MaxZhao Posted March 7, 2017 Share Posted March 7, 2017 21 minutes ago, linuxgurugamer said: ok, thank you for taking the time to test. What engines are you using in those boosters? The boosters are "Reliant" and the centre one is "Swivel" Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 7, 2017 Author Share Posted March 7, 2017 4 minutes ago, MaxZhao said: The boosters are "Reliant" and the centre one is "Swivel" stock or from a mod? Ok, I see the reliant it the LV-T30, which is stock will look at it this evening, but I think that will be the way it works. Quote Link to comment Share on other sites More sharing options...
MaxZhao Posted March 7, 2017 Share Posted March 7, 2017 1 hour ago, linuxgurugamer said: stock or from a mod? Ok, I see the reliant it the LV-T30, which is stock will look at it this evening, but I think that will be the way it works. Both stock, thanks mate, it's not really an issue but just thought may be worth mentioning. Thanks for your work! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 7, 2017 Author Share Posted March 7, 2017 I'll look at it, but as of now, if there are no other bug reports, I'll be releasing it this evening Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 8, 2017 Author Share Posted March 8, 2017 4 hours ago, MaxZhao said: The boosters are "Reliant" and the centre one is "Swivel" The mod has a built-in delay of 1/10 second before shutting off the engines. I'm removing that. Quote Link to comment Share on other sites More sharing options...
dlrk Posted March 8, 2017 Share Posted March 8, 2017 Well, in case anyone else has the same issue I had, I found the cause :Through the Eyes of a Kerbal Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 8, 2017 Author Share Posted March 8, 2017 1 hour ago, dlrk said: Well, in case anyone else has the same issue I had, I found the cause :Through the Eyes of a Kerbal Nice to know, thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 8, 2017 Author Share Posted March 8, 2017 RELEASE: 1.2.1, available at Spacedock and in CKAN: Initial LinuxGuruGamer release for 1.2.2 Added additional parachutes in addition to the RealChutes ModuleParachute ModuleKrKerbalParachute RealChuteFAR fixed flickering of windows Removed do-nothing toggle on the debug screen Fixed crash due to transfer to flight too quickly Added Settings page Added configurable timer save delay after staging fixed blizzy icons Added code to hide when F2 is pressed Tied debug window to main window, so it won't be there when nothing is there Found bug which was a segfault when entering launch scene, problem with ordering of Start() vs Awake() Added option to make FMRS always be active at a launch optional Got internal version & beta number updating properly Found bug which occured when staging, causing following error: ArgumentException: Value does not fall within the expected range. New icons courtesy of @EmbersArc Fixed F2 bug Fixed issue with returning to main mission after recovering dropped stage Replaced lost line which was causing the greyed out buttons (I shouldn't do dev when tired and having a migraine) Added code to reload settings properly after they are changed Added new settings: _SETTING_Parachutes _SETTING_Defer_Parachutes_to_StageRecovery If _SETTING_Parachutes is false, then parachutes won't be included as a controllable stage if _SETTING_Defer_Parachutes_to_StageRecovery is true AND SR is installed, even if _SETTING_Parachutes is true, then parachutes won't be included as a controllable stage. Added code to check for StageRecovery being installed Removed 1/10 second delay before auto-shutting off engines Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 8, 2017 Author Share Posted March 8, 2017 14 hours ago, dlrk said: Well, in case anyone else has the same issue I had, I found the cause :Through the Eyes of a Kerbal Has this been reported to the mod author, and has it been fixed? Quote Link to comment Share on other sites More sharing options...
Mikeloeven Posted March 9, 2017 Share Posted March 9, 2017 (edited) So i have been having some major issues with FMRS resetting and loosing save states. It seems as though when your monitoring a discarded stage once the stage touches down the game will either display the end of mission dialogue assuming a critical failure when recovering the landed stage or the act of recovering the stage will simply load a state where the main mission no longer exists. This resets FMRS and prevents the user from reverting to seperation or back to the main mission. I am not sure whats causing this but i suspect its the main capsule completing its parabolic arc and impacting the ground while your controlling the separated stage. I was under the impression that FMRS was supposed to maintain a separation between the saved states and that after recovery of a section the game would revert back to the main mission at the moment of separation to continue with the launch. I did see that you listed in the patch notes that you fixed an issue with the reverting to the main flight which might be related to what i am experiencing however I just installed the most recent release build and this issue seems to still be present unless these notes were for the Beta build? Here is a demonstration flight with the current release build of FMRS installed This is the log from when the video was being made KSPLOG_3-8-17-20:56.log Edited March 9, 2017 by Mikeloeven Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 9, 2017 Author Share Posted March 9, 2017 (edited) 10 hours ago, Mikeloeven said: This is the log from when the video was being made KSPLOG_3-8-17-20:56.log Edited 9 hours ago by Mikeloeven I need the full log, this one is cut off. I'm guessing there is a nullref somewhere, but without the full log, I can't do anything Edited March 9, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Mikeloeven Posted March 9, 2017 Share Posted March 9, 2017 (edited) I re-uploaded the log and checked the contents sometimes gists will be truncated but there should be an option to view the full contents. If its still incomplete send me a PM. https://gist.githubusercontent.com/mikeloeven/33fd80ac4e8c6e715f8885d3e687fa8a/raw/3cc93bb450d9c154e428adae3083e8efb27f66e4/KSP.log Edited March 9, 2017 by Mikeloeven Quote Link to comment Share on other sites More sharing options...
MaxZhao Posted March 9, 2017 Share Posted March 9, 2017 I've just found a bug with FMRS, if you launch a vehicle, stage separation, jump to the separated stage and then select revert to launch the contracts you accepted all gets erased and the strategies are also canceled. logs here. Hope this helps! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 10, 2017 Author Share Posted March 10, 2017 5 hours ago, MaxZhao said: I've just found a bug with FMRS, if you launch a vehicle, stage separation, jump to the separated stage and then select revert to launch the contracts you accepted all gets erased and the strategies are also canceled. logs here. Hope this helps! You mean contracts accepted before launch of the vehicle? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 10, 2017 Author Share Posted March 10, 2017 I have confirmed this. No idea what's going on yet Quote Link to comment Share on other sites More sharing options...
Mikeloeven Posted March 10, 2017 Share Posted March 10, 2017 (edited) Might be noted that I am using contract configurator possible interference ? Though right now i am more concerned about the mission ending prematurely and the deletion of the command modules that goes along with this. . Edited March 10, 2017 by Mikeloeven Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 10, 2017 Author Share Posted March 10, 2017 Nothing to do with CC, I have it happening in a small install. and what "deletion of command modules" are you talking about? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 10, 2017 Author Share Posted March 10, 2017 New release, 1.2.2 Fixed issue where contracts and strategies got canceled if Revert to Launch was done from inside FMRS New release 1.2.2.1 Fixed .version file to use correct record on ksp-avc site Sorry for the double release, I didn't realize the ksp-avc site wasn't correct Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted March 15, 2017 Share Posted March 15, 2017 I shouldn't have looked at this page. Now I'm cooking up all kinds of dastardly plots. :-) Quote Link to comment Share on other sites More sharing options...
MaxZhao Posted March 15, 2017 Share Posted March 15, 2017 On 10/03/2017 at 0:49 PM, linuxgurugamer said: New release, 1.2.2 Fixed issue where contracts and strategies got canceled if Revert to Launch was done from inside FMRS New release 1.2.2.1 Fixed .version file to use correct record on ksp-avc site Sorry for the double release, I didn't realize the ksp-avc site wasn't correct It seems that the problem still persists. Can you also replicate it using the same procedure as my previous post? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 15, 2017 Author Share Posted March 15, 2017 2 minutes ago, MaxZhao said: It seems that the problem still persists. Can you also replicate it using the same procedure as my previous post? It worked when I tested, but I'll check again Quote Link to comment Share on other sites More sharing options...
MaxZhao Posted March 15, 2017 Share Posted March 15, 2017 1 minute ago, linuxgurugamer said: It worked when I tested, but I'll check again Thanks so much! It definitely happened but I'm not quite certain about the reproduction step, I'll make a video recording and provide logs if you can't replicate it using the previous steps. Again, your work is much appreciated! Mods you've revived are the majority in my gamedata! Quote Link to comment Share on other sites More sharing options...
MartynF Posted March 16, 2017 Share Posted March 16, 2017 I don't quite know who you are... but thank you. Spaceplanes make sense again! Quote Link to comment Share on other sites More sharing options...
plausse Posted March 16, 2017 Share Posted March 16, 2017 Was just going to report that all my saves got lost... Seems i should just download the latest build instead. Great work, thanks! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 16, 2017 Author Share Posted March 16, 2017 19 hours ago, MaxZhao said: Thanks so much! It definitely happened but I'm not quite certain about the reproduction step, I'll make a video recording and provide logs if you can't replicate it using the previous steps. Again, your work is much appreciated! Mods you've revived are the majority in my gamedata! Please see what you can do about a reproducible set of steps, would be very helpful. I'm busy right now with a couple of other mods, hope to get back to this in a day or so Thanks Quote Link to comment Share on other sites More sharing options...
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