Coolinee Kerman Posted May 12, 2017 Share Posted May 12, 2017 This is the install he needs. Am I incorrect? Link to comment Share on other sites More sharing options...
gamerscircle Posted May 12, 2017 Share Posted May 12, 2017 27 minutes ago, HiThere!2 said: Here https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases install only the EnvironmentalVisualEnhancements not the configs. Again, very sorry about this, I only have installed only GameData\EnvironmentalVisualEnhancements along with: Link to comment Share on other sites More sharing options...
Coolinee Kerman Posted May 12, 2017 Share Posted May 12, 2017 3 hours ago, gamerscircle said: Again, very sorry about this, I only have installed only GameData\EnvironmentalVisualEnhancements along with: Good good Link to comment Share on other sites More sharing options...
gamerscircle Posted May 12, 2017 Share Posted May 12, 2017 Mr. @Galileo , and forums folk. Most of my KSP game play has been in the 'stock' work and when I attempted to step out of that little comfort zone, there was much support. Thank you, what might seem obvious to some and overly redundant to other, it new to us. [lol] For the most part, installing mods is pretty easy and straight forward and there was nothing hard about installing the mods that @Galileo, laid out. It was pretty easy and I was able to get SSRSS to work just fine, but I wanted clouds. This is something that I had in the stock game, at first using EVE and then I swapped over to using SVE. I got the clouds to work!! [ yea for me and my little stock mind] and I knew it had to be something simple. Turns out, that when I went back to install all of the mods needed for SSRSS, there is a folder in the SSRSS folder called, "Clouds (optional)". [Yes... I know , still I thought that EVE did it all] and when I added that folder I got this: Again, I really want to thank @Galileo for helping out, supporting this mod. Link to comment Share on other sites More sharing options...
Supermarine Posted May 12, 2017 Share Posted May 12, 2017 1 hour ago, gamerscircle said: Mr. @Galileo , and forums folk. Most of my KSP game play has been in the 'stock' work and when I attempted to step out of that little comfort zone, there was much support. Thank you, what might seem obvious to some and overly redundant to other, it new to us. [lol] Well, you're in good luck, buddy. Nobody ever bothered to answer me. Link to comment Share on other sites More sharing options...
Galileo Posted May 12, 2017 Author Share Posted May 12, 2017 (edited) 49 minutes ago, Supermarine said: Well, you're in good luck, buddy. Nobody ever bothered to answer me. So, you are annoyed that somebody hasn't answered your question that you could have answered yourself? From what I read, you just had questions about compatibility with other mods. Just try the mod with the other mods you want. If they work, great. If not, oh well. Anything that works with RSS should work with SSRSS. Look, mod devs don't get paid to do this and we have lives outside of KSP, believe it or not. I have a wife, kid, school, a job and have been extremely busy. I am not obligated to answer anybody's questions and if I wanted to, I could pull support of this mod and wouldn't have to give an explanation. I understand people have questions, and I do my best to answer them when I have time. I don't need people coming here and complaining about the service times of a free mod. For anyone wondering, I am in the Army and I am taking part in an exercise over the next 3-4 weeks. I can't provide much troubleshooting besides looking at logs. So, expect longer than normal wait times when asking for help. 9 hours ago, HiThere!2 said: Good good This is incorrect once again. If you have a boulderco folder in your game, it is disabled by SSRSS, so you can delete it. Also, if you have a boulderco folder, that means you have cfgs and textures that aren't being used that are just adding more work to your CPU for no reason. Even after me explaining this to you multiple times, you still continue to tell him you need the boulderco folder. Don't mind me though, I'm only the developer. BoulderCo is not needed. If you accidentally install it, it is disabled by SSRSS to avoid conflicts between cloud configs. I can't make it any clearer than that. Edited May 12, 2017 by Galileo Link to comment Share on other sites More sharing options...
Coolinee Kerman Posted May 14, 2017 Share Posted May 14, 2017 (edited) On 5/12/2017 at 6:35 AM, Galileo said: This is incorrect once again. If you have a boulderco folder in your game, it is disabled by SSRSS, so you can delete it. Also, if you have a boulderco folder, that means you have cfgs and textures that aren't being used that are just adding more work to your CPU for no reason. Even after me explaining this to you multiple times, you still continue to tell him you need the boulderco folder. Don't mind me though, I'm only the developer. BoulderCo is not needed. If you accidentally install it, it is disabled by SSRSS to avoid conflicts between cloud configs. I can't make it any clearer than that. I realized my mistake and was replying "good" because he/she got it working with the install that only has the plugins. And to note, I just glanced at it and didn't see the BuilderCo folder there. Edited May 14, 2017 by HiThere!2 Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted May 14, 2017 Share Posted May 14, 2017 On 5/12/2017 at 6:35 AM, Galileo said: I am in the Army and I am taking part in an exercise over the next 3-4 weeks. Thank you for your service man. Good luck with the exercise! Link to comment Share on other sites More sharing options...
CptZurich Posted May 14, 2017 Share Posted May 14, 2017 Can someone confirm if Mars and the other planets have ore on them in SSRSS. I performed a scan on the moon and found ore, but my scan overt Mars has come up with nothing. Link to comment Share on other sites More sharing options...
Galileo Posted May 14, 2017 Author Share Posted May 14, 2017 (edited) 4 hours ago, CptZurich said: Can someone confirm if Mars and the other planets have ore on them in SSRSS. I performed a scan on the moon and found ore, but my scan overt Mars has come up with nothing. SSRSS doesn't touch resources. If there is any discrepancy with the resources, you are better off asking in the RSS thread. Edited May 14, 2017 by Galileo Link to comment Share on other sites More sharing options...
ErickPichler Posted May 18, 2017 Share Posted May 18, 2017 Is there a way to make the sun bigger/stronger? Imo, it is a bit smaller than it should be... Here's a view from 300km Mars orbit. Link to comment Share on other sites More sharing options...
Galileo Posted June 1, 2017 Author Share Posted June 1, 2017 Update for 1.3 is up download in the OP *Note: Scatterer is not quite compatible with 1.3 and is causing the floating terrain tile bug. If you come across it, DO NOT report it to the scatterer thread. The dev already knows about the issue and it will be fixed when it updates for 1.3. Link to comment Share on other sites More sharing options...
SkyKaptn Posted June 1, 2017 Share Posted June 1, 2017 (edited) 2 hours ago, Galileo said: *Note: Scatterer is not quite compatible with 1.3 and is causing the floating terrain tile bug When I turned off the ocean shaders in scatterer's main menu I had none of the floating tiles. (on stock planet with SVE for 1.3 and SVT for 1.2.2 anyways. Scatterer ver 0.0300 running DX9) Edited June 1, 2017 by SkyKaptn Link to comment Share on other sites More sharing options...
Marzl Posted June 2, 2017 Share Posted June 2, 2017 First of all thanks for that wonderful mod, really like it. But I found that since you changed the ScanSAT altitude in 0.0.2.6 I always get the "Too high" message for the ScanSAT parts. When I switch the setting back to 1 (@scanAltitude = 1), I get these values for the moon that seem reasonable for me: < 23.500 m: sub-optimal, 23.500 to 47.000 Ideal, >47.000 Too High With value 0.1 I am always too high for scanning. Link to comment Share on other sites More sharing options...
PF45 Posted June 3, 2017 Share Posted June 3, 2017 (edited) Hello everyone, I have a bit of a problem that I can't seem to resolve. I've read every page of this thread, followed every instruction to the letter three times; but have failed to get any of it to work. I hate being that guy, but I'm pretty new to the game as far as mods go. Installing this doesn't seem difficult at all, so I'm sure I'm just missing something simple (as usual). Here's a screen shot of what I have installed. I have started a fresh install specifically for this mod. Any help would be most appreciated. -PF Edited June 4, 2017 by PF45 Resolved on the newbie thread :D Mod plz delete? Thanks! Link to comment Share on other sites More sharing options...
The-Doctor Posted June 3, 2017 Share Posted June 3, 2017 So here is my dilima, I like RSS just that the textures are not as good as SSRSS, also even with RSVE, it lacks things like dust storms. Then SSRSS has the stuff I like, it just lacks the lovely view the size of RSS gives. Galileos is great and I would love to play, I was in fact, but it does cause lag problems. I lack a main KSP career playthough and have done more in B list playthroughs and side quests. Link to comment Share on other sites More sharing options...
The-Doctor Posted June 4, 2017 Share Posted June 4, 2017 I have chosen, I choose this mod, if I choose anything else, slap me What folder in distant object enhancements should I install? Rss? Link to comment Share on other sites More sharing options...
Galileo Posted June 4, 2017 Author Share Posted June 4, 2017 8 minutes ago, The-Doctor said: What folder in distant object enhancements should I install? Rss? Just install it into you gamedata like normal Link to comment Share on other sites More sharing options...
The-Doctor Posted June 4, 2017 Share Posted June 4, 2017 Will scatterer work? It's saying 1.2.2 Link to comment Share on other sites More sharing options...
Galileo Posted June 4, 2017 Author Share Posted June 4, 2017 It will but you will have to disable the ocean shaders, otherwise you will get the floating terrain tile bug Link to comment Share on other sites More sharing options...
The-Doctor Posted June 4, 2017 Share Posted June 4, 2017 6 hours ago, Galileo said: Just install it into you gamedata like normal the clouds aren't working, I followed all the steps Link to comment Share on other sites More sharing options...
Galileo Posted June 4, 2017 Author Share Posted June 4, 2017 3 minutes ago, The-Doctor said: the clouds aren't working, I followed all the steps Post a screenshot of your game data. And you're. Ksp log Link to comment Share on other sites More sharing options...
The-Doctor Posted June 4, 2017 Share Posted June 4, 2017 5 minutes ago, Galileo said: Post a screenshot of your game data. And you're. Ksp log recently made a new install for SSRSS Link to comment Share on other sites More sharing options...
Galileo Posted June 4, 2017 Author Share Posted June 4, 2017 (edited) 6 minutes ago, The-Doctor said: recently made a new install for SSRSS You don't even have SSRSS installed... Edited June 4, 2017 by Galileo Link to comment Share on other sites More sharing options...
The-Doctor Posted June 4, 2017 Share Posted June 4, 2017 Idk what it is? Oh my, lol, must be why, my bad Link to comment Share on other sites More sharing options...
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