lonza Posted May 23, 2020 Share Posted May 23, 2020 (edited) Hi, is the breaking ground expansion compatible with this mod collection? I saw some screenshots with rovers in your site but am not sure if those come with some mods aswell? EDIT: I guess u dont support it for good reasons, but please add it to your installation instructions that it's not recommended or smth. Edited May 24, 2020 by lonza Quote Link to comment Share on other sites More sharing options...
lonza Posted May 24, 2020 Share Posted May 24, 2020 Hey again, I just wanted to design my first Sounding Rocket but somehow the deltaV and speed calculations dont work. Do u have an idea what I might have to do? https://imgur.com/a/K5JEGQA best wishes, Lonza Quote Link to comment Share on other sites More sharing options...
ValiZockt Posted May 24, 2020 Share Posted May 24, 2020 18 hours ago, lonza said: Hi, is the breaking ground expansion compatible with this mod collection? I saw some screenshots with rovers in your site but am not sure if those come with some mods aswell? EDIT: I guess u dont support it for good reasons, but please add it to your installation instructions that it's not recommended or smth. Having Breaking Ground installed doesn't do anything, it isn't configured as of now. If you're looking for Robotics you may have a look at Infernal Robotics 3 minutes ago, lonza said: Hey again, I just wanted to design my first Sounding Rocket but somehow the deltaV and speed calculations dont work. Do u have an idea what I might have to do? https://imgur.com/a/K5JEGQA Mechjeb is working, your fuel tanks are just empty, you will have to fill them with fuel. (click that button above "tool tank") Quote Link to comment Share on other sites More sharing options...
lonza Posted May 24, 2020 Share Posted May 24, 2020 (edited) 14 minutes ago, ValiZockt said: Having Breaking Ground installed doesn't do anything, it isn't configured as of now. If you're looking for Robotics you may have a look at Infernal Robotics Mechjeb is working, your fuel tanks are just empty, you will have to fill them with fuel. (click that button above "tool tank") okay, thank you it worked! Inf Robo seems to be for 1.7 atm. I'm at 1.8.1. but thanks, will follow its development Edited May 24, 2020 by lonza Quote Link to comment Share on other sites More sharing options...
siimav Posted May 24, 2020 Share Posted May 24, 2020 48 minutes ago, lonza said: okay, thank you it worked! Inf Robo seems to be for 1.7 atm. I'm at 1.8.1. but thanks, will follow its development This does work in 1.8 with RO: https://github.com/whale2/InfernalRobotics/releases Unfortunately it doesn't have RP-1 tech tree configs yet. Quote Link to comment Share on other sites More sharing options...
Xenon2462 Posted May 24, 2020 Share Posted May 24, 2020 is there a config for the cst-100 starliner? Quote Link to comment Share on other sites More sharing options...
ValiZockt Posted May 24, 2020 Share Posted May 24, 2020 26 minutes ago, Xenon2462 said: is there a config for the cst-100 starliner? Yes, there is this Pull Request about adding the CST-100 Starliner to ROCapsules Quote Link to comment Share on other sites More sharing options...
lonza Posted May 24, 2020 Share Posted May 24, 2020 1 hour ago, siimav said: This does work in 1.8 with RO: https://github.com/whale2/InfernalRobotics/releases Unfortunately it doesn't have RP-1 tech tree configs yet. Cool, thanks! Should I start a new RP-1 campaign then? Quote Link to comment Share on other sites More sharing options...
Xenon2462 Posted May 24, 2020 Share Posted May 24, 2020 3 hours ago, ValiZockt said: Yes, there is this Pull Request about adding the CST-100 Starliner to ROCapsules that's worked thx Quote Link to comment Share on other sites More sharing options...
lonza Posted May 25, 2020 Share Posted May 25, 2020 Hey, is there some guide for early airplanes in RO? They always struggle to left/right before lift-off and loose a wing... https://imgur.com/a/b6Cu9mZ Any tips? Or should I just avoid them for now? Quote Link to comment Share on other sites More sharing options...
whale_2 Posted May 25, 2020 Share Posted May 25, 2020 1 hour ago, lonza said: Hey, is there some guide for early airplanes in RO? They always struggle to left/right before lift-off and loose a wing... https://imgur.com/a/b6Cu9mZ Any tips? Or should I just avoid them for now? I do it the following way - remap controls, so you can control steerable wheel separately from the rudder. (Ideally have rudder controlled by a joystick). Use wheel control when the speed is low, use rudder when going fast. This way you are less likely to oversteer. Quote Link to comment Share on other sites More sharing options...
siimav Posted May 25, 2020 Share Posted May 25, 2020 3 hours ago, lonza said: Hey, is there some guide for early airplanes in RO? They always struggle to left/right before lift-off and loose a wing... https://imgur.com/a/b6Cu9mZ Any tips? Or should I just avoid them for now? Also I would suggest installing KSPWheel if you haven't done that already Quote Link to comment Share on other sites More sharing options...
lonza Posted May 26, 2020 Share Posted May 26, 2020 11 hours ago, siimav said: Also I would suggest installing KSPWheel if you haven't done that already Hm I'm not sure if end-users need to install it. On the mod page he says its merely for modders to be used in their own mods? Quote Link to comment Share on other sites More sharing options...
whale_2 Posted May 26, 2020 Share Posted May 26, 2020 (edited) 25 minutes ago, lonza said: Hm I'm not sure if end-users need to install it. On the mod page he says its merely for modders to be used in their own mods? RO is an exception. It has configs that modify stock wheels when KSPWheel is present. Edited May 26, 2020 by whale_2 Quote Link to comment Share on other sites More sharing options...
lonza Posted May 26, 2020 Share Posted May 26, 2020 (edited) 11 hours ago, whale_2 said: RO is an exception. It has configs that modify stock wheels when KSPWheel is present. thx! Still was unable to make a plane work, but I keep trying. EDIT: https://imgur.com/a/jMcD0o7 yaaay! Edited May 26, 2020 by lonza Quote Link to comment Share on other sites More sharing options...
lonza Posted May 27, 2020 Share Posted May 27, 2020 (edited) So i landed successfully, how can i recover the plane to retank it and fly it again? If i hit recover, it seems to be disassembled. And is there a way to set an aim on my navbal (e.g. the landing site)? Also my nights are extremly dark, is there some mod to change this even if its not rly realistic? (sry dont want to annoy you ;D) Edited May 28, 2020 by lonza Quote Link to comment Share on other sites More sharing options...
lonza Posted May 28, 2020 Share Posted May 28, 2020 On 5/27/2020 at 11:54 AM, lonza said: Also my nights are extremly dark, is there some mod to change this even if its not rly realistic? Tried to increase the vacuumLightLevel or the ambient Light in the Settings.cfg of PlanetShine, which didnt work... also scatterer's config.cfg disableAmbientLight = False didnt change it. Any other ideas? Quote Link to comment Share on other sites More sharing options...
Jacke Posted May 28, 2020 Share Posted May 28, 2020 On 5/27/2020 at 3:54 AM, lonza said: Also my nights are extremly dark, is there some mod to change this even if its not rly realistic? There's this mod. Quote Link to comment Share on other sites More sharing options...
lonza Posted May 29, 2020 Share Posted May 29, 2020 12 hours ago, Jacke said: There's this mod. Thanks! works like a charm! Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted May 29, 2020 Share Posted May 29, 2020 (edited) On 5/27/2020 at 6:54 AM, lonza said: So i landed successfully, how can i recover the plane to retank it and fly it again? If i hit recover, it seems to be disassembled. And is there a way to set an aim on my navbal (e.g. the landing site)? The regular Realism Overhaul utilizes stock mechanics for recovering vessels. If you recover a vessel, you'll be reimbursed for the value of the recovered parts, but the vessel will be disassembled and you will have to build it again to re-fly. At the risk of incorporating significant complexity, Realistic Progression 1 (https://github.com/KSP-RO/RP-0/wiki) introduces the mechanics I believe you are after. By using the Kerbal Construction Time mod, RP-1 offers the ability to recover a vessel, re-fuel it & re-fly it with minimal lead times. Edited May 29, 2020 by hypervelocity Quote Link to comment Share on other sites More sharing options...
lonza Posted May 29, 2020 Share Posted May 29, 2020 24 minutes ago, hypervelocity said: The regular Realism Overhaul utilizes stock mechanics for recovering vessels. If you recover a vessel, you'll be reimbursed for the value of the recovered parts, but the vessel will be disassembled and you will have to build it again to re-fly. At the risk of incorporating significant complexity, Realistic Progression 1 (https://github.com/KSP-RO/RP-0/wiki) introduces the mechanics I believe you are after. By using the Kerbal Construction Time mod, RP-1 offers the ability to recover a vessel, re-fuel it & re-fly it with minimal lead times. Hm yeah I'm already using it. Thanks, I will try to find it in the menus. Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted May 29, 2020 Share Posted May 29, 2020 (edited) If under RP-1, select "Recover to SPH/VAB" to be able to re-utilize the vessel. Note you will need to roll it out again from the KCT menu. Edited May 29, 2020 by hypervelocity Quote Link to comment Share on other sites More sharing options...
lonza Posted May 29, 2020 Share Posted May 29, 2020 5 minutes ago, hypervelocity said: If under RP-1, select "Recover to SPH/VAB" to be able to re-utilize the vessel. Note you will need to roll it out again from the KCT menu. Ah right, the recovery is also via the KCT menu. thx again! Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted May 29, 2020 Share Posted May 29, 2020 Just now, lonza said: Ah right, the recovery is also via the KCT menu. thx again! That is correct good Sir, recovery via KCT is the way to go! Quote Link to comment Share on other sites More sharing options...
Xenon2462 Posted May 30, 2020 Share Posted May 30, 2020 is there a mod that give u the BR-4 and is there a RO config for it? Quote Link to comment Share on other sites More sharing options...
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