OldMold Posted May 9, 2019 Share Posted May 9, 2019 Any thoughts of adding city lights texture for the night side of Kerbin? I forget which pack had that, but it looked really cool. Quote Link to comment Share on other sites More sharing options...
TicTac Posted May 9, 2019 Share Posted May 9, 2019 SVE adds them using EVE if I'm not mistaken. Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted May 9, 2019 Share Posted May 9, 2019 22 minutes ago, TicTac said: SVE adds them using EVE if I'm not mistaken. Correct, via the SVE_CityLights.cfg file in SVE. I was just in there to confirm the texture to edit to make lights more pronounced during the night (main.dds being the texture). Quote Link to comment Share on other sites More sharing options...
OldMold Posted May 9, 2019 Share Posted May 9, 2019 Ah nice - is there a config that needs to be tweaked to make them show up? Will have to take a look when I get home. Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted May 9, 2019 Share Posted May 9, 2019 (edited) 2 hours ago, OldMold said: Ah nice - is there a config that needs to be tweaked to make them show up? Will have to take a look when I get home. They should be on by default. If they are not showing up, then something may be wrong on your install. Make sure you installed one of the 3 SVE texture packs (high, med or low res) and do not have any BoulderCo folders in EVE (you would have needed to dnld EVE-Configs-1.2.2.1 for those...not needed in this case). But this applies to SVE, not AVP so let's continue the discussion in that thread if needed... I don't want to stay off topic here to long... Edited May 9, 2019 by Red Stapler Quote Link to comment Share on other sites More sharing options...
OldMold Posted May 9, 2019 Share Posted May 9, 2019 3 minutes ago, Red Stapler said: They should be on by default. If they are not showing up, then something may be wrong on your install. Make sure you installed one of the 3 SVE texture packs (high, med or low res) and do not have any BoulderCo folders in EVE (you would have needed to dnld EVE-Configs-1.2.2.1 for those...not needed in this case). But this applies to SVE, not AVP so let's continue the discussion in that thread if needed... To confirm - I should have both SVE and AVP installed? Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted May 9, 2019 Share Posted May 9, 2019 (edited) 15 minutes ago, OldMold said: To confirm - I should have both SVE and AVP installed? Hello again...no, do not do! Sorry if any confusion... You can only use one of the above, they are not compatible (you will get a lot of strange thingys due to duplicate configs for cloud layers, textures, etc). EVE is the framework mod that allows both of those to work. So you can ave EVE+SVE or EVE+AVP. Here is the disclaimer from AVP's OP: AVP is not compatible with other stock visual mods, such as Stock Visual Enhancements (SVE), Spectra, stock EVE(BoulderCo), Sci-Fi-VE, Graphics Enhancements Assembly, etc. So if you want city lights, you will need to use SVE as I do not think AVP includes them IIRC. Good luck! Edited May 9, 2019 by Red Stapler Quote Link to comment Share on other sites More sharing options...
OldMold Posted May 9, 2019 Share Posted May 9, 2019 (edited) 7 minutes ago, Red Stapler said: Hello again...no, do not do! Sorry if any confusion... You can only use one of the above, they are not compatible (you will get a lot of strange thingys due to duplicate configs for cloud layers, textures, etc). EVE is the framework mod that allows both of those to work. So you can ave EVE+SVE or EVE+AVP. Here is the disclaimer from AVP's OP: AVP is not compatible with other stock visual mods, such as Stock Visual Enhancements (SVE), Spectra, stock EVE(BoulderCo), Sci-Fi-VE, Graphics Enhancements Assembly, etc. So if you want city lights, you will need to use SVE as I do not think AVP includes them IIRC. Good luck! Gotcha, thanks for the explanation Since AVP does not have city lights, I'll experiment to see if adding main.dds and the relevant config out of SVE will work without conflicting with other AVP textures. Edited May 9, 2019 by OldMold Quote Link to comment Share on other sites More sharing options...
Heirloom Posted May 9, 2019 Share Posted May 9, 2019 4 minutes ago, OldMold said: Gotcha, thanks for the explanation Since AVP does not have city lights, I'll experiment to see if adding main.dds and the relevant config out of SVE will work without conflicting with other AVP textures. Yes, that’ll work but you will also need the other city light textures (the closeup/detail ones). Quote Link to comment Share on other sites More sharing options...
OldMold Posted May 9, 2019 Share Posted May 9, 2019 Just now, Heirloom said: Yes, that’ll work but you will also need the other city light textures (the closeup/detail ones). Yep, detaillight.dds and detaildark.dds - cant wait to try. Thanks all! Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted May 9, 2019 Share Posted May 9, 2019 (edited) 8 minutes ago, OldMold said: Gotcha, thanks for the explanation Since AVP does not have city lights, I'll experiment to see if adding main.dds out of SVE will work without conflicting with other AVP textures. That should work....you will need the 3 texture files listed in SVE_CityLights.cfg and will also need to change the path for those files to wherever you place them in the AVP folder structure. Not sure if you need to do anything esle to get EVE to recognize. PM me with results if you have the time. Edited May 9, 2019 by Red Stapler Quote Link to comment Share on other sites More sharing options...
Cousnouf Posted May 11, 2019 Share Posted May 11, 2019 (edited) Hi there, very nice work for this MOD. I'm really enjoying it. But a question: why is there some fog / dust on the Mun or Minmus? It seems that on the mun it's almost like an atmosphere Is that normal? Because then when I'm approaching the Mun, everything becomes laggy around 15fps and thos kind of dust clouds are not that usual for a Moon-like satellite, right? Nice work anyway Edited May 11, 2019 by Cousnouf Add image Quote Link to comment Share on other sites More sharing options...
TomVorat Posted May 12, 2019 Share Posted May 12, 2019 I have a problem with this Mod. Wich is that it always freezes Windows on Startup of the game. Other Visual Mods don't do that. Is there a Fix? Quote Link to comment Share on other sites More sharing options...
Heirloom Posted May 12, 2019 Share Posted May 12, 2019 26 minutes ago, TomVorat said: I have a problem with this Mod. Wich is that it always freezes Windows on Startup of the game. Other Visual Mods don't do that. Is there a Fix? Most likely you don’t have enough RAM. Care to share your PC specs as well as your logs and GameData folder? Because otherwise there’s not much we can do; I don’t want to sound rude but what you’re saying is as helpful as saying why your car won’t start when you didn’t even bring the car. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted May 12, 2019 Author Share Posted May 12, 2019 (edited) v3.8 "Endgame"Download will be up later today. As the subtitle suggests, this will likely be the last update to AVP in a while as I find less time to play KSP and be online in general. I'm always open to new contributors for AVP; PM me if you are interested! New Eve clouds New Kerbin city lights Jool clouds now have slow-moving noise Updated 43k clouds Tweaked volumetric clouds Removed unnecessary textures Reorganized file structure and names Loading screens now depend on Sigma-LoadingScreens KSPRC texture installation is easier Edited May 12, 2019 by themaster401 Quote Link to comment Share on other sites More sharing options...
Heirloom Posted May 13, 2019 Share Posted May 13, 2019 3 hours ago, themaster401 said: -snip- Looks sweet! Can't wait for the release. Also a rather interesting name... Quote Link to comment Share on other sites More sharing options...
CGADragon Posted May 13, 2019 Share Posted May 13, 2019 5 hours ago, themaster401 said: v3.8 "Endgame"Download will be up later today. As the subtitle suggests, this will likely be the last update to AVP in a while as I find less time to play KSP and be online in general. I'm always open to new contributors for AVP; PM me if you are interested! New Eve clouds New Kerbin city lights Jool clouds now have slow-moving noise Updated 43k clouds Tweaked volumetric clouds Removed unnecessary textures Reorganized file structure and names Loading screens now depend on Sigma-LoadingScreens KSPRC texture installation is easier Which KSPRC texture install instructions are most up-to-date then? The first page of this forum (leave only Terrain and Plugin, which is the same as it was prior to v3.8) or the ones on github that say only to remove Atmospheres and City Lights? Outstanding mod! Thanks for your work! Quote Link to comment Share on other sites More sharing options...
themaster401 Posted May 13, 2019 Author Share Posted May 13, 2019 1 hour ago, CGADragon said: Which KSPRC texture install instructions are most up-to-date then? The first page of this forum (leave only Terrain and Plugin, which is the same as it was prior to v3.8) or the ones on github that say only to remove Atmospheres and City Lights? Outstanding mod! Thanks for your work! The instructions on both pages are identical, follow the ones you see on the forum OP Quote Link to comment Share on other sites More sharing options...
StreS Posted May 13, 2019 Share Posted May 13, 2019 Hi! Great pack. How to get the same picture? Or is it some kind of filter? Particularly interesting are these details. Spoiler Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted May 13, 2019 Share Posted May 13, 2019 13 hours ago, themaster401 said: Loading screens now depend on Sigma-LoadingScreens I'll have to take a look now btw, I am aware that the documentation on the mod is crap, so if you need any help with the cfgs just send me a pm here or on discord Quote Link to comment Share on other sites More sharing options...
space_powder Posted May 13, 2019 Share Posted May 13, 2019 I'm assuming AVP 3.8 will work with the latest Scatterer? Or do I still need to use 0.0336? Quote Link to comment Share on other sites More sharing options...
themaster401 Posted May 13, 2019 Author Share Posted May 13, 2019 (edited) 2 hours ago, StreS said: Hi! Great pack. How to get the same picture? Or is it some kind of filter? Particularly interesting are these details. Hide contents The part shaders are courtesy of TexturesUnlimited, found below! And the config you'll need https://spacedock.info/mod/1841/Textures Unlimited Default Stock Config - Unofficial Edited May 13, 2019 by themaster401 Quote Link to comment Share on other sites More sharing options...
DEG Posted May 19, 2019 Share Posted May 19, 2019 (edited) Question regarding Scatterer/AVP I run AVP and i keep hearing people talking about configs for stuff like Scatterer/eve and the like... So i have a hunch im running 2 configs or 2 layers of Scatterer (dont even know if its possible) The atmosphere look GREAT!, but it's just so thick i cant even make out coastlines or ground features and also i get like 30 FPS. question is this.. Is it possible to make the atmosphere with AVP less dense via configs? if so how and with AVP Configs or Scatterer? and is it possible i have 2 configs of scatterer going or somthing like that.that is why it seems so thick? Copy pasted from reddit post Edited May 19, 2019 by DEG Quote Link to comment Share on other sites More sharing options...
The Spac Posted May 19, 2019 Share Posted May 19, 2019 On 5/12/2019 at 6:48 PM, themaster401 said: v3.8 "Endgame"Download will be up later today. As the subtitle suggests, this will likely be the last update to AVP in a while as I find less time to play KSP and be online in general. I'm always open to new contributors for AVP; PM me if you are interested! New Eve clouds New Kerbin city lights Jool clouds now have slow-moving noise Updated 43k clouds Tweaked volumetric clouds Removed unnecessary textures Reorganized file structure and names Loading screens now depend on Sigma-LoadingScreens KSPRC texture installation is easier Godspeed. This is an awesome visual mod Quote Link to comment Share on other sites More sharing options...
Spyro Posted May 20, 2019 Share Posted May 20, 2019 I'm new to this. Is there any video that I can see to know how to install this mod? I'm totally ignorant about it Quote Link to comment Share on other sites More sharing options...
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