RaiderMan Posted October 16, 2017 Share Posted October 16, 2017 nertea bundles those required dependencies for a few reasons, notably so us end users dont have to go tracking things down ourselves, and because its frankly easier and faster to do so, rather than spend time repeating 'download link is at the top of the thread' or something similar. at least thats what I get out of it. Quote Link to comment Share on other sites More sharing options...
Gibster Posted October 16, 2017 Share Posted October 16, 2017 I AM AN IDIOT, I didn't extract the B9PartSwitch, problem solved! Sorry! Quote Link to comment Share on other sites More sharing options...
Sadgeras Posted October 17, 2017 Share Posted October 17, 2017 (edited) Hello everyone, Above all, excuse my approximate English. I would like to thank Nertea for her creations, which are excellent and absolutely brilliant. I know that it takes time and that in addition to this passion, he has a life beside. Although some have easy criticism or fast request, Nertea must continue to take his time to release us the updates because otherwise he risks losing the desire and passion of this game. At all thank you for supporting him in and especially do not be too hurry, space will always be there tomorrow! Good continuation in the dream to you Nertea and good courage in your life of every day! Edited October 17, 2017 by Sadgeras Quote Link to comment Share on other sites More sharing options...
shynung Posted October 17, 2017 Share Posted October 17, 2017 18 hours ago, Nertea said: NFE 0.9.7 - Fixed a bundling issue, actually resolving with NFE patch, if integrated engine is inactive, disable auto-adjustment of reactor throttle Whatever it is you did, that did the trick. Nice job, dude. Have some coffee. Quote Link to comment Share on other sites More sharing options...
Podesta Posted October 17, 2017 Share Posted October 17, 2017 (edited) @NerteaGreat mods. When you soft-depreciate a part, is it possible to edit its info/name to state it without breaking the game to people that has the part? Or at least to prevent contracts from pulling it? I'm asking because I had some parts that I was researching for and buying but I couldn't find in the VAB at all. I was confident that my game was broken. One of the parts was the LV-T95, that after launching more rockets that I'm proud to admit with the LV-95 that I mistook for it, I was able to find in this thread (page 5, third post) your changelog for version 0.6 that stated that It was Soft-deprecated. Edited October 18, 2017 by Podesta Typo self > soft Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 20, 2017 Share Posted October 20, 2017 (edited) How will the Ion engine nerf (Because I know it's still in there) affect any currently-flying ion spacecraft? I mean, I have one that's just barely cutting it in the electrical department, and the apparent increase of the electric charge ratio from 1.8 to 54 could ruin many things. Edited October 20, 2017 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
Streetwind Posted October 21, 2017 Share Posted October 21, 2017 23 hours ago, Rory Yammomoto said: How will the Ion engine nerf (Because I know it's still in there) affect any currently-flying ion spacecraft? I mean, I have one that's just barely cutting it in the electrical department, and the apparent increase of the electric charge ratio from 1.8 to 54 could ruin many things. I haven't checked in a long while, but I think applying a MM patch will affect all instances of a part, even those already in flight. However, Ec ratios in the config are not equal to Ec usage ingame. You're not going to get a 30-fold Ec usage increase (that would be ridiculous). In practical application, it goes from 8.74 to 14.99. So you'll be able to run the engine at 60% throttle still. (It's not going to give you much thrust, but it should get you home eventually.) Alternatively, wait with installing NF Propulsion until that probe has done its job. ...Or press Alt+F12 Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 21, 2017 Author Share Posted October 21, 2017 On 10/17/2017 at 2:02 PM, Podesta said: @NerteaGreat mods. When you soft-depreciate a part, is it possible to edit its info/name to state it without breaking the game to people that has the part? Or at least to prevent contracts from pulling it? I'm asking because I had some parts that I was researching for and buying but I couldn't find in the VAB at all. I was confident that my game was broken. One of the parts was the LV-T95, that after launching more rockets that I'm proud to admit with the LV-95 that I mistook for it, I was able to find in this thread (page 5, third post) your changelog for version 0.6 that stated that It was Soft-deprecated. I had this part soft deprecated for a few versions before I fully removed it. Iirc that time period was a couple months which I felt was adequate time for people to adapt. Quote Link to comment Share on other sites More sharing options...
Wyzard Posted October 22, 2017 Share Posted October 22, 2017 I noticed that NFLV's N-Series Service Bay is in the "Heavy Command Modules" tech node. Is that intentional? It doesn't have any command functionality. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 22, 2017 Author Share Posted October 22, 2017 9 hours ago, Wyzard said: I noticed that NFLV's N-Series Service Bay is in the "Heavy Command Modules" tech node. Is that intentional? It doesn't have any command functionality. Yes, I placed it there because the 2.5m service bay is in Command Modules. Quote Link to comment Share on other sites More sharing options...
Wyzard Posted October 22, 2017 Share Posted October 22, 2017 15 minutes ago, Nertea said: Yes, I placed it there because the 2.5m service bay is in Command Modules. Huh, I'd never noticed that oddity before. So the NFLV bay placement is intentionally weird, to be consistent with stock weirdness. Can't argue with that. Quote Link to comment Share on other sites More sharing options...
Frag2000 Posted October 23, 2017 Share Posted October 23, 2017 Hi Nertea, just a quick word to let you know that I am seriously impressed by this mod series. I love those component so much that I went on youtube to watch all KottabosGames clips about your mod. Keep the good work Nertea, this is professional grade material you are doing here. I just started a fresh new campaign on 1.3.1. I did not go thru all the pages of that thread yet but was wondering if someone knows if the NearFutureProps and NearFutureSpacecraft are still listed as 1.3 because they were simply not tested against 1.3.1 or they are known to be broken on that release? Again ...amazing work. I will follow that thread closely and I will have a beer in your honor while building my brand new spacestation Quote Link to comment Share on other sites More sharing options...
Streetwind Posted October 23, 2017 Share Posted October 23, 2017 57 minutes ago, Frag2000 said: I just started a fresh new campaign on 1.3.1. I did not go thru all the pages of that thread yet but was wondering if someone knows if the NearFutureProps and NearFutureSpacecraft are still listed as 1.3 because they were simply not tested against 1.3.1 or they are known to be broken on that release? They are not yet updated because Nertea is doing some work on the Props package, which is used by several of his mods (Station Parts Expansion, Mk IV, NF Spacecraft). Anything depending on Props will only be updated once that is done. Quote Link to comment Share on other sites More sharing options...
Frag2000 Posted October 23, 2017 Share Posted October 23, 2017 3 hours ago, Streetwind said: They are not yet updated because Nertea is doing some work on the Props package, which is used by several of his mods (Station Parts Expansion, Mk IV, NF Spacecraft). Anything depending on Props will only be updated once that is done. Ho do not get me wrong, I am not asking for an ETA. Nertea is doing an AWESOME job believe me. I will take the update when it will be ready. What I was wondering in fact is if its known to be broken in 1.3.1 or its just because it was not tested yet. Quote Link to comment Share on other sites More sharing options...
Streetwind Posted October 23, 2017 Share Posted October 23, 2017 I wasn't getting you wrong, I was explaining the reason why there is no 1.3.1 version of those mods yet As for whether the old versions work - personally I don't know because I haven't tried. And officially I am forced to give you the "no support for mismatched versions" line. But perhaps someone else can give you a better answer for this... Quote Link to comment Share on other sites More sharing options...
Frag2000 Posted October 23, 2017 Share Posted October 23, 2017 2 minutes ago, Streetwind said: I wasn't getting you wrong, I was explaining the reason why there is no 1.3.1 version of those mods yet As for whether the old versions work - personally I don't know because I haven't tried. And officially I am forced to give you the "no support for mismatched versions" line. But perhaps someone else can give you a better answer for this... No prob I installed it and it work well so far (at least the game launches without any issues). I will let you guys know if I stumble on any incompatibility issue. Thanks guys! Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 24, 2017 Author Share Posted October 24, 2017 On 10/23/2017 at 10:06 AM, Frag2000 said: Ho do not get me wrong, I am not asking for an ETA. Nertea is doing an AWESOME job believe me. I will take the update when it will be ready. What I was wondering in fact is if its known to be broken in 1.3.1 or its just because it was not tested yet. Check this post near the end: Also, a couple of minor bugfix updates to NFLV. NFLV 1.1.3 Fixed CryoTanks patch making nosecone negative mass happen Fixed fuel capacity of short 3.75m adapter Improved MFT patch courtesy of John Latour(ISE) Quote Link to comment Share on other sites More sharing options...
Gilph Posted October 24, 2017 Share Posted October 24, 2017 I'm using both SSPE and Spacecraft in a 1.3.1 career. All good so far. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted October 24, 2017 Share Posted October 24, 2017 can I continue to use the yet to be updated packs with 1.3.1? Quote Link to comment Share on other sites More sharing options...
Wyzard Posted October 25, 2017 Share Posted October 25, 2017 4 hours ago, RaiderMan said: can I continue to use the yet to be updated packs with 1.3.1? Nertea just answered that question two posts above yours. Yes, you can. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted October 25, 2017 Share Posted October 25, 2017 yeah..I got the 'you're an idiot' look already XD Quote Link to comment Share on other sites More sharing options...
TK421d Posted October 26, 2017 Share Posted October 26, 2017 On 10/24/2017 at 7:52 PM, RaiderMan said: yeah..I got the 'you're an idiot' look already XD i believe that expression is the standard modeled for the open-mouth-agast ketbal cockpit portraits. Quote Link to comment Share on other sites More sharing options...
Gorby1 Posted October 27, 2017 Share Posted October 27, 2017 I leave KSP for a mere 6 months and come back to find a new Near Future mod??? I feel so lucky I might buy a lottery ticket! Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 27, 2017 Author Share Posted October 27, 2017 Last one! Near Future Spacecraft 0.7.4 KSP 1.3.1 Dependency update Updated NFProps to 0.2.0 Better in every way Quote Link to comment Share on other sites More sharing options...
Raptor9 Posted October 27, 2017 Share Posted October 27, 2017 YES! Quote Link to comment Share on other sites More sharing options...
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