M4ladict Posted April 11, 2017 Share Posted April 11, 2017 (edited) 4 hours ago, Nansuchao said: Are you using OpenGL? I am not using OpenGL. EDIT: I have not noticed that steam started my game in 32 bit mode. I haven't played KSP in years, so I had no idea that would happen. After starting it in 64bit mode, my problem has been resolved. False alarm I guess, sorry Edited April 11, 2017 by M4ladict Situation has changed Link to comment Share on other sites More sharing options...
Knezz Posted April 12, 2017 Share Posted April 12, 2017 How do i fix this? KSC small, Sun big, clouds are really high, aurora is also...? Link to comment Share on other sites More sharing options...
Galileo Posted April 12, 2017 Author Share Posted April 12, 2017 (edited) 11 hours ago, Knezz said: How do i fix this? KSC small, Sun big, clouds are really high, aurora is also...? Okay, You are using mods that absolutely will not work with SSRSS. you CANNOT use RSSVE with SSRSS AND your module manager is completely outdated. make sure you have the latest versions of the required mods Reinstall everything and follow the instructions Edited April 12, 2017 by Galileo Link to comment Share on other sites More sharing options...
Knezz Posted April 12, 2017 Share Posted April 12, 2017 55 minutes ago, Galileo said: Okay, You are using mods that absolutely will not work with SSRSS. you CANNOT use RSSVE with SSRSS AND your module manager is completely outdated. make sure you have the latest versions of the required mods Reinstall everything and follow the instructions Thanks! Now everything is working! Link to comment Share on other sites More sharing options...
Coolinee Kerman Posted April 16, 2017 Share Posted April 16, 2017 (edited) This happens to Earth in map mode, the loading screen, the tracking station, and if I zoom to far out or are in orbit. Is there anything I might have done wrong. I'm not using visual mods Edited April 17, 2017 by HiThere!2 Link to comment Share on other sites More sharing options...
HawaiiSpaceProgram Posted April 17, 2017 Share Posted April 17, 2017 (edited) Gamedata Since Sigma and the new SSRSS update my clouds and auroras have been appearing at regular RSS altitudes. Can somebody please tell me what's wrong? I pulled all the prereqs and reinstalled all Sigma, Kopernicus, Scatterer, EVE, SSRSS, PlanetShine, DOE, all as per link provided in the readme. Please help me understand what's going on here, it was working great on the previous update. Edited April 17, 2017 by HawaiiSpaceProgram added gamedata image Link to comment Share on other sites More sharing options...
ErickPichler Posted April 17, 2017 Share Posted April 17, 2017 Hey! Thank you for this and other wonderful mods @Galileo. Im getting this weird ground texture rendering. Is it normal? it renders normal from space. Spoiler Spoiler Link to comment Share on other sites More sharing options...
Coolinee Kerman Posted April 17, 2017 Share Posted April 17, 2017 18 hours ago, HawaiiSpaceProgram said: my clouds and auroras have been appearing at regular RSS altitudes Open the clouds cfg, I think you can tweak the altitudes they show up at there. Link to comment Share on other sites More sharing options...
Galileo Posted April 17, 2017 Author Share Posted April 17, 2017 (edited) 4 minutes ago, HiThere!2 said: Open the clouds cfg, I think you can tweak the altitudes they show up at there. This is already done by a sigma dimensions cfg. Altering them in the cfgs can lead to some very bad results. I have tested over and over with the latest releases of all the dependencies and have not had an issue with cloud altitudes or ship sizes. Make sure you download and install everything correctly Edited April 17, 2017 by Galileo Link to comment Share on other sites More sharing options...
Galileo Posted April 18, 2017 Author Share Posted April 18, 2017 2 hours ago, ErickPichler said: Hey! Thank you for this and other wonderful mods @Galileo. Im getting this weird ground texture rendering. Is it normal? it renders normal from space. Reveal hidden contents Reveal hidden contents Quit forcing dx11 or OpenGL. Link to comment Share on other sites More sharing options...
HawaiiSpaceProgram Posted April 18, 2017 Share Posted April 18, 2017 (edited) 4 hours ago, Galileo said: This is already done by a sigma dimensions cfg. Altering them in the cfgs can lead to some very bad results. I have tested over and over with the latest releases of all the dependencies and have not had an issue with cloud altitudes or ship sizes. Make sure you download and install everything correctly I did a completely fresh install using all the links provided by you in the readme. The problem still persists. Here's the log: Log Here's some images: ImagesWhat's with this @atmoVisualEffect = 1 is it tied to the eve clouds? I'm not saying it isn't a problem for you, but it clearly isn't working properly for me and I made sure I redownloaded each and every mod file fresh today and applied this to a fresh install. CONFIRMED Sigma dimensions update broke your configs. I rolled back to v0.7.4 and the cloud heights are correct. You might want to update your configs to play well with Sigma Dimensions v0.7.5 because right now they are broken since this update. I'll add an issue to your github. Edited April 18, 2017 by HawaiiSpaceProgram Added more info log and images and temp fix Link to comment Share on other sites More sharing options...
Galileo Posted April 18, 2017 Author Share Posted April 18, 2017 12 hours ago, HawaiiSpaceProgram said: I did a completely fresh install using all the links provided by you in the readme. The problem still persists. Here's the log: Log Here's some images: ImagesWhat's with this @atmoVisualEffect = 1 is it tied to the eve clouds? I'm not saying it isn't a problem for you, but it clearly isn't working properly for me and I made sure I redownloaded each and every mod file fresh today and applied this to a fresh install. CONFIRMED Sigma dimensions update broke your configs. I rolled back to v0.7.4 and the cloud heights are correct. You might want to update your configs to play well with Sigma Dimensions v0.7.5 because right now they are broken since this update. I'll add an issue to your github. I must have been using 7.4 then. My apologies. I'll update it. Link to comment Share on other sites More sharing options...
HawaiiSpaceProgram Posted April 19, 2017 Share Posted April 19, 2017 9 hours ago, Galileo said: I must have been using 7.4 then. My apologies. I'll update it. Thank you for your wonderful contributions to the community as well as being on top of bug squashing. Link to comment Share on other sites More sharing options...
Galileo Posted April 19, 2017 Author Share Posted April 19, 2017 I'm on mobile but I updated SSRSS to version 0.0.2.3 this morning. this fixes the cloud altitude and some scatterer issues. I also included a new sun flare that is more customizable than the last version I haven't had time today to update the OP. Link to comment Share on other sites More sharing options...
HawaiiSpaceProgram Posted April 19, 2017 Share Posted April 19, 2017 1 hour ago, Galileo said: I'm on mobile but I updated SSRSS to version 0.0.2.3 this morning. this fixes the cloud altitude and some scatterer issues. I also included a new sun flare that is more customizable than the last version I haven't had time today to update the OP. I picked it up and posted over on the reddit sub to let people know the news. I also closed the issue on github, thank you again. Link to comment Share on other sites More sharing options...
Galileo Posted April 19, 2017 Author Share Posted April 19, 2017 9 minutes ago, HawaiiSpaceProgram said: I picked it up and posted over on the reddit sub to let people know the news. I also closed the issue on github, thank you again. There's a Reddit sub? Gotta link? Link to comment Share on other sites More sharing options...
HawaiiSpaceProgram Posted April 19, 2017 Share Posted April 19, 2017 Just now, Galileo said: There's a Reddit sub? Gotta link? Just the main KSP sub, you probably already know about that though KSP Reddit Link to comment Share on other sites More sharing options...
W. Kerman Posted April 19, 2017 Share Posted April 19, 2017 15 hours ago, Galileo said: There's a Reddit sub? Gotta link? Yo. Is there a version of this mod for 1.2.1? Link to comment Share on other sites More sharing options...
Galileo Posted April 19, 2017 Author Share Posted April 19, 2017 (edited) 5 minutes ago, W. Kerman said: Yo. Is there a version of this mod for 1.2.1? Yo. This mod will work fine in 1.2.1 if you can find versions of kopernicus, scatterer, and EVE for 1.2.1. I don't support older versions though. Why not just upgrade to 1.2.2? The changes were so small that it won't break anything, so I see no reason to still be playing on an outdated version. Edited April 19, 2017 by Galileo Link to comment Share on other sites More sharing options...
W. Kerman Posted April 19, 2017 Share Posted April 19, 2017 Just now, Galileo said: Yo. This mod will work fine in 1.2.1 if you can find versions of kopernicus, scatterer, and EVE for 1.2.1. I don't support older versions though. Why not just upgrade to 1.2.2? They changes were so small that it won't break anything, so I see no reason to still be playing on an outdated version. Thanks! I do, but there's a mod I want to use that only works in 1.2.1. I'll definitely be using these mod! Link to comment Share on other sites More sharing options...
Galileo Posted April 19, 2017 Author Share Posted April 19, 2017 Just now, W. Kerman said: Thanks! I do, but there's a mod I want to use that only works in 1.2.1. I'll definitely be using these mod! What mod works in 1.2.1 that doesn't work in 1.2.2? The update to 1.2.2 didn't break any mods as far as I know unless they were version locked. Link to comment Share on other sites More sharing options...
W. Kerman Posted April 19, 2017 Share Posted April 19, 2017 Just now, Galileo said: What mod works in 1.2.1 that doesn't work in 1.2.2? The update to 1.2.2 didn't break any mods as far as I know unless they were version locked. I'll ask that mod creator now... One of the craft blueprint creators if I remember correctly. Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted April 19, 2017 Share Posted April 19, 2017 10 minutes ago, W. Kerman said: I'll ask that mod creator now... One of the craft blueprint creators if I remember correctly. it works fine in 1.2.2 Link to comment Share on other sites More sharing options...
TK421d Posted April 19, 2017 Share Posted April 19, 2017 On 4/6/2017 at 0:47 PM, Galileo said: no, not for the stock size RSS unfortunately. I would be more than happy to include one, but it will take some time, and some teamwork from some guys that are already very busy with other projects would i be correct to assume can just scale down the RSS maps by 6.4? or is there other considerations? Link to comment Share on other sites More sharing options...
Galileo Posted April 19, 2017 Author Share Posted April 19, 2017 31 minutes ago, TK421d said: would i be correct to assume can just scale down the RSS maps by 6.4? or is there other considerations? There is more to consider there. @OhioBob can definitely explain better than I can. Link to comment Share on other sites More sharing options...
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