Xd the great Posted April 23, 2018 Share Posted April 23, 2018 On 19/04/2018 at 6:30 PM, redmonddkgamer said: How do I make the autopilot fly straight as opposed to circling When will kps v 1.4.2 compatible BDA be out? Link to comment Share on other sites More sharing options...
DoctorDavinci Posted April 23, 2018 Author Share Posted April 23, 2018 (edited) @Xd the great - Please read the below quoted post On 4/3/2018 at 1:24 AM, Papa_Joe said: Release Date: SoonTM (first rule with modders, never ask when a mod will be ready. It will be ready when it is ready). Mod authors support mods for a variety of reasons, but are not beholden to the users to maintain, improve, or apologize for their mods. Users that complain or pressure mod authors (i'm not directing this at you, as you have been kind enough to admit that you are new, and need to learn), are the bane of a mod author's existence. If anything they discourage mod authors from continuing to support mods. Think of it this way. If you are getting a mod for free, why would you complain about the quality or timeliness of an update, bug fixes or improvement to that mod? Did you pay for the mod author's work? Further, if you do actually donate to a mod author, it is always welcome, but it still does not give you license to complain. With that said, constructive criticism, provided with respect and details of how to reproduce any errors or bugs found, and suggestions for improvement on the mod are always welcome. Trolling and bashing are not. Physics Range Extender is a required dependency for BDArmory. You must install it separately. It is not included with BDAc. We all have to start somewhere. Asking questions is not a weakness Learn how to install mods manually, that way if you have problems using tools like CKAN, you can figure out what is going wrong. All Mods go into separate folders under the GameData folder. DO not have a GameData/GameData/ModName structure. that is incorrect. Proper structure is GameData/ModName If you find a bug or problem with a mod, be sure to provide as much information to the mod author as you can to allow for them to aid you. Logs (KSP.log), and steps to reliably reproduce are very helpful and typically are expected by mod authors in order to be able to help you. Not sure what you mean by an official Form for 1.4.x. Please explain. If you mean forum, then there is not really. You should just read the forums and get up to speed. Almost every forum thread will expect that you read before you ask questions. Try to answer your questions yourself through research. google search is useful for KSP. lots of info out there, This shows the thread author and your fellow members that you have done your homework. You will gain respect that way. Hope that helps. If you need more, feel free to PM me. Edited April 23, 2018 by DoctorDavinci Link to comment Share on other sites More sharing options...
Xd the great Posted April 23, 2018 Share Posted April 23, 2018 (edited) 3 hours ago, DoctorDavinci said: @Xd the great - Please read the below quoted post Ok thanks sorry for my noobness Edited April 23, 2018 by Xd the great Link to comment Share on other sites More sharing options...
Xd the great Posted April 23, 2018 Share Posted April 23, 2018 By the way i was trying plane-dropping tanks onto enemy positoon. IT WORKS LOL Link to comment Share on other sites More sharing options...
jrodriguez Posted April 23, 2018 Share Posted April 23, 2018 (edited) NEW RELEASE OF BDAC COMPATIBLE WITH KSP 1.4.2! Thanks to dev team and the testing team for the effort! https://github.com/PapaJoesSoup/BDArmory/releases/tag/v1.2.0 Changelog v1.2.0 * NEW FEATURES: * Support for Unity 2017. Icons textures fixed by PapaJoe. Thanks to @SpannerMonkey for chaff/smoke models. * Compatibility with KSP 1.4.2. * Surface AI: Yes, tank battles and ships battles are a reality now. Thanks to @Gedas for this major feature. * Damage Consequences: damaged engine has reduced thrust and greater heat production. Issue #433. * ENHANCEMENTS: * Cruise Guidance overhaul. * Shaped explosions for AGM missiles. * Chaff rebalance. * New setting to disable terrain checks. * New FX for missile collisions. * Modular missile core - added option to control roll. * HE-KV1 missile is now efficient and deadly in Space :) Thanks to Kergan. * Weapons like cannons can fire up to their max range. (eg: a 20 km cannon can fire at 20 km) * FIXES: * Drag of ammo boxes reduced. Issue #498. * Dozens of small fixes and rebalance! Edited April 23, 2018 by jrodriguez Link to comment Share on other sites More sharing options...
Tortoise Posted April 23, 2018 Share Posted April 23, 2018 *screams* Link to comment Share on other sites More sharing options...
Midnight Jade Posted April 23, 2018 Share Posted April 23, 2018 Epic announcement. Thanks for your hard work. Link to comment Share on other sites More sharing options...
Papa_Joe Posted April 23, 2018 Share Posted April 23, 2018 Good things come to those who wait. thanks to the whole BDAc team, and to the testing group. This stuff is not possible without them. Link to comment Share on other sites More sharing options...
SarcasticAviator Posted April 24, 2018 Share Posted April 24, 2018 Not being able to fire/fire at things left an empty void in my soul. I finally have a purpose in the game again. Thank you so much to the development team for letting this mod continue to provide us with destructive capabilities in the game. Link to comment Share on other sites More sharing options...
william2002730 Posted April 24, 2018 Share Posted April 24, 2018 Question: Since on GitHub, it said it's currently released for 1.4.2, will it work for 1.4.1? Since it says 1.4.x on this forum. Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted April 24, 2018 Share Posted April 24, 2018 stares at announcement for hours... Now all i need is space compatibility and individual weapons targeting. And maybe like a priority target thing that you could set to say shoot tanks more than planes or big stuff more than small stuff. That would be cool! thanks for updating it! wait- reads changelog YESSS I- I cannot.. oh my... land AI.. oh Link to comment Share on other sites More sharing options...
DoctorDavinci Posted April 24, 2018 Author Share Posted April 24, 2018 (edited) 2 hours ago, william2002730 said: Question: Since on GitHub, it said it's currently released for 1.4.2, will it work for 1.4.1? Since it says 1.4.x on this forum. Actually it does not say released 'for' KSP v1.4.2, it says 'Compatible' with KSP v1.4.2 As for your question, it should work just fine ... if it doesn't then there is an easy solution to fix it which is to upgrade to KSP v1.4.2 Edited April 24, 2018 by DoctorDavinci Link to comment Share on other sites More sharing options...
Tortoise Posted April 24, 2018 Share Posted April 24, 2018 (edited) I'm having a slight problem on my linux installation of KSP 1.4.2: As you can see, the missile just dissapears when trying to fire or jettison. Edited April 24, 2018 by Tortoise Link to comment Share on other sites More sharing options...
Papa_Joe Posted April 24, 2018 Share Posted April 24, 2018 1 minute ago, Tortoise said: I'm having a slight problem on my linux installation of KSP 1.4.2: As you can see, the missile just dissapears when trying to fire or jettison. As per the OP, the usual troubleshooting information is needed. Follow the troubleshooting steps. We can't help you if you don't give us more to work with. I can visually see what is happening, but steps to reproduce, logs, craft file, and possibly a save game go a long way in assisting us. Thanks! Link to comment Share on other sites More sharing options...
Tortoise Posted April 24, 2018 Share Posted April 24, 2018 (edited) 52 minutes ago, Papa_Joe said: As per the OP, the usual troubleshooting information is needed. Follow the troubleshooting steps. We can't help you if you don't give us more to work with. I can visually see what is happening, but steps to reproduce, logs, craft file, and possibly a save game go a long way in assisting us. Thanks! Reproduction Steps, Log & Craft Files: (removed) more valuable info: Edited April 24, 2018 by Tortoise forum formats weirldy Link to comment Share on other sites More sharing options...
Papa_Joe Posted April 24, 2018 Share Posted April 24, 2018 (edited) I've copied and saved the log. Please delete it from your post, as it is causing a severe performance impact on the page. In the future, if you would be so kind as to provide a link to a cloud stored copy or your dropbox copy, that will prevent issues like that. I will review and discuss with the team. Thanks! Update: I'm seeing a lot of errors in the log file. You have several mods installed. Please create a separate game install with just BDAc and Physics Range Extender, and try to reproduce the issue. If you still have an issue, please provide the log and a image of your bda install on disk. (Folder structure.). What I'm seeing seems to point to an incorrect install. Edited April 24, 2018 by Papa_Joe Link to comment Share on other sites More sharing options...
Dimas152 Posted April 24, 2018 Share Posted April 24, 2018 >updated for 1.4.2 AAAAAA >HE-KV-1 tweaked AAAAAAAAAAAAA >surface AI AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Link to comment Share on other sites More sharing options...
Papa_Joe Posted April 24, 2018 Share Posted April 24, 2018 @Tortoise. I have reviewed the distribution of BDAc, and I see in the distribution several .cfg files that are supposed to be in the BDArmory folder. The errors relating to BDAc indicate that these file cannot be found. I suspect a blown installation. Link to comment Share on other sites More sharing options...
Tortoise Posted April 24, 2018 Share Posted April 24, 2018 6 minutes ago, Papa_Joe said: @Tortoise. I have reviewed the distribution of BDAc, and I see in the distribution several .cfg files that are supposed to be in the BDArmory folder. The errors relating to BDAc indicate that these file cannot be found. I suspect a blown installation. Was I supposed to do something other than drop the BD Armory and PhysicsRangeExtender folders into GameData? Link to comment Share on other sites More sharing options...
DoctorDavinci Posted April 24, 2018 Author Share Posted April 24, 2018 1 hour ago, Tortoise said: I'm having a slight problem on my linux installation of KSP 1.4.2: As you can see, the missile just dissapears when trying to fire or jettison. If you launch a missile said missile becomes a separate vessel and KRASH is not set up to simulate more than one vessel at a time Nothing we can do about that as KRASH is not a mod that is maintained by the BDAc team Link to comment Share on other sites More sharing options...
Papa_Joe Posted April 24, 2018 Share Posted April 24, 2018 13 minutes ago, DoctorDavinci said: If you launch a missile said missile becomes a separate vessel and KRASH is not set up to simulate more than one vessel at a time Nothing we can do about that as KRASH is not a mod that is maintained by the BDAc team Thanks Doc. I missed the fact that he was running in KRASH. that would explain the issue. Link to comment Share on other sites More sharing options...
Tortoise Posted April 24, 2018 Share Posted April 24, 2018 (edited) 55 minutes ago, DoctorDavinci said: If you launch a missile said missile becomes a separate vessel and KRASH is not set up to simulate more than one vessel at a time Nothing we can do about that as KRASH is not a mod that is maintained by the BDAc team I should've mentioned that I tested this outside of the KRASH simulation (The vessel was built, and launched) and it made no difference. The bug still exists nonetheless, so it shouldn't have anything to do with KRASH. edit: I just realized I'm on KSP 1.4.1 and not 1.4.2 aswell Edited April 24, 2018 by Tortoise added more info Link to comment Share on other sites More sharing options...
jrodriguez Posted April 24, 2018 Share Posted April 24, 2018 1 hour ago, Tortoise said: I should've mentioned that I tested this outside of the KRASH simulation (The vessel was built, and launched) and it made no difference. The bug still exists nonetheless, so it shouldn't have anything to do with KRASH. edit: I just realized I'm on KSP 1.4.1 and not 1.4.2 aswell Would you mind to do a test using KSP 1.4.2 without any other mods other than BDA and PRE? If the issue persist please add it here: https://github.com/PapaJoesSoup/BDArmory/issues Link to comment Share on other sites More sharing options...
Xd the great Posted April 24, 2018 Share Posted April 24, 2018 Yay finally 1.4.2 compatible. Thanks you all guys for your very hard work. Link to comment Share on other sites More sharing options...
Cassel Posted April 24, 2018 Share Posted April 24, 2018 I like AI for planes and ground vehicles. A small suggestion: choosing targets on the radar should be easier, as the radar detects something, the target should appear on the list where it would be easier to click on it. Link to comment Share on other sites More sharing options...
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