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[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]


Ger_space

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  • 4 months later...
4 hours ago, Hank Kerman said:

Since I cannot install this on CKAN, should I just install it manually. Also would it be bad if I disregard CKAN stating that it conflicts with KerbinSide Core?

Remove KerbinSide Core, do not install KerbinSide-Complete (this one) with any other KerbinSide variant (or subpackage).

The dependency is on Kerbal Konstructs, not exactly KSP - just install the Kerbal Konstructs suitable for your KSP version and then this one, and you should be fine.

Be aware that the graphics style of these constructions fits KSP 1.3 and 1.4 era. The Remastered have more modern aesthetics, but (AFAIK) it's focused on airports, with less places available then "Complete".

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18 hours ago, Lisias said:

Remove KerbinSide Core, do not install KerbinSide-Complete (this one) with any other KerbinSide variant (or subpackage).

Even KerbinSide Remastered?

Dang I just wanted to have the aircraft carrier and bases from Robbaz's Kerbal Weapons Program.

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1 hour ago, Hank Kerman said:

Even KerbinSide Remastered?

Dang I just wanted to have the aircraft carrier and bases from Robbaz's Kerbal Weapons Program.

If you feel adventurrous, you can install both and then manually delete what you don't want. Put a vessel with command module nearnl the structures, select external view and hit CTRL-K.

Other than having statics overlaping each other (I remember clearly the Approach Lightining System and the Hangars - annoying and even deal breaker on the taxiways), nothing really bad should happen 

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On 5/6/2017 at 3:44 PM, SpannerMonkey(smce) said:

In the true tradition of " look what i got , I'll just leave this here,  if it doesn't misbehave over a few dozen restarts I'll release it as a standalone static 250mtrs long btw

ihHtBZb.png

DcCeOsl.png

EDIT some time later, if I can land a plane on it anyone can so 250mtrs is plenty

I need it

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  • 3 weeks later...
On 1/29/2025 at 5:10 PM, Lisias said:

If you feel adventurrous, you can install both and then manually delete what you don't want. Put a vessel with command module nearnl the structures, select external view and hit CTRL-K.

Other than having statics overlaping each other (I remember clearly the Approach Lightining System and the Hangars - annoying and even deal breaker on the taxiways), nothing really bad should happen 

Would that be done by dumping the components of the older Kerbinside file into the newer one (or vise versa), or would I copy the Centers, Core Assets, etc of the older Kerbinside into the newer one (or vise versa)? Maybe some other way?

Spoiler

a2mS8Gw.png

OR

hBAkxFI.png

 

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10 minutes ago, Hank Kerman said:

Would that be done by dumping the components of the older Kerbinside file into the newer one (or vise versa), or would I copy the Centers, Core Assets, etc of the older Kerbinside into the newer one (or vise versa)? Maybe some other way?

Just install both on their default directories. It's better not to mix them, as some assets may be tied to their original location on the file system.

Once you learn your way on them, you will be able to further customize them but until there, it's better to stick with the defaults.

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4 hours ago, Lisias said:

Just install both on their default directories. It's better not to mix them, as some assets may be tied to their original location on the file system.

Once you learn your way on them, you will be able to further customize them but until there, it's better to stick with the defaults.

By putting that Kerbinside folder into the Gamedata folder, I think it wants to merge the two Kerbinside folders (since the folders have the same names) and it is asking if I should replace or skip files with the same names. How should I proceed?

 

EDIT:

I thought I cancelled it but apparently a bunch of stuff loaded in. Maybe it just didn't import duplicate items?

Edited by Hank Kerman
Apparently the stuff loaded ???
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