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How to have the Navball follow the Kerbal on EVA


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5 hours ago, linuxgurugamer said:

Any suggestions?

Make a bug report in the coming 1.3 open testing. 

A LateUpdate should run after the stock code so you "only" have to you find out the proper rot.

LateUpdate()
{
	NabBall nav = FindObjectOfType<KSP.UI.Screens.Flight.NavBall>() // cache somewhere
	nav.navBall.roation = ???
}

 

 

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2 hours ago, sarbian said:

Make a bug report in the coming 1.3 open testing. 

A LateUpdate should run after the stock code so you "only" have to you find out the proper rot.


LateUpdate()
{
	NabBall nav = FindObjectOfType<KSP.UI.Screens.Flight.NavBall>() // cache somewhere
	nav.navBall.roation = ???
}

 

 

So that has to wait until next week?

Ok

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48 minutes ago, sarbian said:

No, you can write something with that code right now.  

Oh, I already did and released it, in EVA Enhancements, thanks for the heads-up.

And apparently, this was a "feature", released in 1.0.5,. see the Navball section here:http://wiki.kerbalspaceprogram.com/wiki/1.0.5

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20 hours ago, linuxgurugamer said:

Oh, I already did and released it, in EVA Enhancements, thanks for the heads-up.

And apparently, this was a "feature", released in 1.0.5,. see the Navball section here:http://wiki.kerbalspaceprogram.com/wiki/1.0.5

That s the kind of feature that could use a config switch....

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