Kevin Kyle Posted November 5, 2017 Share Posted November 5, 2017 Im going to try this with 1.2.2 rss/ro/rp-0. Hopefully it doesnt break anything. I was wondering if anyone else has tried it? Im only adding this so I can exclude some parts from staging. I know I can put them in stage 0 but that messes up the delta v for mechjeb. I am certainly going to make a backup of my current build just in case it all goes sideways. Ckan says it is compatible with my build. I always worry when it says that for 1.3.1 mods. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 5, 2017 Author Share Posted November 5, 2017 1 hour ago, Kevin Kyle said: Im going to try this with 1.2.2 rss/ro/rp-0. Hopefully it doesnt break anything. I was wondering if anyone else has tried it? Im only adding this so I can exclude some parts from staging. I know I can put them in stage 0 but that messes up the delta v for mechjeb. I am certainly going to make a backup of my current build just in case it all goes sideways. Ckan says it is compatible with my build. I always worry when it says that for 1.3.1 mods. Make sure you use the 1.2.2 version, not the 1.3.* version Quote Link to comment Share on other sites More sharing options...
Kevin Kyle Posted November 5, 2017 Share Posted November 5, 2017 OK, I will do that, good thing I made a copy of that directory. Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted January 2, 2018 Share Posted January 2, 2018 this is the mod that gives sun tracking toggle functionality to solar panels? its not working for me, with squads gigantor or near futures additional similar parts. rotates no matter what. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 3, 2018 Author Share Posted January 3, 2018 2 hours ago, Jesusthebird said: this is the mod that gives sun tracking toggle functionality to solar panels? its not working for me, with squads gigantor or near futures additional similar parts. rotates no matter what. Log file, please Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted January 3, 2018 Share Posted January 3, 2018 17 hours ago, linuxgurugamer said: Log file, please Ok gimme a bit...im not at home. No mm errors so i wasnt sure if it was needed Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 3, 2018 Author Share Posted January 3, 2018 33 minutes ago, Jesusthebird said: Ok gimme a bit...im not at home. No mm errors so i wasnt sure if it was needed There is more in the log file than MM errors. In general, when asking for help, always provide a log file. If not needed, then fine, but unless it's an obvious (to me) issue, I always want the log file Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted January 4, 2018 Share Posted January 4, 2018 https://1drv.ms/f/s!AjOhSRn-M-XfihRBLIebvy4WSlqx here ya go, thanks! personally I didnt find an err in there regarding tweakable everything, but..you're the dev, you know more than I Quote Link to comment Share on other sites More sharing options...
Tau137 Posted January 6, 2018 Share Posted January 6, 2018 @linuxgurugamer: FYI: there is confirmed mod interference with ReaclChutes - stock parachutes drag as if semi-deployed even before activation (mod-added RC chutes work fine). Removing corresponding dll and config (even config itself messes RC-enabled stock chutes) from TweakableEverything resolves the problem. I believe this is new to 1.3.1, as I used both in earlier game versions with no issues. Also reported in RC thread. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 6, 2018 Author Share Posted January 6, 2018 (edited) 47 minutes ago, Tau137 said: @linuxgurugamer: FYI: there is confirmed mod interference with ReaclChutes - stock parachutes drag as if semi-deployed even before activation (mod-added RC chutes work fine). Removing corresponding dll and config (even config itself messes RC-enabled stock chutes) from TweakableEverything resolves the problem. I believe this is new to 1.3.1, as I used both in earlier game versions with no issues. Also reported in RC thread. Very strange, since this was just a recompile. I wonder if anything changed in RC. Also, log files are needed, it's also possible there is another mod interfering, and as of now, your report is "something isn't working" without any hard data behind it. Thanks Just an FYI, there were a number of changes in RC for 1.3.1: Quote -Compatibility for KSP 1.3.1 -Fixed issue with editor window -Implemented increments for in flight window sliders -Solution-wise code cleanup/optimizations Entirely possible that what he is now doing is interfering with this mod. Actually, what version of MM are you running? Because, this may be a result of the latest MM rather than anything else. Which would have been visible in the log file (which is why you should ALWAYS include a log file) Edited January 6, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 6, 2018 Author Share Posted January 6, 2018 So I just did a set of tests. Test bed: Stock plane with a Mk16 surfacemounted on the left wing, and a Mk16-XL surfacemounted on the right wing. I made sure the staging was such that the chutes weren't deployed (my first test had them deploying). This is a rough test, using the Mk 1 Eyeball with the aero drag being shown: With both TweakableEverything and Realchutes installed Drag from both chutes, flying at 1309 m/s at 4147, was about 1 1/2 - 1 2/3 times as long as the ship With Tweakable Everything only Drag from both chutes, flying at about 1299 m/s at 4300, was about 1 1/3 times as long as the ship With Realchutes only Drag from both chutes, flying at 1309 m/s at 3720, was about 1 1/2 - 1 2/3 times as long as the ship Without either Drag from both chutes, flying at about 1300 m/s at 4000, was about 1 1/2 times as long as the ship The Mk1 Eyeball results showed that the drag when not using RealChutes was identical to each other, and that when using RealChutes they were identical to each other. The drag lines were noticeably longer when RealChutes was installed than when it wasn't. Please back up your statement with some better facts. While this was a quick series of tests, I'd be very happy to take screenshots to show the results later on. If I do that, I'll get an autopilot to get them all at the same speed and altitude to get a better comparison. Also, it's easy to demonstrate that TweakableParachute isn't active When TweakableParachute is active, when you right-click on a stock chute in the editor, you should see two additional lines: Deploy Factor Semi-Deploy Factor Adding RealChute, the right-click shows: A button saying "Toggle Info" Quote Link to comment Share on other sites More sharing options...
MyMumIsAstronaut Posted March 14, 2018 Share Posted March 14, 2018 Seems like mod causes all docking ports to disappear in 1.4 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 14, 2018 Author Share Posted March 14, 2018 3 hours ago, MyMumIsAstronaut said: Seems like mod causes all docking ports to disappear in 1.4 No support will be provided for 1.4 until the mod is updated for 1.4 Quote Link to comment Share on other sites More sharing options...
LightBender Posted March 16, 2018 Share Posted March 16, 2018 Please update to 1.4.1 the mod causes all docking ports to become nonexistent. Quote Link to comment Share on other sites More sharing options...
drtedastro Posted March 16, 2018 Share Posted March 16, 2018 (edited) 1 hour ago, LightBender said: Please update to 1.4.1 the mod causes all docking ports to become nonexistent. lightbender, Don't bother the mod builders directly after an upgrade. They are busy with everything from Real Life and working out what needs to be changed in their mods. They will get to it when they get to it. Give um and break, or you will push them to the point that they won't update. Chill, have a few beers and all will be good. Go kill some greener's with 1.3.1 for awhile longer. Edited March 16, 2018 by drtedastro Quote Link to comment Share on other sites More sharing options...
LightBender Posted March 19, 2018 Share Posted March 19, 2018 On 3/16/2018 at 12:31 PM, drtedastro said: lightbender, Don't bother the mod builders directly after an upgrade. They are busy with everything from Real Life and working out what needs to be changed in their mods. They will get to it when they get to it. Give um and break, or you will push them to the point that they won't update. Chill, have a few beers and all will be good. Go kill some greener's with 1.3.1 for awhile longer. Kill some grenner's?...BDarmory here I come! And just telling them what happens if you get the 1.3.1 version of the mod plus this is the Forum so shouldn't people be posting any problems they have with it on its own forum site? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 19, 2018 Author Share Posted March 19, 2018 4 hours ago, LightBender said: Kill some grenner's?...BDarmory here I come! And just telling them what happens if you get the 1.3.1 version of the mod plus this is the Forum so shouldn't people be posting any problems they have with it on its own forum site? Actually, yes, it's a waste of my time. It is not supported, it is not updated, please don't waste time with bug reports until the modder says it's been updated. Of course, if a modder hasn't been around for a while, this doesn't really apply Quote Link to comment Share on other sites More sharing options...
LightBender Posted March 20, 2018 Share Posted March 20, 2018 19 hours ago, linuxgurugamer said: Actually, yes, it's a waste of my time. It is not supported, it is not updated, please don't waste time with bug reports until the modder says it's been updated. Of course, if a modder hasn't been around for a while, this doesn't really apply ok then. Quote Link to comment Share on other sites More sharing options...
GERULA Posted March 21, 2018 Share Posted March 21, 2018 Please update this to 1.4.1 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 21, 2018 Author Share Posted March 21, 2018 2 hours ago, GERULA said: Please update this to 1.4.1 Quote Link to comment Share on other sites More sharing options...
GERULA Posted March 21, 2018 Share Posted March 21, 2018 4 hours ago, linuxgurugamer said: sorry, i was misunderstood maybe after I misunderstood from your last comments about this mod something like that you will never update this mod again, so I wrote something like ''Please, i'm begging you update this mod, don't let it die" SRRY Quote Link to comment Share on other sites More sharing options...
steve_v Posted March 25, 2018 Share Posted March 25, 2018 (edited) After installing this, all docking ports on my in-flight vessels stop working - they undock fine, but will not re-acquire (no magnet). Replacing the affected vessel or removing TweakableDockingNode.dll resolves this. Any ideas? I can't see anything obvious in my save file (both working and non-working ports have the same modules, and the parameters are identical) or any applicable errors in the log... ed. KSP 1.3.1, latest TE version flagged for such by CKAN. Edited March 25, 2018 by steve_v Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 25, 2018 Author Share Posted March 25, 2018 Are you using Vens by any chance? Quote Link to comment Share on other sites More sharing options...
steve_v Posted March 26, 2018 Share Posted March 26, 2018 (edited) 9 hours ago, linuxgurugamer said: Are you using Vens by any chance? Nope. One or two other mods though: Spoiler KSP Version: 1.3.1.1891 Installed Modules: - ActionGroupManager 2.2.1 - AirlockPlus v0.0.9 - AirplanePlus 21.0 - AmpYearPowerManager 1:V1.5.1.0 - AT-Utils v1.5.0 - B9PartSwitch v2.1.1 - BDAnimationModules 1:v0.6.5.1 * BetterBurnTime 1.6.1 - BetterCrewAssignment 1.3.1 - BetterTimeWarpCont 2.3.9 - BonVoyage 0.13.2.1 - Ceteras-Suit-Pack 1.05 - ColorCodedCans 1.5.1 - CommunityCategoryKit 2.0.2.0 - CommunityResourcePack 0.8.1.0 - CommunityTechTree 1:3.2.1 ^ CommunityTraitIcons v0.1.9 - ConfigurableContainers-Core 2.4.1.2 - ConnectedLivingSpace 1.2.5.7 - ContractConfigurator 1.23.3 - ContractConfigurator-CleverSats 1.4 - ContractConfigurator-FieldResearch 1.2.1 - ContractConfigurator-KerbalAcademy 1.1.7 - ContractConfigurator-KerbinSpaceStation 2:3.7.0.1 - ContractConfigurator-Tourism 1.5.2 - CrowdSourcedScience v4.1.2 ^ CustomBarnKit 1.1.16.0 - DeployableEngines 0.4.11 - DiverseKerbalHeads 1.1.1 - DMagicOrbitalScience 1.3.11 - EditorExtensionsRedux 3.3.16 - EnvironmentalVisualEnhancements 2:EVE-1.2.2-1 - EVAEnhancementsContinued 0.1.12.1 - EvaFuelCont 1.6.3 - EVAParachutes 0.1.15 ^ FelineUtilityRovers 1.0.8 - FerramAerospaceResearch 3:0.15.9 - FirespitterCore v7.6.0 - FirespitterResourcesConfig v7.6.0 - FuelTanksPlus 1.12.1 - Goodspeed v1.8.10 - GroundConstruction-Core 1.2.1 - HangerExtenderExtended 3.5.2 - HaystackReContinued 0.5.3 - HideEmptyTechNodes 1.0.1 - InterstellarFuelSwitch-Core 2.10.6 X JDLiquidFuelCell 1 - KAS 0.6.3.0 - KeepItStraight 1.0.3 - KEI 1.2.7 - KerbalAlarmClock v3.8.5.0 - KerbalFlightData R23-Ksp1.3-recompile - KerbalJointReinforcement v3.3.3 - KIS 1.9 - Konstruction 0.3.1.0 - KramaxAutopilotContinued 0.3.4 - KSP-AVC 1.1.6.2 - KSPRescuePodFix 1.2.0.8 - LightsOut v0.2.2 * MapviewMonoSound 1.0.1 - MechJeb2 2.7.0.0 - MemGraph Release_1.1.0.3 - Mk1CabinHatch 0.2.0 - MK1StkOpenCockpit 1:1.1.1 - Mk2Expansion 2:1.8.06 - Mk3Expansion 1.4.01 - ModularFlightIntegrator 1.2.4.0 - ModularRocketSystemsLITE 1.13.1 - ModuleManager 3.0.4 - MusicMuteContinued 1.1.3 - NavballDockAlignIndCE 1.0.3 - NearFutureConstruction 0.8.4 - NearFutureProps 1:0.3.0.1 - NearFutureSpacecraft 0.7.7 - OrbitalSurveyPlus 2.3.5 - RCSBuildAidCont 0.9.5.1 - RealChute v1.4.5 - RecycledPartsAtomicAge 0.1.4.3 - RecycledPartsMk2Essentials 0.1.4.3 - RecycledPartsMk2KISContainers 0.1.4.3 - RecycledPartsMk2SolarBatteries 0.1.4.3 - REPOSoftTech-Agencies V1.5.2.0 - Scatterer 2:v0.0324 - Scatterer-config 2:v0.0324 - Scatterer-sunflare 2:v0.0324 - ScienceRelay 4.2 - ScienceRevisitedRevisited 1.6.0 - SensiblePumpsCont 1.2.4.1 X SimpleMk2LanderCanPatch any_version_because_its_a_ModuleManager_patch - SpaceY-Expanded 1.3.1 - SpaceY-Lifters 1.16 - StageRecovery 1.7.2 - StationPartsExpansionRedux 1.0.2 X StockjetTurbinesresurrected 1.1 ^ StockVisualEnhancements 3:1.2.9.0 - Strategia 1.6.0 - surfacelights 1.6 ^ SVE-HighResolution 3:1.0.4 - TakeCommandContinued 1.4.11.1 - TextureReplacerReplaced V0.5.4 - Toolbar 1.7.16.5 - ToolbarController 1:0.1.4.7 X TrimPlus 1.3 - UKS 1:0.53.2.0 ^ UniversalStorage 1.3.0.0 ^ UniversalStorageStockResourceFuelCell v0.1.3 - USI-Core 0.5.1.0 - USI-EXP 0.9.0.0 - USIKolClassSuits 1.1b - USI-LS 0.7.1.0 - USITools 0.10.2.0 - VesselMoverContinued 1.6.2 ^ WaypointManager 2.7.0 - WorldStabilizer 0.8.4 - xScience v5.11 Edited March 26, 2018 by steve_v Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 26, 2018 Author Share Posted March 26, 2018 1 hour ago, steve_v said: Nope. One or two other mods though: Reveal hidden contents KSP Version: 1.3.1.1891 Installed Modules: - ActionGroupManager 2.2.1 - AirlockPlus v0.0.9 - AirplanePlus 21.0 - AmpYearPowerManager 1:V1.5.1.0 - AT-Utils v1.5.0 - B9PartSwitch v2.1.1 - BDAnimationModules 1:v0.6.5.1 * BetterBurnTime 1.6.1 - BetterCrewAssignment 1.3.1 - BetterTimeWarpCont 2.3.9 - BonVoyage 0.13.2.1 - Ceteras-Suit-Pack 1.05 - ColorCodedCans 1.5.1 - CommunityCategoryKit 2.0.2.0 - CommunityResourcePack 0.8.1.0 - CommunityTechTree 1:3.2.1 ^ CommunityTraitIcons v0.1.9 - ConfigurableContainers-Core 2.4.1.2 - ConnectedLivingSpace 1.2.5.7 - ContractConfigurator 1.23.3 - ContractConfigurator-CleverSats 1.4 - ContractConfigurator-FieldResearch 1.2.1 - ContractConfigurator-KerbalAcademy 1.1.7 - ContractConfigurator-KerbinSpaceStation 2:3.7.0.1 - ContractConfigurator-Tourism 1.5.2 - CrowdSourcedScience v4.1.2 ^ CustomBarnKit 1.1.16.0 - DeployableEngines 0.4.11 - DiverseKerbalHeads 1.1.1 - DMagicOrbitalScience 1.3.11 - EditorExtensionsRedux 3.3.16 - EnvironmentalVisualEnhancements 2:EVE-1.2.2-1 - EVAEnhancementsContinued 0.1.12.1 - EvaFuelCont 1.6.3 - EVAParachutes 0.1.15 ^ FelineUtilityRovers 1.0.8 - FerramAerospaceResearch 3:0.15.9 - FirespitterCore v7.6.0 - FirespitterResourcesConfig v7.6.0 - FuelTanksPlus 1.12.1 - Goodspeed v1.8.10 - GroundConstruction-Core 1.2.1 - HangerExtenderExtended 3.5.2 - HaystackReContinued 0.5.3 - HideEmptyTechNodes 1.0.1 - InterstellarFuelSwitch-Core 2.10.6 X JDLiquidFuelCell 1 - KAS 0.6.3.0 - KeepItStraight 1.0.3 - KEI 1.2.7 - KerbalAlarmClock v3.8.5.0 - KerbalFlightData R23-Ksp1.3-recompile - KerbalJointReinforcement v3.3.3 - KIS 1.9 - Konstruction 0.3.1.0 - KramaxAutopilotContinued 0.3.4 - KSP-AVC 1.1.6.2 - KSPRescuePodFix 1.2.0.8 - LightsOut v0.2.2 * MapviewMonoSound 1.0.1 - MechJeb2 2.7.0.0 - MemGraph Release_1.1.0.3 - Mk1CabinHatch 0.2.0 - MK1StkOpenCockpit 1:1.1.1 - Mk2Expansion 2:1.8.06 - Mk3Expansion 1.4.01 - ModularFlightIntegrator 1.2.4.0 - ModularRocketSystemsLITE 1.13.1 - ModuleManager 3.0.4 - MusicMuteContinued 1.1.3 - NavballDockAlignIndCE 1.0.3 - NearFutureConstruction 0.8.4 - NearFutureProps 1:0.3.0.1 - NearFutureSpacecraft 0.7.7 - OrbitalSurveyPlus 2.3.5 - RCSBuildAidCont 0.9.5.1 - RealChute v1.4.5 - RecycledPartsAtomicAge 0.1.4.3 - RecycledPartsMk2Essentials 0.1.4.3 - RecycledPartsMk2KISContainers 0.1.4.3 - RecycledPartsMk2SolarBatteries 0.1.4.3 - REPOSoftTech-Agencies V1.5.2.0 - Scatterer 2:v0.0324 - Scatterer-config 2:v0.0324 - Scatterer-sunflare 2:v0.0324 - ScienceRelay 4.2 - ScienceRevisitedRevisited 1.6.0 - SensiblePumpsCont 1.2.4.1 X SimpleMk2LanderCanPatch any_version_because_its_a_ModuleManager_patch - SpaceY-Expanded 1.3.1 - SpaceY-Lifters 1.16 - StageRecovery 1.7.2 - StationPartsExpansionRedux 1.0.2 X StockjetTurbinesresurrected 1.1 ^ StockVisualEnhancements 3:1.2.9.0 - Strategia 1.6.0 - surfacelights 1.6 ^ SVE-HighResolution 3:1.0.4 - TakeCommandContinued 1.4.11.1 - TextureReplacerReplaced V0.5.4 - Toolbar 1.7.16.5 - ToolbarController 1:0.1.4.7 X TrimPlus 1.3 - UKS 1:0.53.2.0 ^ UniversalStorage 1.3.0.0 ^ UniversalStorageStockResourceFuelCell v0.1.3 - USI-Core 0.5.1.0 - USI-EXP 0.9.0.0 - USIKolClassSuits 1.1b - USI-LS 0.7.1.0 - USITools 0.10.2.0 - VesselMoverContinued 1.6.2 ^ WaypointManager 2.7.0 - WorldStabilizer 0.8.4 - xScience v5.11 Another mod addict, I see You are installing this into an existing save? That's probably your problem. Quote Link to comment Share on other sites More sharing options...
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