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Call for a Code Developer - Unity Substance Shader integration


Climberfx

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Hello.

I made this call to see if there is a coder that could use your time to develop a way to use substance shaders in KSP (they already have support in Unity) so i could have a simple texture that will trigger oldness/age counting the number of flights it have, or hours of use, or reentering atmospheres and how much hot it takes. And then with that, trigger other states like resistance of the part for temperature, shield, etc.

Substance shaders can drive age and other changes in textures using the baked texture in conjunction to normal maps and others.

So, if anyone is interested in this journey, reply here.

Thank you!

examples:

 

Edited by Climberfx
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  • 2 weeks later...
On 8-2-2017 at 8:56 PM, Climberfx said:

Every time i call for something, no one is interested.

All of this is useful for everyone or almost that.

So, what's the problem?

 

I think what you are asking is quite difficult. Even if I have the time to help you (which I don't) I would not know how to achieve it.

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