daniel l. Posted March 18, 2017 Share Posted March 18, 2017 Just now, Gameslinx said: What do you mean by this? Oh sorry. I was trying to reply to @Artyomka15 damn eyes... I'll edit the post right away. Link to comment Share on other sites More sharing options...
Sirius628 Posted March 18, 2017 Share Posted March 18, 2017 Hey, what happens if you fall into the black hole? Link to comment Share on other sites More sharing options...
Wadusher0 Posted March 19, 2017 Share Posted March 19, 2017 5 hours ago, Sirius628 said: Hey, what happens if you fall into the black hole? Probably the same thing that happens when you crash into the sun. Link to comment Share on other sites More sharing options...
Gabu Posted March 19, 2017 Share Posted March 19, 2017 Hey man!! great Mod!! Just to let you know, letting Kargantua with 100g made all manuever nodes crazy when out of Kerbon influence. I got it reduced to SOL standard to solve it on my game. Link to comment Share on other sites More sharing options...
smotheredrun Posted March 20, 2017 Share Posted March 20, 2017 On 3/18/2017 at 10:19 PM, wadusher1 said: Probably the same thing that happens when you crash into the sun. poof! Link to comment Share on other sites More sharing options...
SpaceKraken Posted March 20, 2017 Share Posted March 20, 2017 On 19.03.2017 at 1:57 AM, Sirius628 said: Hey, what happens if you fall into the black hole? I think you should test it. Link to comment Share on other sites More sharing options...
themaster401 Posted March 20, 2017 Share Posted March 20, 2017 Speaking of falling into the black hole without being torn apart, or just an idea for the wormhole, Astronomer's Visual Pack: Interstellar v2 has an optional feature which adds a solid "cloud layer" of wormhole over the sun, and makes this wormhole layer move super fast to give the illusion of traveling quickly through it. It can be seen in action here. Perhaps, if the developer hasn't found a better or more complex method, this can be implemented into the mod over the black hole and future wormhole? Link to comment Share on other sites More sharing options...
RealGecko Posted March 21, 2017 Share Posted March 21, 2017 Hey, man! Pulsar looks cool and black hole is even better. And if you put your system to a higher orbit, then my new warp drive mod will become more usefull Just sixteen kerbal days and I'm at Valentine Link to comment Share on other sites More sharing options...
Artyomka15 Posted March 22, 2017 Author Share Posted March 22, 2017 (edited) Sorry for the long absence, I was busy on my other project. The new update will be released in 3-4 days. It will include: -Completely redone corona & accretion disk. -Lightnings on Limmer, snow on Namm and dust storms on Admun and all the planets will have aurora (thank to @Artem Kerman for helping with it) -Some new moons and an asteroid orbiting EXTREMELY close to the central black hole (the best place to take screenshots ) -And much more! Edited March 22, 2017 by Artyomka15 Link to comment Share on other sites More sharing options...
mark7 Posted March 24, 2017 Share Posted March 24, 2017 Will it work with RSS? Link to comment Share on other sites More sharing options...
themaster401 Posted March 25, 2017 Share Posted March 25, 2017 11 hours ago, mark7 said: Will it work with RSS? Well, technically it will, but probably horribly. I'm working on an RSS-compatible edition right now, and under the OP's permission, I might release it. Link to comment Share on other sites More sharing options...
Artyomka15 Posted March 25, 2017 Author Share Posted March 25, 2017 Testing out the volumetric accretion disk ... Link to comment Share on other sites More sharing options...
TheEpicSquared Posted March 25, 2017 Share Posted March 25, 2017 @Artyomka15 How will this mod look without any visual enchantments (i.e. without EVE, Scatterer, etc)? Link to comment Share on other sites More sharing options...
Wadusher0 Posted March 25, 2017 Share Posted March 25, 2017 1 hour ago, Artyomka15 said: Testing out the volumetric accretion disk ... Is that cloud texture final or do you have a better idea in mind? Link to comment Share on other sites More sharing options...
The Raging Sandwich Posted March 26, 2017 Share Posted March 26, 2017 In the new update, will Kargantua semi-major axis be pushed back beyound OPM's Plock's orbit? Link to comment Share on other sites More sharing options...
Artyomka15 Posted March 26, 2017 Author Share Posted March 26, 2017 1 minute ago, The Raging Sandwich said: In the new update, will Kargantua semi-major axis be pushed back beyound OPM's Plock's orbit? Yes Link to comment Share on other sites More sharing options...
Nailed it! Posted March 26, 2017 Share Posted March 26, 2017 (edited) There's anything you could make so time gets messed up when close to Kargantua? (Stuff like every second in close orbit asteroid is an hour in the mission time) But to don't interrupt other missions, this thing could be made to turn on or off. Just an idea By the way, how did you get the disc to have clouds? I've been looking for a gas debris ring for ages... Edited March 26, 2017 by Nailed it! Link to comment Share on other sites More sharing options...
RealGecko Posted March 26, 2017 Share Posted March 26, 2017 I doubt that KSP API (and even Unity itself) will permit such distortion Link to comment Share on other sites More sharing options...
TheEpicSquared Posted March 26, 2017 Share Posted March 26, 2017 @Artyomka15 21 hours ago, TheEpicSquared said: How will this mod look without any visual enchantments (i.e. without EVE, Scatterer, etc)? Because my computer toaster doesn't have the power to run Scatterer and EVE. Thanks Link to comment Share on other sites More sharing options...
Gameslinx Posted March 27, 2017 Share Posted March 27, 2017 KerbalItalia saw the mod and did a review (I don't speak Italian so I can't tell anything that was said!) Those volumetrics are looking awesome. Will that be coming to the Instantiator mod? Link to comment Share on other sites More sharing options...
themaster401 Posted March 27, 2017 Share Posted March 27, 2017 47 minutes ago, Gameslinx said: KerbalItalia saw the mod and did a review (I don't speak Italian so I can't tell anything that was said!) Those volumetrics are looking awesome. Will that be coming to the Instantiator mod? Think the volumetric disc is just an E.V.E. effect Link to comment Share on other sites More sharing options...
Artyomka15 Posted March 27, 2017 Author Share Posted March 27, 2017 (edited) 1 hour ago, Gameslinx said: KerbalItalia saw the mod and did a review (I don't speak Italian so I can't tell anything that was said!) Those volumetrics are looking awesome. Will that be coming to the Instantiator mod? It's actially too complicated to be configurable. But I think I can make some kind of preset for the volumetric disks. I need to think on that. @themaster401 Aaand no, that's not EVE. That's another small custom plugin Edited March 27, 2017 by Artyomka15 Link to comment Share on other sites More sharing options...
EricL Posted March 27, 2017 Share Posted March 27, 2017 That's weird... the planets in this pack aren't loading. And this is what happens at the end of every log (Admun, Limmer, and Namm) [LOG 16:45:09]: Exception Was Recorded: Object reference not set to an instance of an object at Kopernicus.Configuration.MapSOParser_RGB`1[CBAttributeMapSO].SetFromString (System.String s) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node, System.String modName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node, System.String modName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.CreateObjectFromConfigNode (System.Type type, .ConfigNode node, System.String modName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node, System.String modName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node, System.String modName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Loader.Kopernicus.IParserEventSubscriber.PostApply (.ConfigNode node) [0x00000] in <filename unknown>:0 Can anyone make sense of this? Link to comment Share on other sites More sharing options...
Artyomka15 Posted March 28, 2017 Author Share Posted March 28, 2017 (edited) 15 hours ago, EricL said: That's weird... the planets in this pack aren't loading. And this is what happens at the end of every log (Admun, Limmer, and Namm) [LOG 16:45:09]: Exception Was Recorded: Object reference not set to an instance of an object at Kopernicus.Configuration.MapSOParser_RGB`1[CBAttributeMapSO].SetFromString (System.String s) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node, System.String modName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node, System.String modName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.CreateObjectFromConfigNode (System.Type type, .ConfigNode node, System.String modName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, .ConfigNode node, System.String modName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node, System.String modName, Boolean getChilds) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Loader.Kopernicus.IParserEventSubscriber.PostApply (.ConfigNode node) [0x00000] in <filename unknown>:0 Can anyone make sense of this? Do you have any non-english characters in the game folder path? ----------------------- The new version is out! Edited March 28, 2017 by Artyomka15 Link to comment Share on other sites More sharing options...
EricL Posted March 28, 2017 Share Posted March 28, 2017 (edited) 8 hours ago, Artyomka15 said: Do you have any non-english characters in the game folder path? My folder path is KSP_win64/ GameData/ KargantuaMod_0.2 Edited March 28, 2017 by EricL Link to comment Share on other sites More sharing options...
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