KSP still has the list, it's just hidden from player. That makes me sad even more - there are kerbals, willing to participate, but I have no way to hire them. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 11, 2017 Author Share Posted November 11, 2017 We gladly accept pull requests if it's something you are passionate about, but that's a chunk of work I just do not have the bandwidth to right now. Quote Link to comment Share on other sites More sharing options...
Warro Posted November 11, 2017 Share Posted November 11, 2017 13 minutes ago, RoverDude said: We gladly accept pull requests if it's something you are passionate about, but that's a chunk of work I just do not have the bandwidth to right now. I'm not GitHub user, so pull request is "the chunk of work I'm not ready now" also... I would be grateful if someone formed the right request based on my proposal. Quote Link to comment Share on other sites More sharing options...
voicey99 Posted November 11, 2017 Share Posted November 11, 2017 3 minutes ago, Warro said: I'm not GitHub user, so pull request is "the chunk of work I'm not ready now" also... I would be grateful if someone formed the right request based on my proposal. Become a GH user then, it's not hard. A pull request is where you make the changes yourself and submit them yourself - if you want someone else to do it for you, make an issue as a feature request. Quote Link to comment Share on other sites More sharing options...
Warro Posted November 11, 2017 Share Posted November 11, 2017 12 minutes ago, voicey99 said: Become a GH user then, it's not hard.... I've already registered on Unity site when I wanted to try model export-import chain. So it now spams my mail with suggestions to make own Unity app, thinking it's not hard too I'm not a programmer nor modeller, although I have couple of times compiled mods from existing sources and even have sucсesseful imported own blender models (I'd better not show them to anyone), I do not understand that stuff enough to do something for public use. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted November 11, 2017 Share Posted November 11, 2017 1 minute ago, Warro said: I've already registered on Unity site when I wanted to try model export-import chain. So it now spams my mail with suggestions to make own Unity app, thinking it's not hard too I'm not a programmer nor modeller, although I have couple of times compiled mods from existing sources and even have sucсesseful imported own blender models (I'd better not show them to anyone), I do not understand that stuff enough to do something for public use. Github doesn't spam you for creating an account. In the time it has taken you to write your last 3 posts you could have made an account and posted a feature request. Or you could just wait and hope someone does the work for you... Quote Link to comment Share on other sites More sharing options...
voicey99 Posted November 11, 2017 Share Posted November 11, 2017 (edited) 14 minutes ago, Warro said: I've already registered on Unity site when I wanted to try model export-import chain. So it now spams my mail with suggestions to make own Unity app, thinking it's not hard too I'm not a programmer nor modeller, although I have couple of times compiled mods from existing sources and even have sucсesseful imported own blender models (I'd better not show them to anyone), I do not understand that stuff enough to do something for public use. By that, i meant create a github account and just log an issue with a feature request. GH doesn't spam you (and there is an unsubscribe on the Unity spam). Edited November 11, 2017 by voicey99 ninja'd Quote Link to comment Share on other sites More sharing options...
Warro Posted November 11, 2017 Share Posted November 11, 2017 I've already did "feature request" on the forum, the answer was "no time for that now". Do you think feature request (that's not the issue, really) exactly on GH will magically give author more time? I guess no. I'm still in this topic just to wonder, am I the only one interested in such feature? If so - no sense to do request on GH. Quote Link to comment Share on other sites More sharing options...
Urses Posted November 11, 2017 Share Posted November 11, 2017 5 minutes ago, Warro said: I've already did "feature request" on the forum, the answer was "no time for that now". Do you think feature request (that's not the issue, really) exactly on GH will magically give author more time? I guess no. I'm still in this topic just to wonder, am I the only one interested in such feature? If so - no sense to do request on GH. It is not only about the autor but the whole team gathered by RD to get all things cleared. He have many projects and many players with programming experience try to support him. It is no offense but as GitHub feature request there is a much bigger chance that one one of the team see it and decide to help. A question do never hurt a complaint tend to generate bad blood. And in actual situation with KSP1.4 dawning RD have no time to implement new options i think and stick in Unity changes for all his modes they all will be playable in the new version? Quote Link to comment Share on other sites More sharing options...
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