ILoveStars Posted December 5, 2018 Share Posted December 5, 2018 On 12/1/2018 at 12:23 PM, Adstriduum said: Also, when it comes to realism, The only thing that is being made sure is if the orbits are stable (most of them are). Too many of one star type might get a bit repetitive. In this area gameplay is what were are focusing on, rather then complete and total realism. Also, too many system would become a problem. We have a few more planned but that's really it. I'm not too sure of the exact number. But thanks anyways. Some will be taken into consideration. Well it was a grammatical error. And now that it is fixed I can rest peacefully. Delete the configs for the Kerbol System and don't install the extended one. You can delete the textures as well but this is optional. Is this about kss? If it isn't then just saying its about kss. and also what i mean about long-perion is AROUND HYPAT'S DISTANCE. (300-5000 KAU) Link to comment Share on other sites More sharing options...
Adstri Posted December 5, 2018 Share Posted December 5, 2018 1 hour ago, ILoveStars said: Is this about kss? If it isn't then just saying its about kss. and also what i mean about long-perion is AROUND HYPAT'S DISTANCE. (300-5000 KAU) They aren't exactly practical though. The closest thing planned for them is rouge planets, which more should hopefully be added 0.8.2. And yes this is about KSS. Link to comment Share on other sites More sharing options...
ILoveStars Posted December 6, 2018 Share Posted December 6, 2018 (edited) oh ok Adstriduum. But there aren't any rogue planets yet and its already 0.8.3. Please read this StarCrusher96. No offense. Edited December 6, 2018 by ILoveStars Link to comment Share on other sites More sharing options...
reducing Posted December 7, 2018 Share Posted December 7, 2018 On 12/3/2018 at 12:15 PM, kmMango said: Tried this. Deleting all the configs resulted in the game not loading from main menu even after 3 hours of waiting. Deleting some just caused the relevant bodies to cease existing rather than reappear in the proper locations. I'm not by my computer so you will have to do some digging. I got Minmus back into it's proper orbit by deleting the config in the Celestial section and then I found the file that has the list of configs and deleting the Minmus one out of that. If you do that it might work for all the planet not sure if it's the stock texture I didn't get time to check it. Link to comment Share on other sites More sharing options...
kmMango Posted December 7, 2018 Share Posted December 7, 2018 (edited) 2 hours ago, reducing said: I'm not by my computer so you will have to do some digging. I got Minmus back into it's proper orbit by deleting the config in the Celestial section and then I found the file that has the list of configs and deleting the Minmus one out of that. If you do that it might work for all the planet not sure if it's the stock texture I didn't get time to check it. Where was this list of configs? Don't need specific right now, just generally which folder was it in, KSS or Kopernicus? Edited December 7, 2018 by kmMango Link to comment Share on other sites More sharing options...
reducing Posted December 7, 2018 Share Posted December 7, 2018 1 hour ago, kmMango said: Where was this list of configs? Don't need specific right now, just generally which folder was it in, KSS or Kopernicus? I believe it was in the KSS file, it was a .cfg with all the stock planets. Maybe it was in the extended Kerbol system. Sorry I wont have access to the files for awhile. Link to comment Share on other sites More sharing options...
Emperor of Ilve Posted December 9, 2018 Share Posted December 9, 2018 On 12/6/2018 at 10:13 AM, ILoveStars said: oh ok Adstriduum. But there aren't any rogue planets yet and its already 0.8.3. Please read this StarCrusher96. No offense. As of now, not yet. Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted December 9, 2018 Share Posted December 9, 2018 My only problem is caused by my computer being a bit old, and that problem is lag. XD Link to comment Share on other sites More sharing options...
Adstri Posted December 9, 2018 Share Posted December 9, 2018 (edited) edit Edited December 23, 2018 by Adstriduum Link to comment Share on other sites More sharing options...
kmMango Posted December 9, 2018 Share Posted December 9, 2018 3 hours ago, Adstriduum said: https://spacedock.info/mod/2027/Kerbal Star Systems Stock System Patch (Read Description) Official-unofficial stock patch for KSS made by @Emperor of Ilve Exactly what I was hoping for. Thanks! Link to comment Share on other sites More sharing options...
Emperor of Ilve Posted December 9, 2018 Share Posted December 9, 2018 7 minutes ago, kmMango said: Exactly what I was hoping for. Thanks! Glad I can be of service Link to comment Share on other sites More sharing options...
Jesusthebird Posted December 9, 2018 Share Posted December 9, 2018 48 minutes ago, Emperor of Ilve said: Glad I can be of service What does the patch do? Link to comment Share on other sites More sharing options...
Adstri Posted December 9, 2018 Share Posted December 9, 2018 22 minutes ago, Jesusthebird said: What does the patch do? It gets rid of the modified Kerbol System and replaces it with the Stock version. Link to comment Share on other sites More sharing options...
ILoveStars Posted December 11, 2018 Share Posted December 11, 2018 (edited) Well, Methus is technically a rogue planet, but it orbits too close to Karkua to be considered a true rogue planet. Edited December 11, 2018 by ILoveStars Link to comment Share on other sites More sharing options...
Adstri Posted December 11, 2018 Share Posted December 11, 2018 5 hours ago, ILoveStars said: Well, Methus is technically a rogue planet, but it orbits too close to Karkua to be considered a true rogue planet. It's not though. It has a clear orbit around Karkua. It used to be however. Link to comment Share on other sites More sharing options...
ILoveStars Posted December 12, 2018 Share Posted December 12, 2018 oh ok. what, like Aestu? (Kerbal exoplanets) hey adstriduum, what is Landolt a Föld bolygón? Link to comment Share on other sites More sharing options...
Adstri Posted December 13, 2018 Share Posted December 13, 2018 (edited) We're working hard on the next update! We are revamping several dull planets and adding a few new systems. Stay tuned. Spoiler (all I'm willing to share for now) Edited December 13, 2018 by Adstriduum Link to comment Share on other sites More sharing options...
ILoveStars Posted December 13, 2018 Share Posted December 13, 2018 (edited) . Edited December 13, 2018 by ILoveStars Link to comment Share on other sites More sharing options...
Adstri Posted December 13, 2018 Share Posted December 13, 2018 (edited) 4 hours ago, ILoveStars said: har har as if you are Excuse me? That's extremely rude. Edited December 13, 2018 by Adstriduum Link to comment Share on other sites More sharing options...
ILoveStars Posted December 13, 2018 Share Posted December 13, 2018 (edited) oh sorry. Didn't know. Deleted it seriously, what is Landolt a Föld bolygón? Edited December 13, 2018 by ILoveStars Link to comment Share on other sites More sharing options...
ILoveStars Posted December 13, 2018 Share Posted December 13, 2018 also, do you think an analogue of Scholz's star would be good? https://en.wikipedia.org/wiki/Scholz's_Star Link to comment Share on other sites More sharing options...
Adstri Posted December 13, 2018 Share Posted December 13, 2018 4 hours ago, ILoveStars said: also, do you think an analogue of Scholz's star would be good? https://en.wikipedia.org/wiki/Scholz's_Star no. that would add too much unnecessary content. Link to comment Share on other sites More sharing options...
MabelSyrup Posted December 14, 2018 Share Posted December 14, 2018 First of all, this is such a fantastic mod and I can really see so much work and love has been put into it! Thank you for all your hard work! Since I started playing using KSS, though, I have an issue where any vessels that were orbiting The Mun will be gone when I load the game again, but anything landed on The Mun are still fine, same with anything around Kerbin or Kerbol (not sure about other planets or stars, still working on getting there! ) It's very possible that I simply have way too many mods going at once, and something screwy is happening in the background. I've also found that if I reload my most recent hard save, all of the vessels are back and in their proper orbits, and are even still running life support, tracking bodies, etc. Because I can just reload to get them all back, and there's no errors or crashes from it, it's not too big a deal but I was wondering if there was a way to fix it. I'd be happy to provide a log but looking through it I don't even see any related errors, and the fact that it can be fixed by just reloading makes me think it's just some weird issue deep down in the initial game loading. If anyone else is having this problem, you can fix it by just making sure to do a hard save every now and then and then loading that hard save as soon as you load up your game. Link to comment Share on other sites More sharing options...
Adstri Posted December 15, 2018 Share Posted December 15, 2018 17 hours ago, MabelSyrup said: First of all, this is such a fantastic mod and I can really see so much work and love has been put into it! Thank you for all your hard work! Since I started playing using KSS, though, I have an issue where any vessels that were orbiting The Mun will be gone when I load the game again, but anything landed on The Mun are still fine, same with anything around Kerbin or Kerbol (not sure about other planets or stars, still working on getting there! ) It's very possible that I simply have way too many mods going at once, and something screwy is happening in the background. I've also found that if I reload my most recent hard save, all of the vessels are back and in their proper orbits, and are even still running life support, tracking bodies, etc. Because I can just reload to get them all back, and there's no errors or crashes from it, it's not too big a deal but I was wondering if there was a way to fix it. I'd be happy to provide a log but looking through it I don't even see any related errors, and the fact that it can be fixed by just reloading makes me think it's just some weird issue deep down in the initial game loading. If anyone else is having this problem, you can fix it by just making sure to do a hard save every now and then and then loading that hard save as soon as you load up your game. Some of these issues come from reparenting Kerbin. It is a stock bug. IIRC there is a fix, so expect this in the next major update. Link to comment Share on other sites More sharing options...
Bwendal Posted December 16, 2018 Share Posted December 16, 2018 I can't wait for this to be compatible with TWB, looks awesome! May I ask if this mod indeed requires a beefy system to run nicely? I'm confident my system can run it fine I'm skeptical as I currently have over 140 mods installed and depending on the situation can sometimes drop below 40fps. Either way I'll probably need to work out which mods I can get rid of to make it a bit smoother Link to comment Share on other sites More sharing options...
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