StarCrusher96 Posted October 30, 2017 Author Share Posted October 30, 2017 3 minutes ago, Mine_Turtle said: Both. Originally I have noticed problems with mod Contract Pack: Tourism Plus, when one of the contracts required me to orbit theAll. Having looked at the mod config files I realized that Sun() function is being called, which returns reference to the system sun or theAll in case of KSS. Similar problem exists with stock infrared telescope. To activate the telescope(object tracking feature) you have to orbit sun on a polar orbit. Orbiting Kerbol does not allow to activate the telescope, but orbiting theAll does. This issue is not directly caused by KSS but rather by the method Kopernicus uses to create multistar systems by changing the root of the planet tree. Well I’ll see what I can do. Link to comment Share on other sites More sharing options...
RaceToTheMun Posted November 1, 2017 Share Posted November 1, 2017 How do you download with GPP, do you just drag it in the Gamedata? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 1, 2017 Author Share Posted November 1, 2017 7 hours ago, RaceToTheMun said: How do you download with GPP, do you just drag it in the Gamedata? I think you need GPP Secondairy, it's explained in the installationguide of GPP. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 1, 2017 Author Share Posted November 1, 2017 (edited) Hal WITH rings Edited November 1, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
EricL Posted November 1, 2017 Share Posted November 1, 2017 33 minutes ago, StarCrusher96 said: Hal WITH rings Or you should say... potato with rings? Link to comment Share on other sites More sharing options...
UranianBlue Posted November 1, 2017 Share Posted November 1, 2017 2 hours ago, StarCrusher96 said: Hal WITH rings Hmmm . . . Does this have to do with the discovery of rings around Haumea? Shame . . . A neglected centaur named 2060 Chiron already had rings. Do you have a Chiron analog or at least plans to make one? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 1, 2017 Author Share Posted November 1, 2017 1 minute ago, UranianBlue said: Hmmm . . . Does this have to do with the discovery of rings around Haumea? Shame . . . A neglected centaur named 2060 Chiron already had rings. Do you have a Chiron analog or at least plans to make one? Yes and no there is no analog for that one. Link to comment Share on other sites More sharing options...
UranianBlue Posted November 1, 2017 Share Posted November 1, 2017 Just now, StarCrusher96 said: Yes and no there is no analog for that one. I have now joined the ranks of the Haumea hater's. I'm also a longtime member of the pluto-hater and mars-hater goup. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 1, 2017 Author Share Posted November 1, 2017 Just now, UranianBlue said: I have now joined the ranks of the Haumea hater's. I'm also a longtime member of the pluto-hater and mars-hater goup. congratulations Link to comment Share on other sites More sharing options...
UranianBlue Posted November 1, 2017 Share Posted November 1, 2017 Also another thing I would like to know. I've been working on a dwarf planets pack for a couple months now, and I'm almost ready to release it. The mod adds in a Chiron analog. Would I have to get your permission (aka does the license allow for me) to make a compatibility patch so that the mod would work not fall apart if somebody was also using KSS (a simple MM patch that changes the referenceBody to "Kerbol" for each of the objects; if the referenceBody is "The Sun", the mod will obviously not work). Note that if you allow the patch, you relieve yourself and everyone on this forum of the repeated requests for a Chiron analog Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 1, 2017 Author Share Posted November 1, 2017 1 minute ago, UranianBlue said: Also another thing I would like to know. I've been working on a dwarf planets pack for a couple months now, and I'm almost ready to release it. The mod adds in a Chiron analog. Would I have to get your permission (aka does the license allow for me) to make a compatibility patch so that the mod would work not fall apart if somebody was also using KSS (a simple MM patch that changes the referenceBody to "Kerbol" for each of the objects; if the referenceBody is "The Sun", the mod will obviously not work). Note that if you allow the patch, you relieve yourself and everyone on this forum of the repeated requests for a Chiron analog I'm not really interested in adding more dwarf planets. But if you want to make a patch for KSS when people are already using KSS. That's fine. But this mod of yours is a standalone mod, and not a KSS extension right? Link to comment Share on other sites More sharing options...
Saltshaker Posted November 1, 2017 Share Posted November 1, 2017 7 minutes ago, UranianBlue said: Also another thing I would like to know. I've been working on a dwarf planets pack for a couple months now, and I'm almost ready to release it. The mod adds in a Chiron analog. Would I have to get your permission (aka does the license allow for me) to make a compatibility patch so that the mod would work not fall apart if somebody was also using KSS (a simple MM patch that changes the referenceBody to "Kerbol" for each of the objects; if the referenceBody is "The Sun", the mod will obviously not work). Note that if you allow the patch, you relieve yourself and everyone on this forum of the repeated requests for a Chiron analog You should probably post pics on imgur or something, just so we can get an idea of it. Link to comment Share on other sites More sharing options...
UranianBlue Posted November 1, 2017 Share Posted November 1, 2017 1 minute ago, StarCrusher96 said: I'm not really interested in adding more dwarf planets. But if you want to make a patch for KSS when people are already using KSS. That's fine. But this mod of yours is a standalone mod, and not a KSS extension right? That is accurate. Link to comment Share on other sites More sharing options...
UranianBlue Posted November 1, 2017 Share Posted November 1, 2017 (edited) 11 minutes ago, Saltshaker said: You should probably post pics on imgur or something, just so we can get an idea of it. here's a shot. Don't want to spoil the release though https://imgur.com/a/1M3yz Edited November 1, 2017 by UranianBlue Link to comment Share on other sites More sharing options...
Saltshaker Posted November 2, 2017 Share Posted November 2, 2017 10 minutes ago, UranianBlue said: here's a shot. Don't want to spoil the release though https://imgur.com/a/1M3yz Pretty interesting! That's the biomes too, I presume? Link to comment Share on other sites More sharing options...
UranianBlue Posted November 2, 2017 Share Posted November 2, 2017 11 minutes ago, Saltshaker said: Pretty interesting! That's the biomes too, I presume? You can wait another 2 days while I finish the biomes. That shot was only there to prove that the mod existed, and that it was not something that I had come up with in the last hour. One can even see that the picture was uploaded two months ago. If you want more details, this thread is not the place for them. Link to comment Share on other sites More sharing options...
RaceToTheMun Posted November 2, 2017 Share Posted November 2, 2017 I see a lot of probes appear in the loading screen, are they available to download? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 2, 2017 Author Share Posted November 2, 2017 (edited) 57 minutes ago, RaceToTheMun said: I see a lot of probes appear in the loading screen, are they available to download? No I’m sorry not making the functional ones available. You can copy the design from the KSS StarChaser and Kolony from the pictures on the wiki. (They’ll need autostrut though) Edited November 2, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
TheSpacePotato Posted November 2, 2017 Share Posted November 2, 2017 KSS Part 2 has just entered the preliminary stages of testing! Expect a release within the next week Link to comment Share on other sites More sharing options...
Pxtseryu Posted November 2, 2017 Share Posted November 2, 2017 (edited) Alright, new problem. Quick info: I'm using 1.3.0, Kopernicus Release 8, and have installed base KSS and the extended kerbol system. The game will freeze loading parts and I cannot find any logs on the problem, unfortunately. Including Kopernicus logs. Has this bug been encountered before, and is there a way to fix it? Edited November 2, 2017 by Pxtseryu Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 2, 2017 Author Share Posted November 2, 2017 2 minutes ago, theaveragepxtseryu said: Alright, new problem. Quick info: I'm using 1.3.0, Kopernicus Release 8, and have installed base KSS and the extended kerbol system. The game will freeze loading parts and I cannot find any logs on the problem, unfortunately. Including Kopernicus logs. Has this bug been encountered before, and is there a way to fix it? I'd advice to update to 1.3.1 and use the latest kopernicus. Link to comment Share on other sites More sharing options...
Pxtseryu Posted November 2, 2017 Share Posted November 2, 2017 Just now, StarCrusher96 said: I'd advice to update to 1.3.1 and use the latest kopernicus. Alright, I'll report back if I encounter any problems. Reporting back. Got the latest Kopernicus and updated back to 1.3.1. It still freezes on loading parts. Like I said, I can't find any logs on the problem, which sucks. Any other advice? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 2, 2017 Author Share Posted November 2, 2017 15 minutes ago, theaveragepxtseryu said: Alright, I'll report back if I encounter any problems. Reporting back. Got the latest Kopernicus and updated back to 1.3.1. It still freezes on loading parts. Like I said, I can't find any logs on the problem, which sucks. Any other advice? I need more info/ logs - which parts are installed - other mods? does your gamedata folder look like this? Link to comment Share on other sites More sharing options...
TheSpacePotato Posted November 2, 2017 Share Posted November 2, 2017 30 minutes ago, theaveragepxtseryu said: Alright, I'll report back if I encounter any problems. Reporting back. Got the latest Kopernicus and updated back to 1.3.1. It still freezes on loading parts. Like I said, I can't find any logs on the problem, which sucks. Any other advice? Are you loading KSP in 64-bit? Link to comment Share on other sites More sharing options...
RobFalcon Posted November 2, 2017 Share Posted November 2, 2017 1 hour ago, TheSpacePotato said: KSS Part 2 has just entered the preliminary stages of testing! Expect a release within the next week Woohoo! Now, just got to survive the rest of this semester, and I can put my designs to the test! (Well... Late-game, so... It'll be a while. ) Link to comment Share on other sites More sharing options...
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