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Mun outpost expansion: Navigation issues


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I blew my budget and built a very heavy space station:

5D5EA2AF328CDC92A6498F911EF02A5F99B1A400

 

It was hard to land, and it took me some attempts before I landed it.

Now I have created a second module for it. However, due to landing location it isn't close enough for me to see the square with the name and distance. I have successfully landed the new module on the mun, but I don't know how I can navigate to it.

I am on the ground, and I have no clue how to get the expansion piece to the main station.

Edited by AntherJebediah
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Also, if you look on your map view at the Mun, from above at the ships on the surface -- east is to the right, and north is up. So you look at the new ship and say "I need to go about 45 degrees between east and south", or whatever. So east is 90 degrees on the compass, and south is 180 degrees, and you trundle off aiming halfway in-between.

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Just a follow-on to the good advice above from @Spricigo and @bewing:

You're going to do a suborbital hop from where your 2nd ship is now, to the target ship.  bewing's advice will help get you initially launched in approximately the right direction (just how approximately will depend on how good you are at estimating angles).

Assuming that the hop is relatively short compared to the size of the Mun (i.e. you're not going halfway around it, or something), the most dV-efficient way is to blast off at full throttle, at a 45 degree angle above horizontal.  What I like to do is to switch to map view for the blast-off, so that as soon as I've tipped over to a 45 degree angle, I just run the engine at full throttle until the expanding arc of my projected trajectory ends up at the target ship.

The way to tell whether you're basically on track or not (so you can make corrections to left or right, if your initial aim was off):

  • Make sure your navball is in surface mode-- not orbital, not target.  This doesn't make a huge difference for the Mun, which rotates fairly slowly, so that the three are pretty close to the same, but it's a good habit to get into, since it'll have more of an effect if you're somewhere that rotates faster than that.
  • Take a look at the prograde :prograde: marker on the navball, and note where it is, relative to the target prograde :targetpro: marker.  Assuming you've got the navball rotated so that the horizon appears horizontal, you should see the :prograde: directly above the :targetpro:.  That is, if you picture a line connecting the :targetpro: to the zenith, the :prograde: should be smack dab on that line somewhere.  If it's off to the left or off to the right, you need to correct your aim accordingly.  
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