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MicroLab Suggestions - Mod Developments


TechTier

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Hi everybody, I am preparing to design and share a mod that I would like to call MicroLab.

How It Works:

After installing the mod, you would open up your game like usual. At the Ksc, behind the Tracking Station, there would be a small building, like a 1/4 mission control size room. This is the MicroLab. In the MicroLab, you can create tweaked parts using existing models or start from scratch using stock textures and specified part sizes. Say you had a small Eeloo probe and the only way to keep it powered was by using the RTG. but you didn't want that big bulky RTG, or you don't like the shape or need a specific attatchment node for Jeb to hang off the side. If you are in career you get all of the possibilities available with the Mod. If you are in Career or science, you will gradually unlock different efficiencies, part types, and node placement. It will completely be using stock textures, to cut down the amount of different data in your GameData.

Possibilities:

Command Pods - not yet under development.

Fuel tanks - start from scratch or tweak current models.

Engines - under development for tweak able models, or start from scratch.

Control - tweak current models

Structural - scratch

Coupling - under development

Payload - under development

Aerodynamics - not yet under development

Ground - not yet under development

Thermal - start from scratch or tweak able models

Electrical - start from scratch or tweak able models

Communication - not yet under development

Science - not yet under development

Utility - development is finalizing

What Exactly:

As you can see this is still under much construction and things will definitely change. I'm doing this with Unity and Blender and a couple other extra programs. I do not have an exact date for it's first release, but I can say that it will be released later than sooner, due to the fact that this is a one man project, and a big one, at that.

Suggestions:

I would love to hear any advice, info, or suggestions for specific features or parts to add or improve on. I have been a Kerbal for about... oh 4 years maybe, so I think it is long overdue for me to make this. I've always wanted to do this in KSP and anything you have to say, criticism or suggestions, are greatly needed, and greatly helpful. Thanks and have a nice day!

Edited by sumghai
Removed unneccessary tags and unused space at end of post
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I like the idea, so its kinda like a workshop for making parts in different sizes, shapes, textures, etc. And like giving different parts different uses in a way? Or is it more like procedural parts sort of thing? Either way I love being able to customize things, so this sounds like a very good idea! :) Keep us posted. 

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On 5/19/2017 at 5:02 PM, linuxgurugamer said:

How is this going to be different from Tweakscale? 

Thank you for asking. In tweakscale, (Which is one of my favorite mods), you can change the sizes of the parts to fit what you need. Lets take the Vector engine. Using Tweakscale, you could take the size of the part and change it, What I want to do is make it that you could change the nozzle shape, the combustion chamber ratios, or even the fuel types.

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Frankly, I'm not that much of a fan of Tweakscale.  it doesn't scale volumes properly, and as a result, the weights aren't scaled properly either.

It can be very cheaty

What you want to do is interesting, good luck with it.

Edited by linuxgurugamer
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